*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 23, 2024, 09:57:55 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: 1 ... 6 7 [8] 9 10   Go Down
  Print  
Author Topic: Patch R001  (Read 42075 times)
0 Members and 6 Guests are viewing this topic.
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #140 on: February 25, 2014, 05:23:01 pm »

Stuka bomb is fine now.
sure its easier to dodge when all is quiet on the western front. But assaulting a position and then calling it in on a atg that has revealed its self is still hard to dodge unless your already moving.

IMO
pak should have cloak at vet0
Marder should have lockdown at vet 0
57mm shoul be able to buy ap at vet 0
6pdr should still cloak in cover at vet 0
Cromwell/cct should still have flank speed at vet 0
Logged

some of My kids i work with shower me Wink
tank130 Offline
Sugar Daddy
*
Posts: 8889


« Reply #141 on: February 25, 2014, 05:48:33 pm »

Stuka bomb is fine now.
sure its easier to dodge when all is quiet on the western front. But assaulting a position and then calling it in on a atg that has revealed its self is still hard to dodge unless your already moving.

IMO
pak should have cloak at vet0
Marder should have lockdown at vet 0
57mm shoul be able to buy ap at vet 0
6pdr should still cloak in cover at vet 0
Cromwell/cct should still have flank speed at vet 0

So what you are saying is we should just go back to throw away units and a persistence game where persistence is not really that important?
Logged

Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #142 on: February 25, 2014, 05:52:09 pm »

If your throwing away marders/atgs your doing it wrong.
throw away units were always spammable inf with hhat or low pop lvs.

I under stand were trying to make persistance more meaningful but some of the things weve swapped for vet perquisites are essential components to these atgs/vechs
Logged
AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #143 on: February 25, 2014, 06:02:58 pm »

So what you are saying is we should just go back to throw away units and a persistence game where persistence is not really that important?

What he's suggesting is that units with iconic abilities that are required for them to be effective should be left alone. Is BAR SF Vet 1 only? Or grenades? Medkits?

The units that are throwaway were always Infantry, LVs, TDs, Medium Armor.
Logged


.
.
.
.
.
.
.
.
.
.
.
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #144 on: February 25, 2014, 06:43:48 pm »

Throw away units
Ab/ rangers / stormy blobs with hhat chaisng down vet/ rep vechs
50mm ht / m10s / Hellcats
50mm puma / upgun hotch / stuarts / Ac's / 20mm puma / Bren mmg
 Occasionally the transport loaded with At nades / fausts / stickies but thats usually once a game.

Those are the throw away units as far as I can tell.
most of which have been changed to remove their effectiveness as call,kill,retreat units.



Also can we get officers changed to support pool already ? Or atleast reverted back to 2 pop
« Last Edit: February 26, 2014, 11:17:32 pm by XIIcorps » Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #145 on: February 26, 2014, 12:33:10 am »

People have made good points.

Units that aren't worth vetting up:

Volksgrenadiers
Riflemen (questionable due to vet 2 sticky range)
M8s
Puma (both variants)
Recon units
Minesweepers
Pioneers
Engineers
Halftracks

None of them are really worth vetting up for reasons like: Risky gameplay, low health, cheap, plentiful.
However I wouldn't automatically count in Tank destroyers to be throwaway, nor elite infantry. Units that are very well worth vetting up:

Artillery (Hey, they rarely die anyway) Cooldown bonuses
Hellcats (optional: M10, but still kinda throwawayish)
P4s (keeping 'em alive is difficult unless you baby it)
Shermans (similar to P4)
Heavy class vehicles due to good armor and lots of health
Elite infantry, easy to retreat, easy to keep alive.
Officers (easy to keep alive)

Now Anti tank guns are required veterancy to obtain abilities which they otherwise need. PAK38 is feared because of its cloak. AP rounds are there to deal with heavy armor. The only thing I ask myself. "The heck does CW do with that cloak as it has no bonuses?" But then again its nifty to hide a 6pdr.
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #146 on: February 26, 2014, 10:54:43 pm »

the question rlly is. did the cuckoo benefit from the panther buff since it uses the same gun?.
Logged

You are welcome to your opinion.

