*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
April 25, 2024, 11:08:51 am

Login with username, password and session length

Resources

Recent posts

[Today at 04:28:22 am]

[April 22, 2024, 03:40:53 am]

[April 21, 2024, 12:02:54 pm]

[April 06, 2024, 02:26:25 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: [1]   Go Down
  Print  
Author Topic: [PE] BergeTiger  (Read 2435 times)
0 Members and 1 Guest are viewing this topic.
NightRain Offline
EIR Veteran
Posts: 3908



« on: May 12, 2014, 11:17:50 am »

Is it me or is this unit one of the more unique units which requires attention? A unit that costs 220 fuel and 3 doctrine points to unlock. Its only ability(the most known of at least) is the fact it can repair for 100 munitions. 100 munitions salvaged from the battlefield either by itself or by kettengrads.

It costs 6 pop to field and it is useful every 10(600secs) minutes. Absurd in my opinnion. Its not a artillery piece, its not a combat machine either. It is a repairbot that is useful every 10 minutes after it has repaired something. I find it useless considering EIRR matches last between 15 minutes to 50 minutes average. Which means at average it gets 2 uses depending when it is called on field. 6 pop 10 minutes, 100 munition. I have to note out, without 100 munitions it is useless hulk of resources and popdrain.

My suggestions would be simple. Decrease the cooldown between repairs. 10 minutes is too much, artillery like cooldown sounds more reasonable. Why? You have limit to it, 100 munitions thus spamming repairs is limited to such. Honestly speaking it wouldn't even need a cooldown since 100 munitions is enough to limit its potentiality.

- No cooldown between repairs. 100 munition cost as it is is high.
- Artillery cooldown between repairs, severely limits the capability of the unit.
Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Hicks58 Offline
Development
*
Posts: 5343



« Reply #1 on: May 12, 2014, 11:25:17 am »

I'm pretty sure that the 100 MU repair and the 600 second repair are on independent cooldown timers.

I'd have to give the unit a whirl to confirm.
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #2 on: May 12, 2014, 11:35:16 am »

I'm pretty sure that the 100 MU repair and the 600 second repair are on independent cooldown timers.

I'd have to give the unit a whirl to confirm.

Confirmed yet? What's the cooldown on 100 mun repair part?
Logged
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #3 on: May 12, 2014, 03:50:40 pm »

yes separate timers.
Logged

1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.049 seconds with 35 queries.