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Author Topic: [PE] FJ Sniper  (Read 15363 times)
0 Members and 7 Guests are viewing this topic.
TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #40 on: June 27, 2014, 04:37:36 pm »

The FJ sniper does not have a 50% chance to keep being an effective unit after a countersnipe.

Yes but it lives much longer by virtue of being 2 men.  In fact, mando sniper is the only one that regularly gets vetted up...

GUYS do you not realize that this is completely wrong?! The mando sniper is the single easiest sniper in the game to be counter sniped because you can actually target the guy with the rifle just by clicking on him and remove the squads sniping abillity 100% of the time. It is NOT 50%. Not ever. It's 100% based on the guy you shoot at. It also works with tanks etc.

There is literally zero debate possible that the FJ sniper isn't infinitely more powerful and effective than the mando sniper.
« Last Edit: June 27, 2014, 04:41:01 pm by TheWindCriesMary » Logged

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Just sayin'
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #41 on: June 27, 2014, 04:45:09 pm »

GUYS do you not realize that this is completely wrong?! The mando sniper is the single easiest sniper in the game to be counter sniped because you can actually target the guy with the rifle just by clicking on him and remove the squads sniping abillity 100% of the time. It is NOT 50%. Not ever. It's 100% based on the guy you shoot at. It also works with tanks etc.

There is literally zero debate possible that the FJ sniper isn't infinitely more powerful and effective than the mando sniper.

In actuality, people barely do it, and I didn't leave this fact out. I can not tell you how often I ended up with a 1 man commando sniper without spotter. And since neither you or I am playing perfectproguy88 who zooms in on your sniper in the fow to pick out the sniper guy 90% of the time the estimate is not even close to 100% in a regular eir game.

Brits can also do the recon section atg wall infront of him, which PE can't do to protect their sniper.
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i prefer to no u
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #42 on: June 27, 2014, 04:47:29 pm »

Balancing based on the assumption that all players are idiots (when experienced players make up a good portion of the current active player base) is a very, very bad way to go.

Hands down and without question the FJ sniper is leaps and bounds beyond any other option.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #43 on: June 27, 2014, 04:48:31 pm »

take mando sniper, bot t4 and triangle.

65 SIGHT on mando sniper, and without 50 massive advantage compared to other sniper, also the second man keeps the vet like elitegren already pointed out. But the mainpoint is THE SIGHT

and thats competetive to any other sniper


IF fj sniper stays regular unit then the in cover buffs need to fall.

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From fucking kids to fucking christ, jesus heartmann. Just stop already you filthy monster, you are only making it worse
EliteGren Offline
EIR Veteran
Posts: 6106


« Reply #44 on: June 27, 2014, 04:51:51 pm »

Balancing based on the assumption that all players are idiots (when experienced players make up a good portion of the current active player base) is a very, very bad way to go.

This same argument applies to the FJ sniper no less. If the recloak time in cover is reduced then even idiots will be able to countersnipe easly, while it takes brainz right now, inside cover.
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TheWindCriesMary Offline
The Ethics Police
EIR Veteran
Posts: 2630


« Reply #45 on: June 27, 2014, 04:52:30 pm »

If you are using your mando/fj sniper's sight to see targets/other snipers... you are using them very, very wrong.

Again, balance is not supposed to be conducted assuming the user is an incompetent buffoon. Weak players do not create balance problems, good ones do. And when a good player is able to use a unit and capitalize on its inbalances, that's when problems come about.

The FJ sniper, in the hands of a good player making smart decisions, is grossly overpowered compared to a player of equal skill's abillity to counter it. That's why it seriously needs an adjustment.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #46 on: June 27, 2014, 06:46:37 pm »

Im probably reading this wrong so Hicks is free to tell me otherwise.

