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Author Topic: 0.7.9.Z.9 Patch Notes  (Read 27752 times)
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #80 on: February 12, 2014, 09:01:35 pm »

I think the pershing suffers from the lack of doctrine tbh and not so much as the unit is bad. quite the opposite for the tiger.

Blitz can carry storms with their tigers and  2 storms right next to a tiger will make anyone think twice before attacking with 2 m10s.

now with the pershing  you kinda lack the same doctrine support. you cant afford 2 pershings and 1 callie( i fell 15 fuel short)

you can bring 2 pershings and like 2 t17s. or you can bring some assault engineers and some single zooks.

Which is a shitty tier 2.

So you can indeed get 2x1 which with accuracy provided from jeep and the healing from ambulances is nice, but only really buffs the pershing.

What are you going to field with pershing?. a fucking shit ton of rifles and maybe a sniper.

What are you going to field with tigers?. probably some storms with schreks. and maybe a sniper.

Now i am not saying Op or UP only that the support anysingle player can have when using these doctrines is very deffirent. and thus can allow the Heavy tank to perform their roles better.

Even so uglysori i feel is right. the tiger does need a buff in mobility.


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You are welcome to your opinion.

You are also welcome to be wrong.
XIIcorps Offline
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Posts: 2558



« Reply #81 on: February 12, 2014, 10:39:00 pm »

Yeh the general consensus is that Medium tank pershing goes up against a lot more heavy AT, Heavy tank Tiger goes up against a lot more capable TD's.

I don't think buffing the tigers speed is necessary but maybe buffing its frontal armor is necessary
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some of My kids i work with shower me Wink
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #82 on: February 13, 2014, 04:50:31 pm »

And or buff acel/decel
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Rocksitter Offline
EIR Veteran
Posts: 495



« Reply #83 on: February 13, 2014, 08:24:36 pm »

 How bout them StuGs
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PonySlaystation Offline
EIR Veteran
Posts: 4136



« Reply #84 on: February 16, 2014, 03:38:03 pm »

+1 maybe stugs and mp40s will actually be somewhat useful.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #85 on: February 16, 2014, 05:31:42 pm »

give calli should get main gun back
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XIIcorps Offline
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« Reply #86 on: February 16, 2014, 05:37:20 pm »

give calli should get main gun back
+100000000 just give it like 7-8 reload. So its a sherman but not as versatile
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Hicks58 Offline
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Posts: 5343



« Reply #87 on: February 16, 2014, 05:41:08 pm »

give calli should get main gun back

+100000000 just give it like 7-8 reload. So its a sherman but not as versatile

No.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
XIIcorps Offline
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« Reply #88 on: February 16, 2014, 05:58:13 pm »

No.
why ? Make it 12 pop ffs. Limit it to two.
I just dont see how it was so OP and unable to be balanced
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GrayWolf Offline
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Posts: 1590



« Reply #89 on: February 17, 2014, 08:24:14 am »

why ? Make it 12 pop ffs. Limit it to two.
I just dont see how it was so OP and unable to be balanced

Because ppl can start with callie then. Main gun is a bad idea.
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clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #90 on: February 17, 2014, 09:01:06 am »

It's not a bad idea, I've seen starts like that work well and fail horribly. It won't be broken like the P2
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XIIcorps Offline
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« Reply #91 on: February 17, 2014, 01:34:39 pm »

Because ppl can start with callie then. Main gun is a bad idea.
which is why I said make it 12 pop limit it to two and make reload long like 7-8 seconds opposed to the 5 on regsherman
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clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #92 on: February 17, 2014, 01:55:20 pm »

which is why I said make it 12 pop limit it to two and make reload long like 7-8 seconds opposed to the 5 on regsherman
+1

Just hunt them down with up gun pumas or hotchkisses
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