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2v2 Forest - Better Nerf Churchills
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Topic: 2v2 Forest - Better Nerf Churchills (Read 15198 times)
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Hicks58
Development
Posts: 5343
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #40 on:
December 30, 2013, 03:18:28 pm »
We could improve it's combat performance, but then what'd be the point of buying a Croc?
What then, do we improve the Croc to then make that worth it in comparison to the MK VI?
Alternatively, we could make the MK VI do what the MK IV was originally supposed to do. Be a cheap brick that can whack infantry and vehicles that wander too close.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
nikomas
Shameless Perv
Posts: 4286
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #41 on:
December 30, 2013, 03:24:51 pm »
You don't get it, they want it to be a total, all purpose replacement for the cromwell
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
XIIcorps
Donator
Posts: 2558
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #42 on:
December 30, 2013, 04:22:20 pm »
Quote from: nikomas on December 30, 2013, 03:24:51 pm
You don't get it, they want it to be a total, all purpose replacement for the cromwell
your somewhat correct nikomas.
seeing its a bleeding tier 2 unlock and has two t3s designed around it.
but in its current state it does nothing the cromwell cant do better besides die.
If im going to unlock the fucking thing I expect to be better then a vanilla unit.
«
Last Edit: December 30, 2013, 04:37:06 pm by XIIcorps
»
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
XIIcorps
Donator
Posts: 2558
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #43 on:
December 30, 2013, 04:44:57 pm »
Quote from: Hicks58 on December 30, 2013, 03:18:28 pm
We could improve it's combat performance, but then what'd be the point of buying a Croc?
What then, do we improve the Croc to then make that worth it in comparison to the MK VI?
Alternatively, we could make the MK VI do what the MK IV was originally supposed to do. Be a cheap brick that can whack infantry and vehicles that wander too close.
the mk6 will never outshine tbe croc in AI abilities.
The croc has a working tank shock, and a flamer that microwaves kraut infantry. Plus its turret gun occasionally snipes inf.
The mk6 however relies soley on its 75mm which is mediocre at best. Tbh royal engiees need some offensive nuffs for tanks. Why these arr all rca buffd is beyond me, a doctrine designed around arty offmaps and inf.
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Shabtajus
EIR Veteran
Posts: 2565
The very best player of one of the four factions.
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #44 on:
December 30, 2013, 04:49:09 pm »
Quote from: Hicks58 on December 30, 2013, 03:18:28 pm
We could improve it's combat performance, but then what'd be the point of buying a Croc?
What then, do we improve the Croc to then make that worth it in comparison to the MK VI?
But its the point of eirr. U guys making op units and we spam em to death. Than qq starts. U nerf dat unit and making other op unit... and story goes on and on. Forums get threads and posts. Devs get work. So everybody has job and keeps eirr alive.
So for conclusion i say make mk op as fuck to maake eirr ball rolling
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Quote from: TheWindCriesMary on April 08, 2013, 11:10:04 am
I feel like if Smokaz and Shab met up it would be a 50/50 tossup to see which one of them robbed the other first.
Quote from: Hicks58 on May 04, 2013, 01:59:39 pm
Tries to convince people he's a good guy,says things like this. Scumbag Shab.
Shabtajus
EIR Veteran
Posts: 2565
The very best player of one of the four factions.
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #45 on:
December 30, 2013, 04:57:18 pm »
Etc give it overdrive and ability dropp offmap of captain foo. Also add ability insta pinn infajtry using tank shoci in like 30m around tank plus stunned rounds and make it cost like panther
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Shabtajus
EIR Veteran
Posts: 2565
The very best player of one of the four factions.
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #46 on:
December 30, 2013, 05:01:24 pm »
Ahhh also i forgot to mention i am avalable to replace balance team members to make eirr epic mod or i cam post my great sugesstions here 1 post 1 tiger ace.
Ur call tank130
«
Last Edit: December 30, 2013, 05:03:29 pm by Shabtajus
»
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GrayWolf
Development
Posts: 1590
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #47 on:
December 31, 2013, 12:52:52 am »
Quote from: XIIcorps on December 30, 2013, 04:44:57 pm
the mk6 will never outshine tbe croc in AI abilities.
The croc has a working tank shock, and a flamer that microwaves kraut infantry. Plus its turret gun occasionally snipes inf.
The mk6 however relies soley on its 75mm which is mediocre at best. Tbh royal engiees need some offensive nuffs for tanks. Why these arr all rca buffd is beyond me, a doctrine designed around arty offmaps and inf.
Maybe..... JUST maybe..... Croc is tier 3 unlock and cost more and takes more pop. Well I can be all wrong, but still......
«
Last Edit: December 31, 2013, 01:31:21 am by GrayWolf
»
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ick312
EIR Veteran
Posts: 534
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #48 on:
December 31, 2013, 01:34:51 am »
Quote from: XIIcorps on December 30, 2013, 04:44:57 pm
The mk6 however relies soley on its 75mm which is mediocre at best. Tbh royal engiees need some offensive nuffs for tanks. Why these arr all rca buffd is beyond me, a doctrine designed around arty offmaps and inf.
i disagree on your opinion of the mk 6. But what you say about RE offensive buffs and RCA is somehow true.
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Quote from: tank130 on April 18, 2013, 10:06:07 pm
I don't know Wind, that whole 21 virgins thing kinda peaked my interest a little .......
Quote from: EliteGren on December 08, 2013, 06:10:28 pm
From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
XIIcorps
Donator
Posts: 2558
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #49 on:
December 31, 2013, 01:35:49 am »
Quote from: GrayWolf on December 31, 2013, 12:52:52 am
Maybe..... JUST maybe..... Croc is tier 3 unlock and cost more and takes more pop. Well I can be all wrong, but still......
