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Author Topic: R012 Patch Notes - live 22th may  (Read 9476 times)
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tank130 Offline
Sugar Daddy
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Posts: 8889


« on: May 22, 2015, 09:11:06 am »

Here is the latest Patch. We have combined a couple of patches here because Scotz is a little over zealous and posting patches before the other patch is even uploaded, then over writing it........

Scotz, staph that!!!



US:

Oversupplied tank aura should now be active and giving Aura decorator on infantry.


CW:

Stens sprint ability should now appear

Steel wall tank aura should now show decorator on infantry

Flank speed now vet 0

Commando suppression break now vet 0

Lieutenant ability speed bonus removed.

17 pounder +5 range with the Prepared Positions made and should now be working.
Crusader vets increased to:

Vet 1: 6 exp > 10 exp
Vet 2: 25 exp > 40 exp
Vet 3: 62 exp > 99 exp
Vet 4: 125 exp > 200 Exp
Vet 5: 187 exp > 299 exp

Speed changed to 5, Accel and Decel to 4 and 3.

Trench busters:
Given shotguns, HP lowered to 45.

Commandos vet 1 smoke removed
 
Bren carrier: Given 55 sight, detection remains the same, price increased by 50MP

Scoped Enfields: Increased accuracy at long range, decreased accuracy at medium and close.

Black Prince: Now based on 17 pounder achilles cannon. Tiger speed turret rotation, 7.5 reload.

Flank speed vet 1 removed

WM:

Stormtroopers: Can now cloak and move Toggable with mp44s not shrecks. Now has Elite armour.
4xmp44 and 2x shreck finally unlinked from doctrines.

Volks: Sprint changed to UI11 to stop conflicting with terror steady aim.

PE

Panzer Grenadier suppression upped to 2.5 times

PE Sprint now Vet 0. Comes with same exhaustion modifiers as fire up, 5 seconds shorter though.

Reason for exhaustion is that i feel mainline infantry, along with the entire PE army, should not have a ability such as this, for free, or without tradeoff at least. Also to stop repeats of dual panzershreck hit and run. We shall see how this goes and improve on it.

I'm also in the process of rolling vet 1 requirements back. There's really no need for this. Should an ability be too powerful costs or debuffs shall be made.

Flamethrowers decreased by 10mu

Recon units dropped 1 pop (Schwim, bike, jeep)
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Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
clonetroopers Offline
EIR Veteran
Posts: 534



« Reply #1 on: May 22, 2015, 09:26:50 am »

GJ Tank
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omgNiko Offline
EIR Veteran
Posts: 727


« Reply #2 on: May 22, 2015, 09:34:48 am »

.
« Last Edit: June 01, 2015, 06:33:33 pm by omgNiko » Logged
Hobomancer Offline
EIR Veteran
Posts: 109


« Reply #3 on: May 22, 2015, 10:34:45 am »

What a beaut! How long does the PG sprint last for and how long does the exhaustion last for?

Too short and too long, Also trench busters get shotguns? Really? Really? reaaaaaally? wow, Just wow, Thats a durable unit with a flamer and three shotguns which act like mini flamers, Not even a price or pop increase why not just drop their munis to 20 and give them stens? That'd be less OP.

Edit, Saw HP Reduction, Will see how it is ingame, Still believe it to be hilariously broken but hey, My bad.
« Last Edit: May 22, 2015, 10:39:32 am by Hobomancer » Logged
terrapinsrock Offline
EIR Veteran
Posts: 1009



« Reply #4 on: May 22, 2015, 10:37:32 am »

Now that PG sprint has been fixed, could the Hetzer get the vet 1 requirements for cloaked shots rolled back to vet 0?

This would be a nice change for a pretty underused unit.
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Bit hard when its flaunted infront of you as a  broken reward piece of ass you'll never get to shag with.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #5 on: May 22, 2015, 10:40:29 am »

Too short and too long, Also trench busters get shotguns? Really? Really? reaaaaaally? wow, Just wow, Thats a durable unit with a flamer and three shotguns which act like mini flamers, Not even a price or pop increase why not just drop their munis to 20 and give them stens? That'd be less OP.

First off, shotguns kick the shit out of Stens for DPS.

Second off... I have to back up this point, why are trench busters getting shotguns + flamer at their price tag?
Logged

I mean I know Obama was the first one in EiR to get a card. and tbfh the Race card is pretty OP. but Romney has the K.K.K., those guys seem to camo anywhere. So OP units from both sides.
At the end of the day, however, stormtroopers finally got the anal invasion with a cactus they have richly deserved for years.
Hobomancer Offline
EIR Veteran
Posts: 109


« Reply #6 on: May 22, 2015, 10:42:03 am »

First off, shotguns kick the shit out of Stens for DPS.

Second off... I have to back up this point, why are trench busters getting shotguns + flamer at their price tag?

I know shotguns kick the shit out of stens for dps, And have inverse tables as far as cover goes, Which is why i think its stupid, Considering they have soldier armor.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #7 on: May 22, 2015, 10:57:21 am »

First off, shotguns kick the shit out of Stens for DPS.

Second off... I have to back up this point, why are trench busters getting shotguns + flamer at their price tag?
I demanded shotguns for em, i also demanded a price jump to 100-110mu
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some of My kids i work with shower me Wink
Hobomancer Offline
EIR Veteran
Posts: 109


« Reply #8 on: May 22, 2015, 10:59:25 am »

I demanded shotguns for em, i also demanded a price jump to 100-110mu

If we can just demand then how about giving my Assault flamm pzgrens heroic armor? Or giving wehr back the 2x lmg.

