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Author Topic: 2x smoke for commandoes  (Read 8896 times)
0 Members and 3 Guests are viewing this topic.
Batgirl Offline
EIR Veteran
Posts: 115



« on: November 05, 2019, 02:34:11 pm »

Seriously wtf have you been smoking volskie. Landing smoke 15 sec is retarded. Then you get an extra smoke and sprint!

Yay
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #1 on: November 05, 2019, 02:51:16 pm »

yea its a bit OP considering AB double sprint has a much clearer trade off. Anyway, the doctrine is being reworked.
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Olazaika1 Offline
Development
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Posts: 70



« Reply #2 on: November 05, 2019, 02:57:35 pm »

Please watch the replay in the discord. You will see that even without the landing smoke, same situation would've happened during the match.

I'm attaching it here too for consideration.

Stop complaining about shit you've never used yourself. Once you do, you'll realize they're very specific.
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lol dats true get rekt



I like balanced companies

you can't just post a replay every single time I fuck up the opening
Tachibana Offline
NotADev
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Posts: 1270


« Reply #3 on: November 05, 2019, 04:52:55 pm »

Double AB fire up was a bug and never actually an intended aspect of AB. As for Cloak drops, I agree. You cant have BOTH the sprint and the cloak. Gotta remove one of them.

If you really wanna cloak straight from drop, you should probably be forced to use your mando smoke ability OR is should cost far more than it currently does (I assume its pretty cheap since 6-8 sten mandos drops seem to still allow a fairly chunky company size). Cutting duration is a possibility as well if you really wanna keep it from a design/theme perspective.
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It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Olazaika1 Offline
Development
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Posts: 70



« Reply #4 on: November 07, 2019, 01:22:22 pm »

Fairly chunky -
7 sappers, 1 atg, 1 mg, 1 lt 8 mandos 8 tets.

WOW A WHOLE WHOPPING FUCKING 26 UNITS GUYS.
FAIRLY CHUNKY RIGHT
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #5 on: November 07, 2019, 04:51:30 pm »

Thats 76 combat bodies, 9 support and 8 vehicles.

Thats fairly chunky for an elite inf based company.

For example, my Luftwaffe company has 68 combat bodies(12 falls, 5 tb's), 7 vehicles(4 of which are IHT), 3 marders and an assortment of kettens/sweepers

I doubt anyone will argue that Falls are a stronger unit than commandos, especially kitted out commandos
« Last Edit: November 07, 2019, 04:56:27 pm by Tachibana » Logged
Batgirl Offline
EIR Veteran
Posts: 115



« Reply #6 on: November 08, 2019, 05:59:42 am »

also tets are smoking-too-much-pot-level opness.

they shouldnt be able to kill tanks and infantry and have phasearmor and speed and take several hits. not if you can get 8 of them.
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Olazaika1 Offline
Development
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Posts: 70



« Reply #7 on: November 08, 2019, 11:18:31 am »

Different tets for different things, Batgirl

SINCE WHEN IS A SAPPER A COMBAT BODY
It's 51 combat bodies, 8 pop of support and 24 pop of shit-tier infantry.
And you at least have some form of AT in your company, you have enough manpower to get 7 vehicles + kettens and sweepers as well as your units.
is homosex i tell you, HOMOSEX.
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Tachibana Offline
NotADev
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Posts: 1270


« Reply #8 on: November 08, 2019, 11:25:09 am »

Since when has 60hp Soldier armor with a tommy enfield not counted as a combat body?
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Horas Offline
EIR Regular
Posts: 1


« Reply #9 on: November 09, 2019, 07:02:25 am »

it dies to a volks squad.
it's bad.
shit for recrewing cuz 4 models.
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Olazaika1 Offline
Development
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Posts: 70



« Reply #10 on: November 09, 2019, 02:09:20 pm »

ah shit posted that on my alt
still agree with myself on this issue
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