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8p_McGechaens War (6/8)
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Topic: 8p_McGechaens War (6/8) (Read 11753 times)
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EliteGren
EIR Veteran
Posts: 6106
8p_McGechaens War (6/8)
«
on:
May 13, 2016, 01:24:34 pm »
Reworked completely for EIR. Playing Schijndel for the 20th time in a row followed by the occasional Carentan gets boring after a while, I decided to get us a new good quality 4v4 map (not too big for 3v3 also) Credit to deadbolt for loading screen and background sounds
UPDATED 31st MAY:
https://www.dropbox.com/s/d5gcqlr3u7bk9el/8p_mcgechaenswar.sga?dl=0
«
Last Edit: June 12, 2017, 12:05:23 pm by EliteGren
»
Logged
Quote from: deadbolt on December 30, 2010, 09:14:16 am
i prefer to no u
Quote from: deadbolt on July 30, 2012, 08:08:48 am
Don't knock it til uve tried it bitchface, this isn't anything like salads version. Besides u said a semois conversion would never work, now look that's the most played map, ohgodwhy.jpg r u map lead
hans
EIR Veteran
Posts: 3497
Re: 6p_McGechaens War
«
Reply #1 on:
May 13, 2016, 04:04:41 pm »
+2 for no bloomy map
Logged
Quote from: brn4meplz on May 06, 2013, 01:52:31 pm
Also, bad analogy ground, My vegetables never pissed on my ego when I decided they defeated me and gave up on dessert.
CrazyWR
EIR Veteran
Posts: 3616
Re: McGechaens War (6/8)
«
Reply #2 on:
May 13, 2016, 08:17:13 pm »
+1, love this map. Also, that last screenshot looks pretty bloomy
Logged
Quote from: Ununoctium on September 03, 2009, 07:45:25 am
1. New tactics? it's like JAWS, first one in the water dies
Quote from: jackmccrack on February 09, 2012, 12:47:54 pm
RCA-land where shells fall like raindrops and the Captain is an invincible god
EliteGren
EIR Veteran
Posts: 6106
Re: McGechaens War (6/8)
«
Reply #3 on:
May 13, 2016, 08:28:04 pm »
Yes I am wise now, no bloom..just tested this with skaffa and finished the sectoring, link will follow shortly. I put a lot of work into the weather aswell like day night cycle, there's thunder etc (which I dont think I have seen in any EIR map)
Every area of the map is reworked more or less, should be exciting to play this especially in 4v4 as its very wide
Logged
Spartan_Marine88
EIR Veteran
Posts: 4838
Re: McGechaens War (6/8)
«
Reply #4 on:
May 13, 2016, 09:13:54 pm »
Can't wait to play it. Such a classic map
Logged
Quote from: Sachaztan on March 24, 2013, 03:49:43 pm
Yes that's me, the special snowflake.
Smokaz
Honoured Member
Posts: 11418
Re: McGechaens War (6/8)
«
Reply #5 on:
May 14, 2016, 05:59:45 am »
++
Logged
SlippedHerTheBigOne: big penis puma
SlippedHerTheBigOne: and i have no repairkits
SlippedHerTheBigOne: ( ͡° ͜ʖ ͡°)
EliteGren
EIR Veteran
Posts: 6106
Re: McGechaens War (6/8)
«
Reply #6 on:
May 14, 2016, 03:50:49 pm »
whoever put this into autoupdater, please use
this link
, it appears you uploaded the version from 2012 lol, and forgot the module entry. need to update module entry like this now so it shows up ingame
archive.107 = EuropeinRuins\Archives\8p_mcgechaenswar
edit: added current link
«
Last Edit: May 31, 2016, 08:42:25 am by EliteGren
»
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: McGechaens War (6/8)
«
Reply #7 on:
May 17, 2016, 02:49:46 pm »
bump for tank
«
Last Edit: May 17, 2016, 02:53:57 pm by EliteGren
»
Logged
tank130
Sugar Daddy
Posts: 8889
Re: McGechaens War (6/8)
«
Reply #8 on:
May 22, 2016, 08:17:00 pm »
Done
Logged
Quote
Geez, while Wind was banned I forgot that he is, in fact, totally insufferable
Quote from: Hicks58 on June 05, 2013, 02:14:06 pm
I'm not going to lie Tig, 9/10 times you open your mouth, I'm overwhelmed with the urge to put my foot in it.
