*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 04:48:35 pm

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: Bug Posting Etiquette  (Read 5198 times)
0 Members and 1 Guest are viewing this topic.
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« on: May 14, 2014, 03:43:17 am »

I'm going to enforce a new rule on the bug forum in order to ensure bugs are dealt with more effectively.

When a new bug topic is posted, we do not want a balance discussion on it. This is already specified in the Bug Posting Guidelines thread, but people do not appear to pay much heed to that, so I am re-stating it again now.

This is to stop people from devolving into inane discussions which do not help us work out whether or not the issue is actually a confirmed bug or not. This thread here is the perfect example of what I do not want happening.

Your first offence will result in a private warning. Second and I will call you out on it publicly. Third will result in a temporary ban from the Bugs section.

In the thread above, discussion should have stopped after EliteGren's post.

Once it has been ascertained whether or not the issue truly is a bug by an RGD developer and/or BT member, the thread will be locked.

Feedback comments in this thread are welcome.
« Last Edit: May 14, 2014, 07:20:41 am by Mister Schmidt » Logged

and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #1 on: May 14, 2014, 06:25:18 am »

more often then not man its balance questions being raised in the bugs forum dissolving into a discussion.

Logged

some of My kids i work with shower me Wink
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #2 on: May 14, 2014, 06:32:51 am »

more often then not man its balance questions being raised in the bugs forum dissolving into a discussion.

This won't be tolerated either.

The bug forum from now on will be devoted solely to actual bugs, as it should be. Balance has no place here. All we want to know is: Is this thing broken? Yes or no?

I'm willing to give people the benefit of the doubt the first couple of times, and I'll just move the thread to the balance forum if that's the case, but after that, punishments will appear.
Logged
XIIcorps Offline
Donator
*
Posts: 2558



« Reply #3 on: May 14, 2014, 06:35:16 am »

perfect example is the post you referenced.

It was a question as to why axis AT rifles didnt get button, not "oh axis at rifles have button ability but its greyed out".
Logged
Mister Schmidt Offline
Lawmaker
*
Posts: 5006



« Reply #4 on: May 14, 2014, 06:37:48 am »

Yeah, that's why I changed the link, check it now.

In all fairness the AT Boys thing I can see as being a bug, it just wasn't phrased very well.

Regardless, that sort of thing is what I'll be stopping Smiley
Logged
TheIcelandicManiac Offline
Resident forum troll. Fucked unkn0wns mom
*
Posts: 6294


« Reply #5 on: May 14, 2014, 11:41:57 am »

Can i post a thread about Fraggers being buggy?
he used to be super cool Anarchist, now somehow he became a Fascist.

just joking fraggers, i still love you.

« Last Edit: May 14, 2014, 12:00:36 pm by TheIcelandicManiac » Logged

Quote from: Grundwaffe
Soon™
gj icelandic i am proud of u  Smiley
Sometimes its like PQ doesnt carrot all.

Work Harder
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.062 seconds with 37 queries.