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2x smoke for commandoes
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Topic: 2x smoke for commandoes (Read 8894 times)
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Batgirl
EIR Veteran
Posts: 115
2x smoke for commandoes
«
on:
November 05, 2019, 02:34:11 pm »
Seriously wtf have you been smoking volskie. Landing smoke 15 sec is retarded. Then you get an extra smoke and sprint!
Yay
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Unkn0wn
No longer retired
Posts: 18379
Re: 2x smoke for commandoes
«
Reply #1 on:
November 05, 2019, 02:51:16 pm »
yea its a bit OP considering AB double sprint has a much clearer trade off. Anyway, the doctrine is being reworked.
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Olazaika1
Development
Posts: 70
Re: 2x smoke for commandoes
«
Reply #2 on:
November 05, 2019, 02:57:35 pm »
Please watch the replay in the discord. You will see that even without the landing smoke, same situation would've happened during the match.
I'm attaching it here too for consideration.
Stop complaining about shit you've never used yourself. Once you do, you'll realize they're very specific.
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Quote from: TheVolskinator on March 03, 2019, 02:16:34 pm
lol dats true get rekt
Quote from: shockcoil on February 22, 2019, 06:35:40 am
I like balanced companies
Quote from: fabulous_rug on March 08, 2019, 12:10:52 pm
you can't just post a replay every single time I fuck up the opening
Tachibana
NotADev
Posts: 1270
Re: 2x smoke for commandoes
«
Reply #3 on:
November 05, 2019, 04:52:55 pm »
Double AB fire up was a bug and never actually an intended aspect of AB. As for Cloak drops, I agree. You cant have BOTH the sprint and the cloak. Gotta remove one of them.
If you really wanna cloak straight from drop, you should probably be forced to use your mando smoke ability OR is should cost far more than it currently does (I assume its pretty cheap since 6-8 sten mandos drops seem to still allow a fairly chunky company size). Cutting duration is a possibility as well if you really wanna keep it from a design/theme perspective.
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Quote from: TheWindCriesMary on April 17, 2013, 02:21:45 pm
It's like saying "i can understand his concerns that fire breathing dragons live in far away lands"
Quote from: Shabtajus on February 22, 2016, 12:06:00 am
americans dont dodge wars.
Quote from: Trapfabricator
Literally, The only thing less likely than this is zombie hitler becoming prime minister of israel
Olazaika1
Development
Posts: 70
Re: 2x smoke for commandoes
«
Reply #4 on:
November 07, 2019, 01:22:22 pm »
Fairly chunky -
7 sappers, 1 atg, 1 mg, 1 lt 8 mandos 8 tets.
WOW A WHOLE WHOPPING FUCKING 26 UNITS GUYS.
FAIRLY CHUNKY RIGHT
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Tachibana
NotADev
Posts: 1270
Re: 2x smoke for commandoes
«
Reply #5 on:
November 07, 2019, 04:51:30 pm »
Thats 76 combat bodies, 9 support and 8 vehicles.
Thats fairly chunky for an elite inf based company.
For example, my Luftwaffe company has 68 combat bodies(12 falls, 5 tb's), 7 vehicles(4 of which are IHT), 3 marders and an assortment of kettens/sweepers
I doubt anyone will argue that Falls are a stronger unit than commandos, especially kitted out commandos
«
Last Edit: November 07, 2019, 04:56:27 pm by Tachibana
»
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Batgirl
EIR Veteran
Posts: 115
Re: 2x smoke for commandoes
«
Reply #6 on:
November 08, 2019, 05:59:42 am »
also tets are smoking-too-much-pot-level opness.
they shouldnt be able to kill tanks and infantry and have phasearmor and speed and take several hits. not if you can get 8 of them.
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Olazaika1
Development
Posts: 70
Re: 2x smoke for commandoes
«
Reply #7 on:
November 08, 2019, 11:18:31 am »
Different tets for different things, Batgirl
SINCE WHEN IS A SAPPER A COMBAT BODY
It's 51 combat bodies, 8 pop of support and 24 pop of shit-tier infantry.
And you at least have some form of AT in your company, you have enough manpower to get 7 vehicles + kettens and sweepers as well as your units.
is homosex i tell you, HOMOSEX.
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Tachibana
NotADev
Posts: 1270
Re: 2x smoke for commandoes
«
Reply #8 on:
November 08, 2019, 11:25:09 am »
Since when has 60hp Soldier armor with a tommy enfield
not
counted as a combat body?
Logged
Horas
EIR Regular
Posts: 1
Re: 2x smoke for commandoes
«
Reply #9 on:
November 09, 2019, 07:02:25 am »
it dies to a volks squad.
it's bad.
shit for recrewing cuz 4 models.
Logged
Olazaika1
Development
Posts: 70
Re: 2x smoke for commandoes
«
Reply #10 on:
November 09, 2019, 02:09:20 pm »
ah shit posted that on my alt
still agree with myself on this issue
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