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Capping in EIR
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Topic: Capping in EIR (Read 13868 times)
0 Members and 3 Guests are viewing this topic.
aeroblade56
Development
Posts: 3871
Re: Capping in EIR
«
Reply #40 on:
June 30, 2014, 01:22:21 pm »
Didn't we all go through this once before and come to the conclusion eirrmod was to busy to put in the work for it or something.
Logged
Quote from: Hicks58 on January 08, 2016, 05:47:37 pm
You are welcome to your opinion.
You are also welcome to be wrong.
tank130
Sugar Daddy
Posts: 8889
Re: Capping in EIR
«
Reply #41 on:
June 30, 2014, 02:55:41 pm »
Quote from: aeroblade56 on June 30, 2014, 01:22:21 pm
Didn't we all go through this once before and come to the conclusion eirrmod was to busy to put in the work for it or something.
Don't we always go through threads that end with eirmod being to busy to do it........lol
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
aeroblade56
Development
Posts: 3871
Re: Capping in EIR
«
Reply #42 on:
June 30, 2014, 03:08:07 pm »
Quote from: tank130 on June 30, 2014, 02:55:41 pm
Don't we always go through threads that end with eirmod being to busy to do it........lol
Truth.
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Unkn0wn
No longer retired
Posts: 18379
Re: Capping in EIR
«
Reply #43 on:
July 02, 2014, 11:22:44 am »
Wouldn't need Eirrmod for it, technically. Just somebody who knows SCAR, like headshotkiller.
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Hicks58
Development
Posts: 5343
Re: Capping in EIR
«
Reply #44 on:
July 02, 2014, 11:30:10 am »
I'd like to think the devs have turned working around EiRRMod's schedule into an art form, lol.
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Quote from: brn4meplz on November 05, 2012, 10:45:05 am
I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
Quote from: Mysthalin on March 27, 2014, 04:57:09 pm
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
GrayWolf
Development
Posts: 1590
Re: Capping in EIR
«
Reply #45 on:
July 02, 2014, 12:28:46 pm »
Quote from: Hicks58 on July 02, 2014, 11:30:10 am
I'd like to think the devs have turned working around EiRRMod's schedule into an art form, lol.
lol
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tank130
Sugar Daddy
Posts: 8889
Re: Capping in EIR
«
Reply #46 on:
July 02, 2014, 02:01:31 pm »
Quote from: Hicks58 on June 29, 2014, 03:43:50 pm
Balancing it by pop present would easily gloss that one over.
I was just thinking this over. 1 rifleman left over in a squad is still the same pop as a full squad isn't it?
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PonySlaystation
EIR Veteran
Posts: 4136
Re: Capping in EIR
«
Reply #47 on:
July 02, 2014, 02:05:30 pm »
Quote from: tank130 on July 02, 2014, 02:01:31 pm
I was just thinking this over. 1 rifleman left over in a squad is still the same pop as a full squad isn't it?
1 rifleman is 1 pop, full squad is 5 pop.
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Sharks are not monsters Henley, they are cute, cuddly and misunderstood. They love humans. sometimes they love TOO much. They love people so much that sometimes their kisses separate people into two flailing pieces which are consumed by other sharks in a frenzy of peace and joy.
Hicks58
Development
Posts: 5343
Re: Capping in EIR
«
Reply #48 on:
July 02, 2014, 02:08:01 pm »
1 Rifleman left in a squad is 1 pop, or 0 pop if it's the squad leader as the squad leader doesn't cost any pop (To allow a 6 man squad to be 5 pop).
A KCH squad is 5 pop. That makes the leader 1 pop and the other two guys are 2 pop. That'll mean a 3 man squad will have the same pop/capping effectiveness as a fully decked Rifleman squad. Rinse and repeat for Grenadiers which are 1 pop for the 3 guys and 2 for the leader.
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Smokaz
Honoured Member
Posts: 11418
Re: Capping in EIR
«
Reply #49 on:
July 03, 2014, 10:53:52 am »
Ideas for restricting infantry capping:
Remove capping from sappers/engineers/panzerpios/pios that dont have weapon upgrades by separating units
Make squad leader entity on riflemen, rangers, volks, marines, AB unable to cap
(I dont see tommy spam to cap as a problem)
Starting with 8 engineers should not be viable for establishing map control imo. And you see shab and skaffa doing it sometimes (they are great players, im just mentioning it that its considered very viable)
Less of "chase unupgraded inf around map into mine or around house" -> good in my eyes
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SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
GrayWolf
Development
Posts: 1590
Re: Capping in EIR
«
Reply #50 on:
July 03, 2014, 11:54:55 am »
Quote from: Smokaz on July 03, 2014, 10:53:52 am
panzerpios
Am I the only one who's using them to fight ?
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