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Author Topic: Crew Shock  (Read 6185 times)
0 Members and 7 Guests are viewing this topic.
CrazyWR Offline
EIR Veteran
Posts: 3616


« on: May 21, 2014, 12:19:16 pm »

Honestly, I think it needs to go.  I understand you wanted something to replace button, but the reason we got rid of button was because it was silly.  Replacing it with something else is not a plus. 
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1. New tactics? it's like JAWS, first one in the water dies

RCA-land where shells fall like raindrops and the Captain is an invincible god
Hicks58 Offline
Development
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Posts: 5343



« Reply #1 on: May 21, 2014, 01:16:49 pm »

We (During my time as Balance Lead) got rid of button because it was shit and we wanted to make the Bren an actual combat piece (Which we did with +1 damage).

Crew Shock was given as the brits mainline infantry vehicle/tank deterrent.

ALL mainline infantry have a vehicle/tank deterrent. Boyz AT would not be a tank deterrent, only a vehicle deterrent.

Could it be replaced with something else? Sure it could, but that's Myst's ballpark now.

Meanwhile, just remember that you can freely drive out of the radius of Crew Shock and then drive back in, or simply crush the guy shooting at you considering he can't move.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
AmPM Offline
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« Reply #2 on: May 21, 2014, 01:23:22 pm »

We (During my time as Balance Lead) got rid of button because it was shit and we wanted to make the Bren an actual combat piece (Which we did with +1 damage).

Crew Shock was given as the brits mainline infantry vehicle/tank deterrent.

ALL mainline infantry have a vehicle/tank deterrent. Boyz AT would not be a tank deterrent, only a vehicle deterrent.

Could it be replaced with something else? Sure it could, but that's Myst's ballpark now.

Meanwhile, just remember that you can freely drive out of the radius of Crew Shock and then drive back in, or simply crush the guy shooting at you considering he can't move.

Panzerfausts need their stun/engine damage back then, because unless you have 3-4 squads they aren't a deterrent and cannot protect other assets.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #3 on: May 21, 2014, 01:26:15 pm »

Yeah no. It's hard.

On one side: You hate it when tiger or pershing or firefly or jagdpanther.. goes limp from one faust/sticky.

On the other hand people.. disablers on the main infantry tend to get spammed. They end up dominating armor cause armor wants to stay in the fight, a infantry squad is just dying.

You block skaffa's tiger ace at 70-80% hp with 3 jeeps and a vet 2 rifle.. they all die. And the sticky bounces.

Crew Shock seems more reliable than the others now though.. not sure if that is fair
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #4 on: May 21, 2014, 01:41:05 pm »

Having played around with it I've noticed one particular thing about boys AT Crew Shock that does not fit compared to the other disabling abilities.

It's range and instant cast.

The Faust has the same range as the boys AT, sure - but it comes at a cost of having a cast time. Sure, the damage is permanent but not exactly amazing.
The Sticky has pathetic range compared to both, but brings the threat of engine damage.

The crew shock... gets popped at 25 range and that means for your tank to be able to succesfully charge the single AT gun it needs to stop (1 second minimum) reverse out of range (3 seconds) and come back in, accelerating to point blank of the atg to circle it (at least another 8 seconds). That's enough to get hit by an AT gun 3 times. For medium tanks - that is a suicide wish.

So, I believe that what's going to happen is a range reduction for the ability of about 5 metres. We'll see how that plays out, as I'm not too keen on removing the crew shock. It's not exactly a great AT platform (except against PE), so it does need something. Just not the crew shock in its current form.
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AmPM Offline
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« Reply #5 on: May 21, 2014, 01:48:36 pm »

Why not move the ability to Brens instead, that way PE don't have to face a wall of LV killing death guns that also crew shock them?
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Mysthalin Offline
Tired King of Stats
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Posts: 9028


« Reply #6 on: May 21, 2014, 01:55:29 pm »

Quote
It's not exactly a great AT platform (except against PE), so it does need something.

Would be why AmPm.

