aeroblade56
Development
Posts: 3871
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« on: July 01, 2015, 02:45:41 pm » |
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« Last Edit: July 03, 2015, 03:36:50 pm by aeroblade56 »
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You are welcome to your opinion.
You are also welcome to be wrong.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #1 on: July 01, 2015, 03:08:43 pm » |
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Looks good. I assume when you labeled it Commando doctrine you really meant the mobility/mechanized doctrine? There is no such thing as commando doctrine anymore.
Just a couple of items:
You have buffed the CCT and the FF - No buffs to tanks in any doctrine but tank doc.
Only one "blow shit up" off map allowed.
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Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
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aeroblade56
Development
Posts: 3871
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« Reply #2 on: July 01, 2015, 03:20:25 pm » |
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Looks good. I assume when you labeled it Commando doctrine you really meant the mobility/mechanized doctrine? There is no such thing as commando doctrine anymore.
Just a couple of items:
You have buffed the CCT and the FF - No buffs to tanks in any doctrine but tank doc.
Only one "blow shit up" off map allowed.
idk i was told all i had to do was spit ideas to get a ball rolling. I'll fix those buffs asap
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aeroblade56
Development
Posts: 3871
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« Reply #3 on: July 01, 2015, 03:44:38 pm » |
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Fixed doc.
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Tachibana
NotADev
Posts: 1270
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« Reply #4 on: July 01, 2015, 04:05:22 pm » |
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No buffs to tanks in any doctrine but tank doc. Wait, what? In a mechanized doc, no buffs to any tank? Even if just speed buffs?
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars. Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
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aeroblade56
Development
Posts: 3871
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« Reply #5 on: July 01, 2015, 04:07:58 pm » |
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tank130
Sugar Daddy
Posts: 8889
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« Reply #6 on: July 01, 2015, 04:38:11 pm » |
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Wait, what? In a mechanized doc, no buffs to any tank? Even if just speed buffs?
If you want buffed tanks, pick armor doctrine
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #7 on: July 02, 2015, 02:28:51 am » |
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ehhhhhhh If you want buffed tanks, pick armor doctrine
I don't agree with this. The whole point of a mobile & mechanised doctrine is that you have quick response times. I don't see why speed buffs to some tanks shouldn't be allowed
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« Last Edit: July 02, 2015, 02:34:19 am by Mister Schmidt »
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and 6th " Main Thing " is you have to Chant " hare krishna hare krishna krishna krishna hare hare hare rama hare rama rama rama hare hare ".
"Seeing Bigdick in his full sado mask attire, David couldn't help but feel a tingle in his special place.."
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tank130
Sugar Daddy
Posts: 8889
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« Reply #8 on: July 02, 2015, 06:57:46 am » |
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ehhhhhhh
I don't agree with this. The whole point of a mobile & mechanised doctrine is that you have quick response times. I don't see why speed buffs to some tanks shouldn't be allowed
Speed buffs-Yes, damage/accuracy buffs - No I am going to post some more guidelines to make it more clear. We discussed this in great detail in the Dev lobby and what is obviuos to us is not being presented correctly to the community.
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aeroblade56
Development
Posts: 3871
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« Reply #9 on: July 02, 2015, 09:38:57 am » |
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my buffs for the firefly were accel/deccel.
cct was aura buff and hp increase.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #10 on: July 02, 2015, 12:18:28 pm » |
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my buffs for the firefly were accel/deccel.
cct was aura buff and hp increase.
HP increase should be in Armor doc.
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aeroblade56
Development
Posts: 3871
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« Reply #11 on: July 03, 2015, 02:54:01 am » |
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tank130
Sugar Daddy
Posts: 8889
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« Reply #12 on: July 03, 2015, 06:54:07 am » |
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(infantry doctrine or whatever its called now) https://docs.google.com/spreadsheets/d/19VuYY2NADFsxxZ0s9bGY346lA7Dku4GuXFI7RhxC-A0/edit?usp=sharing
Jumbo is Armor Doc Marines.....wait, what......Those be reward units
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aeroblade56
Development
Posts: 3871
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« Reply #13 on: July 03, 2015, 10:08:45 am » |
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Jumbo is Armor Doc Marines.....wait, what......Those be reward units
we cant shove it all into armor doc. no one will ever take infantry companies. Yes i put marines in i thought we are starting from scratch?. i was told to be creative i also figured since we are making infantry play infantry and armor play armor, might aswell throw in infantry to infantry.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #14 on: July 03, 2015, 01:01:16 pm » |
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we cant shove it all into armor doc. no one will ever take infantry companies. I disagree. You do not need an armor unlock to make an infantry company good. Just think outside of the box and ignore the current configurations. Yes i put marines in i thought we are starting from scratch?. i was told to be creative i also figured since we are making infantry play infantry and armor play armor, might aswell throw in infantry to infantry. We are starting from scratch in regards to doctrines. We are not starting from scratch in regards to what is a reward unit and what is not. Why not try some buffs that make rifles better? Perhaps more survivable, harder hitting? You could make it a purchasable upgrade so that some of your rifles are elite trained ( for a cost ) but still leaving you the ability to have vanilla rifles for general duty.
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Mister Schmidt
Lawmaker
Posts: 5006
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« Reply #15 on: July 03, 2015, 01:41:08 pm » |
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I don't think everything that is currently a reward unit should remain one though really. Marines are pretty beast and they'd be cool for one doctrine to have access to
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aeroblade56
Development
Posts: 3871
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« Reply #16 on: July 03, 2015, 01:44:34 pm » |
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I disagree. You do not need an armor unlock to make an infantry company good. Just think outside of the box and ignore the current configurations.
Can't think outside the box we are limited by a number of things. 1. no scar coding 2. no reward units allowed 3. Limited unit choices. Why not try some buffs that make rifles better? Perhaps more survivable, harder hitting?
You could make it a purchasable upgrade so that some of your rifles are elite trained ( for a cost ) but still leaving you the ability to have vanilla rifles for general duty.
I have made rifles if used properly incredibly enduring. If you take tidal march Old is new and clean rags you get 15% accuracy in cover. -20% received damage in green cover +10HP per man + whatever officer buffs for cooldown and accuracy + field dressings which revive from a better number of causalities. and thats just on rifleman. they will easily destroy volks, and will kill grens, along with that even if they do lose men in the charge to kill grens all they do is pop the medical dressings and revive the lost men. Pack that with smoke nades triages and officer smoke and you got a offensive force that will come back again and again.
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tank130
Sugar Daddy
Posts: 8889
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« Reply #17 on: July 03, 2015, 02:57:03 pm » |
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........................ you got a offensive force that will come back again and again.
Awesome. Sounds like you made a great infantry company without needing a jumbo
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aeroblade56
Development
Posts: 3871
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« Reply #18 on: July 03, 2015, 03:12:35 pm » |
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Awesome. Sounds like you made a great infantry company without needing a jumbo the jumbo is to protect the advance or break the line. thats why its got the recieved damage and 0 upgun. it would also have a price increase all it would be is a damage soak to protect the inf from things they cant handle. Like OPS leaves. axis infantry storms/oaks/kch are on a deffirent playing field
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« Last Edit: July 03, 2015, 03:26:11 pm by aeroblade56 »
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aeroblade56
Development
Posts: 3871
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« Reply #19 on: July 03, 2015, 03:36:05 pm » |
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