*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 06, 2024, 05:41:08 am

Login with username, password and session length

Resources

Recent posts

[Today at 05:29:25 am]

[Today at 05:28:38 am]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]
Pages: [1]   Go Down
  Print  
Author Topic: [PE] Bergetiger  (Read 3614 times)
0 Members and 3 Guests are viewing this topic.
CrazyWR Offline
EIR Veteran
Posts: 3616


« on: April 27, 2014, 07:58:08 pm »

I'd like to propose lowering the fuel cost on this from 220 to say...140 or 150.  Right now, 220 fuel can get you 4 armored cars or a marder and an upgun hotchkiss, or a bunch of other stuff.  I realize we can't make it too cheap, but I think lowering the price by 70-80 fuel would be reasonable.  150 would make it a tradeoff for another Marder or 2 AC's an an IHT(145), or something similar.  Thats a tough decision, but still would allow people to use the Berge more often without allowing them to field a ton more stuff.  220 makes it very hard to shoehorn into a company...
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #1 on: April 28, 2014, 12:22:32 am »

To be fair, berge is quite underwhelming unit. Such a expensive pop on field even for nearly limitless repairs.
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #2 on: May 13, 2014, 11:41:46 am »

Myst, any thoughts on this?
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #3 on: May 13, 2014, 12:26:23 pm »

I don't think reducing it's cost is going to help much - at the end of the day it is still 6 popcap on the field that is not exactly easy to keep, and attempting to repair anything more pop-intensive than a hotchkiss is just asking for horrible trouble on the frontlines (which you need to hold to be able to use the unit and have a very hard time doing as PE).

Reducing it's pop might seem like a solution, but then we're going to have some hilarity when 1 player brings a tiger while another just protects it with 3 berges worth of steel wall. Funny, but not exactly what we should be striving for.

I think increasing the repair speed (massively) is an idea worth having and investigating, in all fairness.
Logged

CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #4 on: May 13, 2014, 12:49:45 pm »

There still won't be room to fit it into a PE company man.
Logged
Mysthalin Offline
Tired King of Stats
*
Posts: 9028


« Reply #5 on: May 13, 2014, 12:53:22 pm »

The problem is less about fitting it in and more about it not doing much once on the field, I do believe. The price could use a look at, but it won't make the unit worthwhile on its own.
Logged
Smokaz Offline
Honoured Member
*
Posts: 11418



« Reply #6 on: May 13, 2014, 01:16:46 pm »

Why not just make it a continously repair a targeted vehicle? We've seen that the current line of thought doesn't work, so a small change within the small parameter will produce zero excitement.
Logged

SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #7 on: May 13, 2014, 10:27:21 pm »

Personally I think it does fine once it is on the field, it is just too expensive to purchase right now with the fuel nerfs that have hit PE.
Logged
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #8 on: May 13, 2014, 10:33:05 pm »

Unlimited repairs in a limited repair environment, im sorry but that in itself is a rather powerful ability.

granted the berge being a support vech could use a reduced fuel cost and increased munitions cost, just becuase of the PE fuel constraints.
Logged

some of My kids i work with shower me Wink
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #9 on: May 14, 2014, 01:07:39 pm »

What about mixing it in with its old ability?
making it so that it grants a small change to retain dead units?
Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #10 on: May 14, 2014, 04:41:03 pm »

What about mixing it in with its old ability?
making it so that it grants a small change to retain dead units?

this is not a good thing.  Having to re-kill axis super heavies is not a good thing.  Once a unit is dead, it should stay dead.  I firmly believe a reduced fuel cost is all this unit needs to see an uptick in use.  If after that is implemented, it still isn't used, then maybe look at it again.
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.051 seconds with 36 queries.