Keeping it with Boys ATs also helps keep in line doomblobs of PIATs and brens that can do it all... which is a far smaller issue than Light Vehicles getting the short end of the stick.
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Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #7 on: May 21, 2014, 02:06:34 pm »

Another thing noticeable is that you are getting off less "out of range" stickies and faust. Coders! What did you do?
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Hicks58 Offline
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« Reply #8 on: May 21, 2014, 02:09:40 pm »

Probably just people getting sloppy/lazy lol.
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aeroblade56 Offline
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« Reply #9 on: May 21, 2014, 03:19:31 pm »

I hate crew shock i think its worthless.

nothing like bring piats and at rifles to start but still being circle jerked because it can zip out of range and dodge piats and all this other nonsense.

it wouldnt be as bad if at rifles did had a higher pen but kept the damage. that way tanks might actually not instantly flock into at rifles and it still keeps its ability to kill LVS without doing a crap tone of damage likes zooks.

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XIIcorps Offline
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« Reply #10 on: May 21, 2014, 03:24:24 pm »

All tanks have 35 range+ rifles shock is 25 range.

How is this even a problem ?
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Mysthalin Offline
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Posts: 9028


« Reply #11 on: May 21, 2014, 03:45:08 pm »

No, the crew shock is 35 range. As in, 5 less than standard tank range. The reason why I used 25 in my example is because actually using it at 35 range would be a waste of the ability instead of taking out a tank's ability to fire for an engagement.
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XIIcorps Offline
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« Reply #12 on: May 21, 2014, 08:09:25 pm »

No, the crew shock is 35 range. As in, 5 less than standard tank range. The reason why I used 25 in my example is because actually using it at 35 range would be a waste of the ability instead of taking out a tank's ability to fire for an engagement.
ok, but even still. Boys at have a measily amount of dmg even vs low hp units like HT's it takes a good 6-8shots from 1-2 squads to even get close to killing it.

The dmg is negligible vs armor and only pens occasionally from the rear.

Even if you were to puddin spam 25 pop worth of AT rifles your still leaving yourself wide open to easy supression and armor counters.


I personally liked the move from bren to boys at, giving a weapon soley used vs PE on occasion to a new role of AT when combined with piats.


The ability is on a decent cool down and easily driven out of.

So yeh I just dont see what all the fuss is about it being OP.
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NightRain Offline
EIR Veteran
Posts: 3908



« Reply #13 on: May 21, 2014, 11:13:06 pm »

Worst part about Crew Shock ability is the reload buff the weapon gets. It will do a lot of damage to ACs, Pumas and such while they start spamming the shots.
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XIIcorps Offline
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« Reply #14 on: May 21, 2014, 11:31:58 pm »

Yeh damaging things they are bloody hard counters for.
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nikomas Offline
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« Reply #15 on: May 22, 2014, 03:05:55 am »

Worst part about Crew Shock ability is the reload buff the weapon gets. It will do a lot of damage to ACs, Pumas and such while they start spamming the shots.
Shouldn't do it, the guy who uses it pulls out a weapon where the penetraton should be set to 0.01 when using the ability, so you've only got 1 "Real" boys firing.

It's purely for visual flair, actually lowers the dps of the squad vs LV's I think. It'll still deal deflection damage but that's just 15% of each shot, not worth as much as penetrations.
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The officer is considerably better than a riflemen squad at carrying weapons. Officers have good accuracy so they will hit most targets.
CrazyWR Offline
EIR Veteran
Posts: 3616


« Reply #16 on: May 22, 2014, 02:17:32 pm »

yes, its worth more.  You deal damage while the enemy DOESNT FIRE BACK.  And as soon as he is out of range, the ability stops, and you fire normally again...
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nikomas Offline
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« Reply #17 on: May 22, 2014, 03:38:11 pm »

yes, its worth more.  You deal damage while the enemy DOESNT FIRE BACK.  And as soon as he is out of range, the ability stops, and you fire normally again...
Uh, crazy, I said it's not worth as much as a regular rifle firing in pure damage, I never said the ability wasn't worth using.

I'm saying the faster firing one doesn't do more damage, like above claimed. Shouldn't anyway.
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XIIcorps Offline
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« Reply #18 on: May 22, 2014, 11:36:59 pm »

I think the real villan is instant 25 range sticky bombs
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nikomas Offline
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« Reply #19 on: May 23, 2014, 05:04:30 am »

I think the real villan is instant 25 range sticky bombs
Mag grenades? Wink
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