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Author Topic: blitz heat rounds  (Read 7516 times)
0 Members and 3 Guests are viewing this topic.
Bear Offline
EIR Veteran
Posts: 903


« on: January 05, 2014, 02:38:38 pm »

more damage doesnt work for jagdpanzer4?

and why not this machineguns improved for all p4? Smiley
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nikomas Offline
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« Reply #1 on: January 05, 2014, 02:42:26 pm »

Jagdpanzer IV is not a panzer IV  Wink
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Bear Offline
EIR Veteran
Posts: 903


« Reply #2 on: January 05, 2014, 02:43:43 pm »

Jagdpanzer IV is not a panzer IV  Wink

ok but heat rounds should be for all tanks or not?
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GrayWolf Offline
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« Reply #3 on: January 05, 2014, 02:44:41 pm »

ok but heat rounds should be for all tanks or not?

This is PE unit. Please ppl, stop hurting me and start to read forums......
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Bear Offline
EIR Veteran
Posts: 903


« Reply #4 on: January 05, 2014, 02:47:28 pm »

This is PE unit. Please ppl, stop hurting me and start to read forums......

since you can use units for every fraction it make no sence?
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Hicks58 Offline
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Posts: 5343



« Reply #5 on: January 05, 2014, 03:09:38 pm »

A lot of cross-faction reward units tend not to work with cross-faction doctrines.

Considering how powerful most reward units currently are, it's not exactly been at the top of the priority list lol.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
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Bear Offline
EIR Veteran
Posts: 903


« Reply #6 on: January 05, 2014, 03:17:38 pm »

there was a match today with heat jagdpanzer 4 vs a m26 and the jp4 did non damage vs this m26 Cheesy
« Last Edit: January 05, 2014, 03:19:18 pm by Bear » Logged
XIIcorps Offline
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« Reply #7 on: January 05, 2014, 04:39:31 pm »

there was a match today with heat jagdpanzer 4 vs a m26 and the jp4 did non damage vs this m26 Cheesy
the jpz4 was prolly using the stock 75 l/40 not the upgraded l/70
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nikomas Offline
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« Reply #8 on: January 05, 2014, 05:23:13 pm »

The L/70 is pretty much a panther gun, even if it did have heat it's not certain that it would penetrate a pershing.
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XIIcorps Offline
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« Reply #9 on: January 05, 2014, 05:55:16 pm »

ok but heat rounds should be for all tanks or not?
I dont think it should be, it w o uld make some of the more powerful rewards OP
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aeroblade56 Offline
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Posts: 3871



« Reply #10 on: January 05, 2014, 06:53:41 pm »

I dont think it should be, it w o uld make some of the more powerful rewards OP
i think it should. half the reason to make cross factional units is to use deffirent doctrines.

if i want a Superpershing buffed by a CCT  then i want it done.

or a triple repair TA

or stuff. why buy the unit for a deffirent faction if it doesnt buff it?. pointless as pointless as the kangaroo carrier.
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You are welcome to your opinion.

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tank130 Offline
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Posts: 8889


« Reply #11 on: January 05, 2014, 08:06:03 pm »

Most of the RW units are OP with out doctrine buffs tbh. I think its really bad game design to have them cross factional, but whatever.

It goes back to why Reinforcements was broken long time ago when you could mix and match factions. Some how we have all forgotten how fucked up that was, but still think we can share some of the units.
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terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #12 on: January 05, 2014, 08:26:39 pm »

i think it should. half the reason to make cross factional units is to use deffirent doctrines.

if i want a Superpershing buffed by a CCT  then i want it done.

or a triple repair TA


there should be executions and lynchings if this EVER happens.
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Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
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GrayWolf Offline
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« Reply #13 on: January 06, 2014, 02:55:03 am »

Most of the RW units are OP with out doctrine buffs tbh.

Blitzkrieg top 4 Maus. Repair and fire Tongue
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XIIcorps Offline
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« Reply #14 on: January 06, 2014, 04:53:32 pm »

Aint no amount of repair gunna save it from lannister bomb.
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terrapinsrock Offline
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Posts: 1009



« Reply #15 on: January 06, 2014, 09:16:36 pm »

Aint no amount of repair gunna save it from lannister bomb.

Provided it actually HITS it.
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Hicks58 Offline
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Posts: 5343



« Reply #16 on: January 06, 2014, 09:40:01 pm »

Aint no amount of repair gunna save it from lannister bomb.

Fun fact time kiddies:

V1/Lannister bomb does 750 base damage, with a 2x modifier vs most armoured targets (Notable exceptions being anything added with the introduction of opposing fronts, this means churchill/cromwell/marder armour, etc).

This means the damage dealt is 1500 to most targets, including Tiger armour which the Maus uses (Albeit it with 0.65 incoming penetration).

The Maus has 3000 health. So if you were to say, hit your repair at just over the 50% health mark (Which would be a fairly sensible thing to do unless you're really in the thick of it) then you would in fact survive a direct hit from a V1/Lannister bomb.

In fact, you'd be able to survive a second one, with a third one killing it.

Oh, and a Churchill Croc can survive a direct hit too so long as it's around full health.
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XIIcorps Offline
Donator
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« Reply #17 on: January 06, 2014, 10:10:55 pm »

If a churchill croc has full hp your using it wrong.

Fucj the maus man and its 3k hp.

Demand a TOG II* allies lol.



Hicks your stats belong in an eir almanac
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Hicks58 Offline
Development
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Posts: 5343



« Reply #18 on: January 06, 2014, 10:50:46 pm »

It gets better.

A Cromwell with Ablative armour and hull down can withstand a V1 at full health.

My stats do what now? >.>
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clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #19 on: January 07, 2014, 08:08:57 am »

TOG II* NOAW!!!!
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