Home
Forum
Search
Login
Register
Account
Welcome,
Guest
. Please
login
or
register
.
Did you miss your
activation email?
November 25, 2024, 08:55:25 pm
1 Hour
1 Day
1 Week
1 Month
Forever
Login with username, password and session length
Resources
Leaderboards
Unit Price Lists
Map List
Launcher status:
Players in chat: 0
Battles in progress: 0
Battles waiting: 5
Download the mod from Steam
Join our Discord server
Recent posts
Please don’t open this th...
by
Olazaika1
[November 01, 2024, 12:46:37 pm]
Required age ratings for ...
by
Unkn0wn
[October 05, 2024, 07:29:20 am]
50 minutes cap victory
by
Olazaika1
[September 05, 2024, 01:54:13 pm]
Feedback
by
Olazaika1
[July 16, 2024, 11:30:34 pm]
Anyone here still alive?
by
Olazaika1
[June 22, 2024, 06:49:40 am]
very glad to be signing u...
by
Olazaika1
[March 08, 2024, 12:13:38 am]
EiR:R ACA (Art Credits Ar...
by
Olazaika1
[March 08, 2024, 12:12:54 am]
Hello, New guy in the mod
by
Olazaika1
[March 08, 2024, 12:09:37 am]
CoH 3 Old Guard
by
chefarzt
[December 30, 2023, 08:00:58 pm]
KT got buffs, Rug stop hi...
by
LittleJoe
[February 04, 2023, 11:46:41 am]
Awards
2007
Mod of the Year
Editor's Choice
2008
Most Innovative Multiplayer
Nominee
Want to help promote Europe In Ruins? It's as easy as clicking here once a day!
Why?
COH: Europe In Ruins
>
Forum
>
News & Introductions
>
Updates & Announcements
>
R041 Hotfix II
Pages: [
1
]
Go Down
Print
Author
Topic: R041 Hotfix II (Read 3671 times)
0 Members and 1 Guest are viewing this topic.
TheVolskinator
Administrator / Lead Developer
Posts: 3012
R041 Hotfix II
«
on:
March 03, 2019, 01:42:35 pm »
General
1 - 1v1 SCAR function
Has been added. 1v1s should now be far more accessable and playable in EiR.
2 - M4A1/Sherman III
Accel./decel. nerfs reverted.
Pop cost reduced from 11 to 10.
3 - Offmap Radiomen
Crit type changed from Heroic to Infantry (normal).
US
1 - 4x Assault Garands
Have been renamed; now 4x Ranger Garands.
Weapon stats are now Ranger Garand stats.
1 - Field Dressings
Extra uses provided by Medical Training reduced from 2 to 1.
2 - M10 up-gun
Has officially been replaced. Upgrade now adds 200 HP to the M10 in exchange for 2 m/s speed (base 7.2 m/s). Cost set to 100 MP, 50 FU as a start.
3 - RRs
Scatter reduced from 20 * to 12.5 *.
Acc. vs. S cover increased from 0.25 to 0.5.
4 - 2x Smoke Gnd.
Cost increased from 15 MU to 20 MU.
Recharge increased from 5 s to 10 s.
CW
1 - Ablative Armor
Now correctly functions on the Cromwell, Firefly, Sherman III, and Stuart.
2 - Experimental Guns
Now functions on the Cromwell, Firefly, and Sherman III.
3 - Flank Speed
Is no longer free.
4 - Hull Down
Now functions on the Cromwell, Firefly, and Sherman III.
5 - Officers
Vet tables reworked and finalized (see launcher).
6 - Stretcher Bearer
Replaced incorrect medkit ability on CW officers; now functions. (change to WM kits so it works with muhfuggen sql that's linked)
7 - Typhoon Run
Now functions.
WM
1 - Joint Ops + Smoke Canisters
Now function on the JP4.
2 - WM Sniper
Max slot items decreased from 100 to 0 (matches other snipers).
PE
1 - PGrens
Now get slow mines in TH.
«
Last Edit: March 03, 2019, 01:53:13 pm by TheVolskinator
»
Logged
Quote from: tank130
I want to ensure we have a 100% decision on the process before we do the wipe.
If not, then I wipe, then someone gets something they shouldn't, then it gets abused, then the shit hits the fan and then I ban shab.
Getting EiR:R Released on Steam
Forum Rules & Guidelines
NightRain
EIR Veteran
Posts: 3908
Re: R041 Hotfix II
«
Reply #1 on:
March 03, 2019, 02:14:19 pm »
Will Rifled barrels work on Fireflies too?
Logged
Quote from: Unkn0wn on June 05, 2011, 04:01:40 am
Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
Tachibana
NotADev
Posts: 1270
Re: R041 Hotfix II
«
Reply #2 on:
March 03, 2019, 03:42:33 pm »
1v1 details
1. Players start at 35pop base before doctrine effects
2. Call in timers are reduced by 99%
You can play the mode either on the classic EIR 1v1 map (The dike) or on a modified Angoville made by Unknown with 5 total sectors.
Due to how large the sectors are in the new Angoville, keeping an eye on total and map control is extremely important. Losing concentration for a moment can lead to total map control loss.
a.) Pop timers do not start until 3m in(as per standard)
b.) A player will not start losing pop until one player reaches max pop(as per standard)
c.) The two minute victory timer will not activate unless a player controls ALL 5 sectors as well as have full pop.
Logged
Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Pages: [
1
]
Go Up
Print
Jump to:
Please select a destination:
-----------------------------
News & Introductions
-----------------------------
=> Updates & Announcements
=> EIR Boot Camp
===> In Other Languages
=====> In Chinese
=====> In German
=====> In Spanish
=====> In Polish
=====> In French
=====> In Norwegian
=> New Players
-----------------------------
EIR Main Forums
-----------------------------
=> General Discussion
=> Tactics & Strategy
=> Balance & Design
=> Broadcasts & Replays
=> Projects & Mapping
=> Technical Support
===> Bug Reporting
-----------------------------
General Forums
-----------------------------
=> General Discussion
=> Other Games
TinyPortal v1.0 beta 4 ©
Bloc
Loading...