Yeh cool sarcasim bro.
Yes the croc costs 2 pop and 120fu more but that's the same as a StuG and a PZ4.
With the right Doctrine choices a Stug is capable of doing everything a p4 does for cheaper.
My argument is that a MK6 costs more then a Cromwell and yet underperforms compared to it, and how would you put it Alphagreytigwolf ?
Maybe..... Just Maybe...... MK6 is a T2 unlock and costs 40mp and 60fu more. Well I can be all wrong but still.....
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XIIcorps
Donator
Posts: 2558
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #50 on:
December 31, 2013, 01:37:41 am »
Quote from: ick312 on December 31, 2013, 01:34:51 am
i disagree on your opinion of the mk 6. But what you say about RE offensive buffs and RCA is somehow true.
You show me a video of a MK6 doing something amazing and ill show you one where a Cromwell does twice as good, CROC three times as good
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aeroblade56
Development
Posts: 3871
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #51 on:
December 31, 2013, 03:12:47 am »
A cromwell is way more consistent kill wise than a mk6.
For the damage soak arguement.
Why would you take a 12 pop unit(+2CCT) to soak damage?.
When you could take a, avre 8 pop with the potential to knockout a support weapon in a much more timely manner.
The 6 pop difference is enough to give you a officer with foo thus increasing you're chances of knocking out more support weapons.
The croc in comparison to a mk6 is deffirent. it has almost tiger health with the ability to perform without a CCT since the flamethrower on that thing has lul range and it does not buff it.
aside from the health difference and 2 forms of AI it can also come with a working tank shock if that's what you want.
For comparison you can have 3 crocs, 5 mk6 or 7 cromwells.
Keep in mind the cromwell is available to all CW coys
Now if we compare some things about the cromwell to a mk6
Mk6 has some 65+ more hp than the cromwell
Mk6 has loads better armor than the cromwell.
mk6 seems to pretty reliably penetrate p4's.
The cromwell has
Cromwell has way superior speed
Cromwell has the ability to picks it's fights
Cromwell has the ability to escape most fights
The cromwell has the ability to crush reliably
Cromwell has tank commander. thus doesnt need the CCT as much as the mk6.
cromwell cost less in terms of fuel/mp/armor pool/doctrine points/ but cost more in munitions if you get commander)
__________
Also the environment it's in is quite different. you have these heavy and what not JT/JP/Elefant/TA/maus/KT
a cromwell like i said has the ability to choose it's battles pretty well you get caught in the open with a mk6 you will probably lose it. you get caught in the open with a cromwell you can outrun everything very well.
it's 4AM deal with it.
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
NightRain
EIR Veteran
Posts: 3908
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #52 on:
December 31, 2013, 03:45:42 am »
Mobility and Sight range > Armor and health.
Everyone remembers old Chaffee right? With Speed you can pick fights, with sight you can kite some targets. Strike when they are distracted. Sure Cromwell's gun isn't a firefly nor 76mm gun. It is cromwell's weakpoint. Its armor isn't great either but such is the cost of mobility.
Churchill is a weird child, it is good against handheld yet medicore against anything else. Its ability to work as a spearhead sounds neat but it would die quickly either way. After one full engagement it has to repair and if that engagement fails it might as well die in the process. It is still a chunk of fuel and anything that kills it most likely paid itself back while churchill might of done nothing useful in return. It is a tank I do not really recommend anyone to get and regardless of it whole RSE doc is a lackluster.
Does steel wall t3 doctrine affect allies? I haven't noticed that it has any kind of symbol to show that they are affected. If it does work, churchill can work as that steel wall and support infantry like big fat captain that has a bigger pistol.
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Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
XIIcorps
Donator
Posts: 2558
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #53 on:
December 31, 2013, 04:23:03 am »
Quote from: NightRain on December 31, 2013, 03:45:42 am
Mobility and Sight range > Armor and health.
Everyone remembers old Chaffee right? With Speed you can pick fights, with sight you can kite some targets. Strike when they are distracted. Sure Cromwell's gun isn't a firefly nor 76mm gun. It is cromwell's weakpoint. Its armor isn't great either but such is the cost of mobility.
Churchill is a weird child, it is good against handheld yet medicore against anything else. Its ability to work as a spearhead sounds neat but it would die quickly either way. After one full engagement it has to repair and if that engagement fails it might as well die in the process. It is still a chunk of fuel and anything that kills it most likely paid itself back while churchill might of done nothing useful in return. It is a tank I do not really recommend anyone to get and regardless of it whole RSE doc is a lackluster.
Does steel wall t3 doctrine affect allies? I haven't noticed that it has any kind of symbol to show that they are affected. If it does work, churchill can work as that steel wall and support infantry like big fat captain that has a bigger pistol.
Everyone keeps saying that churchill armor is good vs hhat. I know the stats say this but they really neglect to include that we are at the end meta game, and nearly every doctrine buffs schrecks in one way or another.
Fausts are about the only thing ive seen bounce.
Yes churchill has more hp then other tanks tho only 60 odd more
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nikomas
Shameless Perv
Posts: 4286
Re: 2v2 Forest - Better Nerf Churchills
«
Reply #54 on:
December 31, 2013, 06:09:15 am »
Quote from: XIIcorps on December 31, 2013, 04:23:03 am
Everyone keeps saying that churchill armor is good vs hhat. I know the stats say this but they really neglect to include that we are at the end meta game,
and nearly every doctrine buffs schrecks in one way or another
.
Fausts are about the only thing ive seen bounce.
Yes churchill has more hp then other tanks tho only 60 odd more
Please, elaborate
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