Also even at 100-110 that would be way way way waaaaay op, Shotguns and a flamethrower that's more 160ish territory.
« Last Edit: May 22, 2015, 11:01:57 am by Hobomancer » Logged
aeroblade56 Offline
Development
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Posts: 3871



« Reply #9 on: May 22, 2015, 11:02:07 am »

I think the sappers needed something but probably not shotguns maybe a smal muni decrease. but not shotguns.
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You are welcome to your opinion.

You are also welcome to be wrong.
XIIcorps Offline
Donator
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Posts: 2558



« Reply #10 on: May 22, 2015, 11:03:59 am »

If we can just demand then how about giving my Assault flamm pzgrens heroic armor? Or giving wehr back the 2x lmg.

Also even at 100-110 that would be way way way waaaaay op, Shotguns and a flamethrower that's more 160ish territory.
this demand was not to scots, i think it goes back to mysthalin or leophone days.

and yes 100-110 bump, if too little more would be good.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #11 on: May 22, 2015, 11:07:41 am »

Stormtroopers: Can now cloak and move Toggable with mp44s not shrecks. Now has Elite armour.
4xmp44 and 2x shreck finally unlinked from doctrines.

Wait, what? Elite armour was removed from the mid T4 due to it being hilariously OP... Is the Elite armour just when you pick up MP44's? Is it now in the base unit?

If it's in the base unit, then I'm spoiled for choice as for a Trench Buster spam or Storm spam company to go to town with.
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aeroblade56 Offline
Development
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Posts: 3871



« Reply #12 on: May 22, 2015, 11:09:13 am »

Wait, what? Elite armour was removed from the mid T4 due to it being hilariously OP... Is the Elite armour just when you pick up MP44's? Is it now in the base unit?

If it's in the base unit, then I'm spoiled for choice as for a Trench Buster spam or Storm spam company to go to town with.

Herrpants was dogging scots in the launcher calling them worthless falls.

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Hobomancer Offline
EIR Veteran
Posts: 109


« Reply #13 on: May 22, 2015, 11:11:22 am »

Herrpants was dogging scots in the launcher calling them worthless falls.



Yeah without cloak and without elite armor that is what they are.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #14 on: May 22, 2015, 11:12:21 am »

Yes, worthless Falls which have 95 HP per man and access to some of the more bitching upgrades the game has to offer (Dual Shrecks, Bundle Grenades, MP44's are also pretty neat).

They can literally eat a Sherman round and laugh it off on the way to a medic bunker or a quiet corner and their medkits.

So yeah, just make a company of Rifle Storms and chuckle as you face rape everything because infantry aint gonna touch your 95 HP + elite armour, lol.
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Hobomancer Offline
EIR Veteran
Posts: 109


« Reply #15 on: May 22, 2015, 11:18:14 am »

Yes, worthless Falls which have 95 HP per man and access to some of the more bitching upgrades the game has to offer (Dual Shrecks, Bundle Grenades, MP44's are also pretty neat).

They can literally eat a Sherman round and laugh it off on the way to a medic bunker or a quiet corner and their medkits.

So yeah, just make a company of Rifle Storms and chuckle as you face rape everything because infantry aint gonna touch your 95 HP + elite armour, lol.

I was talking about when they didnt have moving cloak or elite armour which is earlier today, In which case yes they are worthless and hilariously overpriced compared to BH grens.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #16 on: May 22, 2015, 11:27:03 am »

Compared to a specific doctrine choice?

Yeah, nice logical fallacy right there - We don't balance base units on doctrine choices available.

Also, Storms earlier today were 95 HP + Infantry armour + Grenadier Rifles as a base unit.

They were:

A unit that can shrug off anything that isn't a Pershing/Comet shell to the face and go heal it up (Which no other infantry can do, that isn't an OFFICER for crying out loud).

A unit that will chop up anything that isn't assault infantry just by use of Rifles and sheer health alone.

A unit that can cloak in cover from the get-go to generally be a pain in the ass.

A unit that can grab double shrecks and fuck up any tank short of a Pershing/Comet because with it's massive health it WILL just keep coming back and back and back even if you get a shell in.

A unit that can get moving cloak when you upgrade with 2x or 4x MP44's, allowing you to go fuck up support weapons and loitering infantry all day long.

A unit that can grab the single best grenade in the game (bundles) and go evaporate anything on legs with a bit of good micro or just by targetting support weapons.

Yes. Such a shit unit indeed.
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Hobomancer Offline
EIR Veteran
Posts: 109


« Reply #17 on: May 22, 2015, 11:34:56 am »

Storms are fucked up, I think you gave them some sort of vehicle crits scotz, They dont seem to die from rifle fire at 1% health and one of my dudes went out of controll.
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XIIcorps Offline
Donator
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Posts: 2558



« Reply #18 on: May 22, 2015, 11:43:00 am »

Storms are fucked up, I think you gave them some sort of vehicle crits scotz, They dont seem to die from rifle fire at 1% health and one of my dudes went out of controll.
i will confirm this, 2x brens squads (vet 2 and vet 1) + LT (vet 3) + captn (vet 2) couldnt kill a single storms squad at close range with heroic enabled, they just sat their at <5% killing my shit until they got some weird crit and get this, went out of control on fire, despite the absence of fire weapons.
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Hicks58 Offline
Development
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Posts: 5343



« Reply #19 on: May 22, 2015, 11:45:35 am »

Just checked it, you applied tp_armour_elite to Storms for their critical table. Only other inf crits of note are Heroic.

That's the tank elite armour used by a WM doctrine. Henschel design off the top of my head...

Wait, you were gonna fuck around with the crits AND give heroic crits?
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