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Topic: maps (Read 10244 times)
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GORKHALI
EIR Veteran
Posts: 1472
maps
«
on:
June 09, 2014, 12:25:22 pm »
Hey guys , I would like to volunteer to make maps work that r having problem with pathing and changes or sectors , and i won't take any credit for it .I know many of you might not believe on me coz of my stubborness in the [ast with maps , but i shall work on that and listen more to the guys out there, I know there r other ppl who r better then me out there but as i said if the map owner is not present or if i get the permission to change the maps i would gladly do that and i shll not take credit for it .
first of all wat i want is name of the maps and problem its having so it will be easier for me to fix it .
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: maps
«
Reply #1 on:
June 09, 2014, 03:43:24 pm »
Please fix Egletons.
1: The cars, cars are only crushable by heavy tanks which means that they identical to large tank traps, having the entire city filled with tank traps makes for terrible pathing.
2: Too many large trees around this area (screenshot below). The trees are not crushable, so they will mess up pathing.
Logged
Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
XIIcorps
Donator
Posts: 2558
Re: maps
«
Reply #2 on:
June 09, 2014, 06:17:04 pm »
Pony please those large trees are few and far between. If you cannot navigate them then please l2play.
Those cars on the other hand do pose a rather annoying problem to most vechs. Cant say I personally have had much trouble with them tho.
Logged
Quote from: Heartmann on December 03, 2013, 11:20:45 am
some of My kids i work with shower me
GORKHALI
EIR Veteran
Posts: 1472
Re: maps
«
Reply #3 on:
June 09, 2014, 07:20:35 pm »
Anyone else wanna add tips or changes tey wanna see in the map , before i start on Egletons to fix things that pony stated,post it here.
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skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: maps
«
Reply #4 on:
June 09, 2014, 08:00:34 pm »
Nobody really likes to play inside the city. The city feels dangerous, making it a big barrier in the middle of the map, resulting in everyone staying on the right side of the map 99% of the games.
Imo the town should be a bit more open with more green cover walls around the houses.
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Quote from: deadbolt
bad luck skaffa> creates best and most played eir maps
> hated for creating best and most played eir maps
Quote from: Tachibana
47k new all time record?
Quote from: deadbolt
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
GORKHALI
EIR Veteran
Posts: 1472
Re: maps
«
Reply #5 on:
June 10, 2014, 12:58:14 am »
well why do u need green cover when u use smoke all the time, anyway i could put wall and fences all around but then it could lead to restrict direct movement of units. overal thx for the tips.
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GORKHALI
EIR Veteran
Posts: 1472
Re: maps
«
Reply #6 on:
June 11, 2014, 12:17:57 pm »
Is ther anyother map u want to see changes post here, and i will see wat i can do.
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tank130
Sugar Daddy
Posts: 8890
Re: maps
«
Reply #7 on:
June 11, 2014, 03:52:06 pm »
Sure, how about D-day. So many people QQ about the beach we might as well remove it.
I would suggest stamping the map and put the beach area out of bounds, just to keep the esthetics. You will need to increase the map size on the other side so the map does not become too narrow.
Other then that, I think the map will be good as is.
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
XIIcorps
Donator
Posts: 2558
Re: maps
«
Reply #8 on:
June 11, 2014, 04:16:40 pm »
Quote from: tank130 on June 11, 2014, 03:52:06 pm
Sure, how about D-day. So many people QQ about the beach we might as well remove it.
I would suggest stamping the map and put the beach area out of bounds, just to keep the esthetics. You will need to increase the map size on the other side so the map does not become too narrow.
Other then that, I think the map will be good as is.
no way tank dday is perfect.
That beach offers a risk vs reward system.
Sure it can be blocked by mines, but damn near every game its used to the detriment of the opposing team.
Logged
tank130
Sugar Daddy
Posts: 8890
Re: maps
«
Reply #9 on:
June 11, 2014, 04:28:18 pm »
Quote from: XIIcorps on June 11, 2014, 04:16:40 pm
no way tank dday is perfect.
