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Disabled Doctrines - Balance Test
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Topic: Disabled Doctrines - Balance Test (Read 9515 times)
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tank130
Sugar Daddy
Posts: 8889
Disabled Doctrines - Balance Test
«
on:
January 20, 2014, 09:57:43 pm »
OK gents,
We have disabled the docs to test the base unit balance, we need input from everyone in regards to the balance.
Our rules of the balance forums will be strictly enforced. Please be sure to familiarize yourself with the
Balance Guidelines
Clear, concise posts with detailed information. Replays would be greatly appreciated.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
aeroblade56
Development
Posts: 3871
Re: Disabled Doctrines - Balance Test
«
Reply #1 on:
January 21, 2014, 01:44:26 am »
http://www.youtube.com/watch?v=w9YnbBXGopI&feature=youtu.be
a small clip of a game showing the Walking stuka keep in mind its not even buffed by the 25% increased damage.
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Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
GrayWolf
Development
Posts: 1590
Re: Disabled Doctrines - Balance Test
«
Reply #2 on:
January 21, 2014, 01:59:57 am »
Quote from: aeroblade56 on January 21, 2014, 01:44:26 am
http://www.youtube.com/watch?v=w9YnbBXGopI&feature=youtu.be
a small clip of a game showing the Walking stuka keep in mind its not even buffed by the 25% increased damage.
1. AB guy was blobing
2. Walking stuka cost a lot + 8/10 pop ( I cannot remember )
3. Long CD
4. It is just like Hummel : has no other weapon, so after a strike it's useless for another 2 or 3 minutes.
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nikomas
Shameless Perv
Posts: 4286
Re: Disabled Doctrines - Balance Test
«
Reply #3 on:
January 21, 2014, 02:01:41 am »
Given the stuka halftrack is priced as heavy artillery (255 fuel) and artillery is notorious for punishing blobbers... I saw heavy artillery hitting a blob?
«
Last Edit: January 21, 2014, 02:07:08 am by nikomas
»
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"You can always count on Americans to do the right thing—after they've tried everything else."
Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons.
Officers have good accuracy so they will hit most targets.
GrayWolf
Development
Posts: 1590
Re: Disabled Doctrines - Balance Test
«
Reply #4 on:
January 21, 2014, 02:07:11 am »
Quote from: nikomas on January 21, 2014, 02:01:41 am
I saw heavy artillery hitting a blob?
Yup
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aeroblade56
Development
Posts: 3871
Re: Disabled Doctrines - Balance Test
«
Reply #5 on:
January 21, 2014, 02:12:49 am »
Quote from: nikomas on January 21, 2014, 02:01:41 am
Given the stuka halftrack is priced as heavy artillery (255 fuel) and artillery is notorious for punishing blobbers... I saw heavy artillery hitting a blob?
Based on the fact it gets a t3 with a extra 25% buff and also gets
42:38 http://www.youtube.com/watch?v=WSKvbcPlxFo#t=3524 Thats 66 kills on them.
So before anyone calls bullshite about them not being OP watch this as they also got tank kills.
«
Last Edit: January 21, 2014, 05:21:52 am by aeroblade56
»
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GrayWolf
Development
Posts: 1590
Re: Disabled Doctrines - Balance Test
«
Reply #6 on:
January 21, 2014, 02:16:29 am »
Well you should see 3x Hummel spam of Shablense.
JUST ONE... ONE had like 37 kills...
If you're still blobing when you see, that enemy can use arty properly... Well, you're fucked.
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XIIcorps
Donator
Posts: 2558
Re: Disabled Doctrines - Balance Test
«
Reply #7 on:
January 21, 2014, 02:30:22 am »
Hummel even does crazy dmg to tanks. Things a menace
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Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
nikomas
Shameless Perv
Posts: 4286
Re: Disabled Doctrines - Balance Test
«
Reply #8 on:
January 21, 2014, 02:38:07 am »
All artillery can do good damage to tanks if you hit well and get lucky, killed a stug and hotch with a 105's yesterday among other things, it's hardly something thats exclusive to axis artillery.
By get lucky, I mean hit very close to the tank so it gets damaged by the short range splash, but not on the tank itself (it would deflect), that goes for all artillery that cant penetrate.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: Disabled Doctrines - Balance Test
«
Reply #9 on:
January 21, 2014, 06:21:13 am »
Commando Doctrine topic:
http://forums.europeinruins.com/index.php?topic=27780.0
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
Bear
EIR Veteran
Posts: 903
Re: Disabled Doctrines - Balance Test
«
Reply #10 on:
January 21, 2014, 12:12:37 pm »
TD: My support scout car can drive while it do repair. I dont know is it normal,
saw it for the first time...
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Brothers stand tall!
Erst die Heimat, dann die Ferne.
Erst die Erde, dann die Sterne.
Uglysori
EIR Veteran
Posts: 301
The very best player of one of the four factions.
Re: Disabled Doctrines - Balance Test
«
Reply #11 on:
January 21, 2014, 01:23:39 pm »
This bug only happens if you were repairing while locked down, decide to unlock down. You are able to move at regular speed but the mg is of course disabled. Been like this for couple years now.
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Disabled Doctrines - Balance Test
«
Reply #12 on:
January 22, 2014, 01:19:39 am »
picking up weapons was the main usage of officers, now that they can only pickup one their pop should go down to three. Four pop is pop for an entire squad for a support unit that cannot deal much damage on it's own and does not give strong buffs enough to replace an entire squad of soldiers. It's simply better to have another squad instead of officers.
also, if they are a support unit, they should take up support pool, not infantry pool.