You are also welcome to be wrong.
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #147 on: February 26, 2014, 11:16:35 pm »

I still cant believe the vet requirements for brens lol.
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #148 on: February 26, 2014, 11:34:43 pm »

the question rlly is. did the cuckoo benefit from the panther buff since it uses the same gun?.
Same stats, different gun. I made the change to all of the panther guns, including the cuckoo. Thing is, back in the "Panthers sniping" inf era it was more like "Panthers with panzer aces + etc" sniping inf. So it's not going to be super noticeable unless you keep it in mind.
Logged

"You can always count on Americans to do the right thing—after they've tried everything else."

Quote from: PonySlaystation
The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #149 on: February 27, 2014, 12:37:21 am »

Same stats, different gun. I made the change to all of the panther guns, including the cuckoo. Thing is, back in the "Panthers sniping" inf era it was more like "Panthers with panzer aces + etc" sniping inf. So it's not going to be super noticeable unless you keep it in mind.

so i guess am i right in assuming the m8scot got a range buff?.
Logged
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #150 on: February 27, 2014, 12:45:50 am »

Scotty needs splash between stummel and stuh. Gg
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #151 on: February 27, 2014, 10:12:05 am »

Scotty needs splash between stummel and stuh. Gg

aka stummel splash
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #152 on: February 27, 2014, 10:25:55 am »

Yeah I'm pretty sure the Scott splash is fine at IST levels. What makes it look a bit bleh is the fact it does 65 damage.

It could do with having it's .50cal either pointing forward by default or having MUCH faster rotation though, as it relies on it to finish/soften targets for the main gun.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
aeroblade56 Offline
Development
*
Posts: 3871



« Reply #153 on: February 27, 2014, 11:11:50 am »

Yeah I'm pretty sure the Scott splash is fine at IST levels. What makes it look a bit bleh is the fact it does 65 damage.

It could do with having it's .50cal either pointing forward by default or having MUCH faster rotation though, as it relies on it to finish/soften targets for the main gun.

i wouldnt care about the damage if it could keep vet.

tbh it seems very hard to kite things super close to attack and just putting the lv in danger.
Logged
Hicks58 Offline
Development
*
Posts: 5343



« Reply #154 on: February 27, 2014, 11:12:46 am »

If it still has 30 range that'll change.
Logged
Uglysori Offline
EIR Veteran
Posts: 301

The very best player of one of the four factions.

« Reply #155 on: February 27, 2014, 01:17:19 pm »

I get the distinct feeling that if you give the M8 Scot 40 range its going stupidly powerful, given it's relative speed, phase armor and ability to be buffed by CCTs.  It will much more powerful support weapon flanker and infantry chaser/Vet hunter.  It should probably get 35 range if there is going to be a buff.
Logged
nikomas Offline
Shameless Perv
*
Posts: 4286



« Reply #156 on: February 27, 2014, 01:32:18 pm »

I agree, you can already do "funny" things with a cct bufffed scott. 35 should do just fine.

As for damage, it's full damage splash range is 1m, quite large for such a cheap vehicle, if it did 1hits without vet it would possibly be bonker.
Logged
I2ay Offline
EIR Veteran
Posts: 626



« Reply #157 on: February 27, 2014, 02:34:58 pm »

I love how the possibility of being buffed by a CCT ruins things for american players...
Logged



XIIcorps Offline
Donator
*
Posts: 2558



« Reply #158 on: February 27, 2014, 02:41:29 pm »

Cct buffs shouldnt be considered.
same as captn ans lt buff s for inf shouldnt be considered.

Since when did other units dictate the balance of units, especially rewards units
Logged
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #159 on: February 27, 2014, 03:28:45 pm »

If one makes it so, that m8 scott can not be buffed by CCT then it eliminates the need to limit its buff and brings it closer to the balance.
Logged
Pages: 1 ... 6 7 [8] 9 10   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.069 seconds with 37 queries.