That beach offers a risk vs reward system.
Sure it can be blocked by mines, but damn near every game its used to the detriment of the opposing team.
ummmm, then why so much QQ from skaffa, Ray, & Aero about it?
Logged
Hicks58
Development
Posts: 5343
Re: maps
«
Reply #10 on:
June 11, 2014, 04:35:21 pm »
Quote from: XIIcorps on June 11, 2014, 04:16:40 pm
but damn near every game its used to the detriment of the opposing team.
You do realise that this is a generalist statement that can apply to both teams?
In simple terms, it's an incredibly stupid thing to say.
Like, thinking mineflails should increase Sherman speed level of stupid.
Logged
Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
PonySlaystation
EIR Veteran
Posts: 4136
Re: maps
«
Reply #11 on:
June 11, 2014, 05:24:54 pm »
Beach definitely needs to be opened up so you can access it. D-day is a narrow map and with all the buildings and hedges it can result in some pretty slow games. Remove the cliffs and tank traps and just open it up, have an open beach that can be used to flank the town.
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XIIcorps
Donator
Posts: 2558
Re: maps
«
Reply #12 on:
June 11, 2014, 06:02:09 pm »
Quote from: tank130 on June 11, 2014, 04:28:18 pm
ummmm, then why so much QQ from skaffa, Ray, & Aero about it?
since when did those 3 voices represent the entire community ?
Quote from: Hicks58 on June 11, 2014, 04:35:21 pm
You do realise that this is a generalist statement that can apply to both teams?
In simple terms, it's an incredibly stupid thing to say.
Like, thinking mineflails should increase Sherman speed level of stupid.
Its hardly comparable to that hicks, sure the beach is a little chokey, maybe if it was widened it would make shermans with mineflails faster.
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: maps
«
Reply #13 on:
June 12, 2014, 05:22:47 am »
SO , do u still want D day map be reworked
and how do u want to see the beach like , for example juno beach , theres no cliff or i can make multiple acces to the beach instead of just two and keep the cliffs.
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tank130
Sugar Daddy
Posts: 8890
Re: maps
«
Reply #14 on:
June 12, 2014, 07:31:12 am »
I think no matter what you do to the beach, some players are going to QQ about it.
I would suggest just stamping it out of bounds and increase the map on the opposite side.
Logged
GORKHALI
EIR Veteran
Posts: 1472
Re: maps
«
Reply #15 on:
June 12, 2014, 09:22:01 am »
Quote from: tank130 on June 12, 2014, 07:31:12 am
I think no matter what you do to the beach, some players are going to QQ about it.
I would suggest just stamping it out of bounds and increase the map on the opposite side.
so u want me to put the beach out of the map .
Logged
PonySlaystation
EIR Veteran
Posts: 4136
Re: maps
«
Reply #16 on:
June 12, 2014, 10:12:25 am »
The beach is a good idea, just too restricted in the current version. Make it an open beach so that players can assault the beach then proceed to attack the town, that way it's more like D-day landings
Logged
XIIcorps
Donator
Posts: 2558
Re: maps
«
Reply #17 on:
June 12, 2014, 05:56:48 pm »
Quote from: PonySlaystation on June 12, 2014, 10:12:25 am
The beach is a good idea, just too restricted in the current version. Make it an open beach so that players can assault the beach then proceed to attack the town, that way it's more like D-day landings
like gold sector ?
Dday plays well, but I think it could just be improved by smoothing out the beach.
Logged
tank130
Sugar Daddy
Posts: 8890
Re: maps
«
Reply #18 on:
June 12, 2014, 05:58:26 pm »
Well then.... I guess smooth out the beach & open it up and see what happens. If there is still QQ, then do as I have suggested.
Logged
skaffa
Honoured Member
Posts: 3130
The very best player of one of the four factions.
Re: maps
«
Reply #19 on:
June 12, 2014, 09:54:44 pm »
Gorkstar, do you still have that 4v4 Normandy44 map? It was pretty good and I think we can use more 4v4 maps. Im thinking of making 1 as well. Yours was good, bring it back?
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