«
Last Edit: January 22, 2014, 01:22:06 am by PonySlaystation
»
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
XIIcorps
Donator
Posts: 2558
Re: Disabled Doctrines - Balance Test
«
Reply #13 on:
January 22, 2014, 01:23:01 am »
Quote from: PonySlaystation on January 22, 2014, 01:19:39 am
picking up weapons was the main usage of officers, now that they can only pickup one their pop should go down to three. Four pop is pop for an entire squad for a support unit that cannot deal much damage on it's own and does not give strong buffs enough to replace an entire squad of soldiers. It's simply better to have another squad instead of officers.
GENERIC XXICORPS BRITISH POST
No one is butthurt more then british by the high cost of officers, 8 pop of non combat support
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GrayWolf
Development
Posts: 1590
Re: Disabled Doctrines - Balance Test
«
Reply #14 on:
January 22, 2014, 01:47:42 am »
Quote from: XIIcorps on January 22, 2014, 01:23:01 am
GENERIC XXICORPS BRITISH POST
No one is butthurt more then british by the high cost of officers, 8 pop of non combat support
You guys want to pay 2 pop or 3 for the fire up for the whole blob, not only one squad, the whole blob + acc aura (+ bonus dmg ?). They can also pick only ONE weapon. Oh noes...
AT squad with Shreck who gives aura bonuses + fire up. I don't want to talk about Commando LT, cause this guy is just too OP (3-man squad + aura + smoke + mark target + medikit). Just wow
Well, Now I'm really sorry for devs, now they have to go through all this shit.
«
Last Edit: January 22, 2014, 01:51:44 am by GrayWolf
»
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XIIcorps
Donator
Posts: 2558
Re: Disabled Doctrines - Balance Test
«
Reply #15 on:
January 22, 2014, 01:58:10 am »
Quote from: GrayWolf on January 22, 2014, 01:47:42 am
You guys want to pay 2 pop or 3 for the fire up for the whole blob, not only one squad, the whole blob + acc aura (+ bonus dmg ?). They can also pick only ONE weapon. Oh noes...
AT squad with Shreck who gives aura bonuses + fire up. I don't want to talk about Commando LT, cause this guy is just too OP (3-man squad + aura + smoke + mark target + medikit). Just wow
Well, Now I'm really sorry for devs, now they have to go through all this shit.
Ok firstly
Brit LT fireup is tied to Vet1 thus meaning it wont appear on the first game or so for coy, or the game after the lt is killed.
Secondly they only get weapons if your own/enemy inf drops them, and they have the chance to get them.
thirdly Commando LT is an unlock at T2, he should pack a punch considering his cost and survivability.
maybe he does too much, maybe he should have abilities tied to tier choices
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GrayWolf
Development
Posts: 1590
Re: Disabled Doctrines - Balance Test
«
Reply #16 on:
January 22, 2014, 02:08:41 am »
Quote from: XIIcorps on January 22, 2014, 01:58:10 am
Ok firstly
Brit LT fireup is tied to Vet1 thus meaning it wont appear on the first game or so for coy, or the game after the lt is killed.
Secondly they only get weapons if your own/enemy inf drops them, and they have the chance to get them.
thirdly Commando LT is an unlock at T2, he should pack a punch considering his cost and survivability.
maybe he does too much, maybe he should have abilities tied to tier choices
Firstly, you're if you cannot get vet 1 with your officer, than you don't have enough rights to speak in this thread xD
"first game"... Jesus... I cannot forget that first game which I had without my fire up :9
"Secondly they only get weapons if your own/enemy inf drops them"
Then why are you guys crying about that they can only pick up one weapon ?
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XIIcorps
Donator
Posts: 2558
Re: Disabled Doctrines - Balance Test
«
Reply #17 on:
January 22, 2014, 02:13:02 am »
Quote from: GrayWolf on January 22, 2014, 02:08:41 am
Firstly, you're if you cannot get vet 1 with your officer, than you don't have enough rights to speak in this thread xD
"first game"... Jesus... I cannot forget that first game which I had without my fire up :9
"Secondly they only get weapons if your own/enemy inf drops them"
Then why are you guys crying about that they can only pick up one weapon ?
when did I say I couldn't get vet with my officer ? im stating that till vet1 fireup don't exist for british inf.
were crying because they cost 4 pop each, have 2 entourage and were extremely valuable when you could fill them with HHAt or AI weapons.
now that they can only pickup one, its essentially an untested nerf because..... devs say so
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GrayWolf
Development
Posts: 1590
Re: Disabled Doctrines - Balance Test
«
Reply #18 on:
January 22, 2014, 02:17:50 am »
Quote from: XIIcorps on January 22, 2014, 02:13:02 am
when did I say I couldn't get vet with my officer ? im stating that till vet1 fireup don't exist for british inf.
were crying because they cost 4 pop each, have 2 entourage and were extremely valuable when you could fill them with HHAt or AI weapons.
now that they can only pickup one, its essentially an untested nerf because..... devs say so
And devs were right. If you want to make Brits OP, go on, but it will never happen.
If you want to buff piats... well they will still miss right ? Better l2shoot then,...
«
Last Edit: January 22, 2014, 02:21:07 am by GrayWolf
»
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XIIcorps
Donator
Posts: 2558
Re: Disabled Doctrines - Balance Test
«
Reply #19 on:
January 22, 2014, 02:56:04 am »
Quote from: GrayWolf on January 22, 2014, 02:17:50 am
And devs were right. If you want to make Brits OP, go on, but it will never happen.
If you want to buff piats... well they will still miss right ? Better l2shoot then,...
Your right we should put manual aim on every unit, so unless you've got supercomputer micro units will just fail.... that's the fix we need
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