HP Fallsniper( 75) the average sniper gets a nice 55hp(including the mando sniper)
if hicks is correct in saying the it gets 10+ range and 10+ sight in cover

the unit will have 45 sight( 50 sight for commando sniper)
 
the regular sniper averages 50 range(including commando sniper)

without cover the FJ sniper has 45 range and with it 55 range.

so in short.

its got 75 HP and airborne armor.
Its got +5 range than anyother sniper.
It has faster ROF( i think because it uses the gewher rifle) compared to any other allied snipers.
It has +10 range in cover to regular snipers and only -5 than commando sniper.

as far as vet in concerned on the snipers i doubt a vet 3 sniper will perform better than a vet 0 sniper. with things like 1.2 damage and -30s smoke recharge. and health and received accuracy and damage don't really matter for a sniper since it will either be counter sniper or will be chased down by a horde of bikes.

And in the case of a commando sniper(which cant cloak or use smoketill vet 1) probably rushed by some sort of LV and or a blitz tank.

alot of theory crafting so just ignore it.

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You are welcome to your opinion.

You are also welcome to be wrong.
Hicks58 Offline
Development
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Posts: 5343



« Reply #47 on: June 27, 2014, 07:16:10 pm »

Everything there but range is correct from what I can see.

Range is 50, with +10 for cover making it 60 in cover.

RoF though I can't confirm as being correct because it uses the same rifle as the WM Sniper and I've yet to find anything to give it an increased RoF. However, it really DOES feel like it's firing faster so it's more than possible I've missed something.
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I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
XIIcorps Offline
Donator
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Posts: 2558



« Reply #48 on: June 27, 2014, 07:24:47 pm »

Everything there but range is correct from what I can see.

Range is 50, with +10 for cover making it 60 in cover.

RoF though I can't confirm as being correct because it uses the same rifle as the WM Sniper and I've yet to find anything to give it an increased RoF. However, it really DOES feel like it's firing faster so it's more than possible I've missed something.
Reload speed ?
Cooldown ?
Windup ?

Any of those different to WM sniper ?
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Hicks58 Offline
Development
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Posts: 5343



« Reply #49 on: June 27, 2014, 07:31:09 pm »

It's the WM Sniper's weapon XII.

Literally the exact same weapon.

Not a copy-paste, it's linked to the WM Sniper's weapon entry.

There's nothing in the EBPS entry, nothing in the SBPS entry, nothing in camo first-strike, nothing in the FJ Sniper specific camo ability. Not anything that I've found. I'd have to ask Niko or Xeo to take a peek.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #50 on: June 27, 2014, 07:47:55 pm »

at vet 3 it gets 0.8 cooldown. but yeah that thing fires pretty damn fast without vet.
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XIIcorps Offline
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Posts: 2558



« Reply #51 on: June 27, 2014, 07:49:12 pm »

im keen to test it out in a 1v1 at some stage, Fj and WM sniper 0 doctrine unlocks.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #52 on: June 28, 2014, 02:49:32 am »

aero i dont like telling you this:

regular sniper have sniper armor -25% received accuracy from small arms, -15% from tankguns and FJ ab armor -25% received accuracy ONLY while moving from everything.



i repeat: destroy the cover of the FJ sniper and countersnipe him. its pretty easy.

use for that: mortar, ATG, FF or simply overwhelm his position

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XIIcorps Offline
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« Reply #53 on: June 28, 2014, 02:52:23 am »

aero i dont like telling you this:

regular sniper have sniper armor -25% received accuracy from small arms, -15% from tankguns and FJ ab armor -25% received accuracy ONLY while moving from everything.



i repeat: destroy the cover of the FJ sniper and countersnipe him. its pretty easy.

use for that: mortar, ATG, FF or simply overwhelm his position


How do you destroy light (Yellow) cover ick, like craters, which are always abundant.
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ick312 Offline
EIR Veteran
Posts: 534


« Reply #54 on: June 28, 2014, 02:55:32 am »

How do you destroy light (Yellow) cover ick, like craters, which are always abundant.
true concern. force him to move? with mortar, GMC, Arty


forgot to mention 1 thing fj sniper & mando sniper have in common:
both got access to a infantry spotter: cct & Vampir to avoid countersnipe
« Last Edit: June 28, 2014, 04:08:32 am by ick312 » Logged
Smokaz Offline
Honoured Member
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Posts: 11418



« Reply #55 on: June 28, 2014, 12:24:30 pm »

Unless he is like, in cover where he has a 50% reduced vs everything?
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