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Allied Infantry Veterancy
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Topic: Allied Infantry Veterancy (Read 8082 times)
0 Members and 9 Guests are viewing this topic.
Stuart750
EIR Veteran
Posts: 438
Allied Infantry Veterancy
«
on:
March 27, 2008, 05:39:43 pm »
Folks, I'm not sure how many of you have noticed this already, but it's getting particularly hard to rack up veterancy on a rifle squad.
Just for reference:
Vet 1:
13 XP
(vs. previous 6 XP)
Vet 2:
50 XP
(vs. previous 25 XP)
Vet 3:
150 XP
(vs. previous [I can't remember, 50-75?] XP)
As an Armour player, I rely on riflemen as my everything infantry, AT, AI, etc. As you know, I can't fire them up, I can't give them a ranged (Not thrown, fired) AT weapon, and my base infantry-fighting capability is rather low. Now, I'm not sure about you, but I usually can't keep rifle squads alive for more than 4-5 battles in a row, and I'm having a very hard time getting them to vet 2, where the sticky bomb use becomes fairly good... Is there any particular reason that it's been changed?
I don't know the exact amounts on Airbourne or Rangers, but I hear it has been increased as well...
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DerangedGerman
EIR Veteran
Posts: 448
Re: Allied Infantry Veterancy
«
Reply #1 on:
March 27, 2008, 05:41:23 pm »
Um... see Lolto about veterancy. I think EVERY rifleman squad is vetted at least once.
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Proud mapper for both OMG and EIR.
Demonic Spoon
EIR Veteran
Posts: 538
Re: Allied Infantry Veterancy
«
Reply #2 on:
March 27, 2008, 06:06:02 pm »
Because allied vet is omgwtfpwn compared to german vet?
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Falcon333
EIR Veteran
Posts: 1125
Re: Allied Infantry Veterancy
«
Reply #3 on:
March 27, 2008, 06:08:50 pm »
I'm finally being more conservative with my rifles because of the new system
Logged
"Chance favors the prepared mind"
They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Allied Infantry Veterancy
«
Reply #4 on:
March 27, 2008, 06:19:25 pm »
Axis Infantry is is is much better in the start...
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AmPM
Community Mapper
Posts: 7978
Re: Allied Infantry Veterancy
«
Reply #5 on:
March 27, 2008, 06:20:37 pm »
At equivalent vet Rifles beat Grens, but Grens are easier to vet =)
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Ciwawa
EIR Veteran
Posts: 371
Re: Allied Infantry Veterancy
«
Reply #6 on:
March 27, 2008, 06:21:36 pm »
with the coh:of damage sisteam is really hard to keep squad alive!
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They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Allied Infantry Veterancy
«
Reply #7 on:
March 27, 2008, 06:24:37 pm »
sorry my comment was suppost to be a question..
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Ciwawa
EIR Veteran
Posts: 371
Re: Allied Infantry Veterancy
«
Reply #8 on:
March 27, 2008, 06:26:38 pm »
axis volks < rifleman
gren > rifleman
At unvetted
Logged
They Call Me SpitFire
EIR Veteran
Posts: 563
Re: Allied Infantry Veterancy
«
Reply #9 on:
March 27, 2008, 06:29:30 pm »
Stumpster thanks, I meant that as a question(my comment) though. That helps alot.
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VictoryCross
EIR Regular
Posts: 14
Re: Allied Infantry Veterancy
«
Reply #10 on:
March 27, 2008, 06:35:26 pm »
Quote from: Ciwawa on March 27, 2008, 06:26:38 pm
axis volks < rifleman
gren > rifleman
At unvetted
volks are much cheaper then riflemen but grens are not much more expensive...
the bar is much more expensive than an lmg42 but last one is much more powerfull
axis have much better inf for almost same cost
and its much more easy to get axis vet......
Logged
Krom
EIR Regular
Posts: 18
Re: Allied Infantry Veterancy
«
Reply #11 on:
March 27, 2008, 06:40:22 pm »
I think the game is alot more balanced now that the vet boost for Allied forces is in place.
It makes it so Axis players have a breathing chance during Infantry Combat, and forces allied players not to waste their rifle squads with vet so carelessly.
Beautiful Change.
Logged
AmPM
Community Mapper
Posts: 7978
Re: Allied Infantry Veterancy
«
Reply #12 on:
March 27, 2008, 06:41:50 pm »
Lols at LMG being better than BAR. I suppose if you don't count the instant suppression of a squad and anything near it as powerful....