EliteGren
EIR Veteran
Posts: 6106
Re: McGechaens War (6/8)
«
Reply #9 on:
May 22, 2016, 08:39:49 pm »
oh damn, I was just now doing some collision fixes and uploading the fixed version, argh, people reported there were some "ghosting" objects like trees that you could just pass right through, I fixed it
HERE
edit: added current link
«
Last Edit: May 31, 2016, 08:42:39 am by EliteGren
»
Logged
tank130
Sugar Daddy
Posts: 8889
Re: McGechaens War (6/8)
«
Reply #10 on:
May 23, 2016, 12:30:49 am »
ohgodwhy
Logged
CrazyWR
EIR Veteran
Posts: 3616
Re: McGechaens War (6/8)
«
Reply #11 on:
May 23, 2016, 05:25:00 pm »
appreciate the updates, nice to see maps getting little adjustments even after they come out
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: McGechaens War (6/8)
«
Reply #12 on:
May 24, 2016, 12:17:56 am »
well its not uploaded yet crazy. i suggest not to play it until the collision fixed version is uploaded, because there are many bushes/trees that look like they provide cover but they dont. didnt even know such thing even existed before this, but oh well
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: McGechaens War (6/8)
«
Reply #13 on:
May 30, 2016, 04:23:58 pm »
bump for people in 4v4
Logged
Audemed
Donator
Posts: 644
Re: McGechaens War (6/8)
«
Reply #14 on:
May 30, 2016, 07:10:22 pm »
Remove the background artillery/planes/etc noise. Oh god my ears.
Logged
Smokaz
Honoured Member
Posts: 11418
Re: McGechaens War (6/8)
«
Reply #15 on:
May 30, 2016, 07:36:29 pm »
Map looked and felt like it was worked through, with the exception of the sounds.
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: McGechaens War (6/8)
«
Reply #16 on:
May 30, 2016, 08:05:00 pm »
deadbolt added them, even when he hasnt been here for years he still manages to troll me. I'll remove them
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: McGechaens War (6/8)
«
Reply #17 on:
May 31, 2016, 08:40:20 am »
OK I removed all the soundeffects/ambient noise, people wouldnt play it because it bothered them. the module file needs to be updated still, it doesnt show up ingame currently
UPDATED LINK HERE
PLEASE DONT FORGET THE MODULE UPDATE WHEN YOU UPLOAD THIS
Also moved a house in the middle a bit and changed the default atmosphere to be "Daytime", for the day to night change you have to choose the last setting, "Sunny"
Also replaced some more fences with solid green cover walls, and most importantly I moved some spawns more to the right, having them all in the corner resulted in everyone always going the same way (left). Now people are forced to spread out the fighting more
I hope this is the last time I have to do anything for this map
«
Last Edit: June 02, 2016, 07:57:10 am by EliteGren
»
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: McGechaens War (6/8)
«
Reply #18 on:
May 31, 2016, 08:43:39 am »
double post
Logged
EliteGren
EIR Veteran
Posts: 6106
Re: McGechaens War (6/8)
«
Reply #19 on:
June 02, 2016, 07:56:04 am »
bump for tank (hope its the last time) please upload in next update
Quote
UPDATED LINK HERE
PLEASE DONT FORGET THE MODULE UPDATE WHEN YOU UPLOAD THIS
"8p_mcgechaenswar" needs to be in module
«
Last Edit: June 02, 2016, 11:02:16 am by EliteGren
»
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