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Ucross
Honoured Member
Posts: 5732
Re: Allied Infantry Veterancy
«
Reply #13 on:
March 27, 2008, 06:43:20 pm »
Thanks Krom
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Avalanche
EIR Veteran
Posts: 389
Re: Allied Infantry Veterancy
«
Reply #14 on:
March 27, 2008, 06:43:36 pm »
wtf? allies complain about their vet? GREAT!!!! lets switch, axis is twice hard to vet, but gets the same bonus as allies now, and allies are very easy to vet, even 1 kill can get vet1 is balanced.
seriously, axis vet up faster than allies, so what? their first level of vet at 8exp does absolutely nothing!
their second vet at 33exp, and they gets the bonus which is worse than what allies get at vet 1!! which is 13exp
i will get 2 bars vs 1 lmg any day, check the calculator i made at coh-stats
http://www.coh-stats.com/Zaxis/mgs/
2bars have much higher dps than 1 lmg
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DBSights
EIR Veteran
Posts: 373
Re: Allied Infantry Veterancy
«
Reply #15 on:
March 27, 2008, 10:58:41 pm »
oh its balanced, but the entire point of EIR is to unbalance the game. If you really want balance, go for some vCOH action. This persistancy is around to make the game more fun by adding imbalance; letting a player customize their company, make it better. The problem w/ axis vet is that it is boring. I look at it and see nothing cool or exciting to make me want to vet up my units. And the experience is much poorer for that.
«
Last Edit: March 27, 2008, 11:22:50 pm by DBSights
»
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Avalanche
EIR Veteran
Posts: 389
Re: Allied Infantry Veterancy
«
Reply #16 on:
March 27, 2008, 11:50:30 pm »
partialy agree with you sight, what u mean by unbalance is difference right?
game still needs to be balanced to be fun
and yes, axis vet is very boring
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TodlichPanther
EIR Veteran
Posts: 442
Re: Allied Infantry Veterancy
«
Reply #17 on:
March 28, 2008, 06:25:20 am »
A good way to make axis vet more appealing ( and intresting) would be to keep the vet bonus's at the same level, but allow the unlocking of abilities at different vet levels.
Simply for example, as it has already partly been implemented with the panther i will demonstrate.
Panther vet 1, 15% reduced damage or whatever it is, allows mg upgrade to be bought.
panther vet 2, 25% more damage, allows sideskirts to be purchased.
panther vet 3, 25% reduced penetration, allows special ammunition to be purchased/ smoke launchers or whatever really.
I think a good way to take axis vet is to keep the bonus's smaller than the allies, but have the vet levels unlock upgrades, this will prvent axis players bringing hordes of the same vet unit, all with super upgrades, however it would allow axis to field specialized and highly powerful units, in comparison to allies "hordes".
Meh, just an idea.
Logged
Quote from: Ucross on April 11, 2008, 09:15:48 am
Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.
More changes to come.
Eleven
EIR Veteran
Posts: 362
Re: Allied Infantry Veterancy
«
Reply #18 on:
March 28, 2008, 06:39:54 am »
Quote from: Avalanche on March 27, 2008, 06:43:36 pm
wtf? allies complain about their vet? GREAT!!!! lets switch, axis is twice hard to vet, but gets the same bonus as allies now, and allies are very easy to vet, even 1 kill can get vet1 is balanced.
seriously, axis vet up faster than allies, so what? their first level of vet at 8exp does absolutely nothing!
their second vet at 33exp, and they gets the bonus which is worse than what allies get at vet 1!! which is 13exp
i will get 2 bars vs 1 lmg any day, check the calculator i made at coh-stats
http://www.coh-stats.com/Zaxis/mgs/
2bars have much higher dps than 1 lmg
Vet 1 seems decent enough for me. I was able to keep a 2 man Shrek squad on the field for half a game, and it got a Halftrack, Croc, and half a Sherman dead.
2 BARs may have muc higher dps than 1 lmg...That's two fucking bars. 2 BARs is two riflemen, and 2 LMGs can be on the same Gren squad, so that's 420 MP 260 MU compared to 240, 200 and ONE bar should be better than an LMG at 30 MU difference.
Logged
TheDrunkenNoob
EIR Regular
Posts: 8
Re: Allied Infantry Veterancy
«
Reply #19 on:
March 28, 2008, 07:09:17 am »
the damage output and the survivability of a lmg gren squad is much higer then of a bar riflesquad
try to use a bar riflesquad against a grenadier lmg squad and look who wins the fight
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