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Poll
Question: When the Alpha commences, which company or doctrine would you go for?
Airborne - 4 (12.5%)
Armor - 3 (9.4%)
Infantry - 4 (12.5%)
Terror - 5 (15.6%)
Blitz - 10 (31.3%)
Defensive - 6 (18.8%)
Total Voters: 32

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Author Topic: Your Company/Doctrine of choice.  (Read 6362 times)
0 Members and 5 Guests are viewing this topic.
Unkn0wn Offline
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Posts: 18379


« on: January 21, 2007, 03:35:58 am »

Just a small poll as I would like to have an idea of what will become the most favorite company/doctrine on each side. In general, in the alpha at least, there wont be any huge differences between the different companies/doctrines but the specific units & upgrades + abilities that they allow you to use can surely make a difference in battle.

Also feel free to write down why you would chose for company/doctrine X and not company/doctrine Y.
This may also help us later on when we try to balance them, so we have all of them being played.

Thanks!

P.S:
if you don't have any clue what I'm talking about, take a look at the information preview thread.
http://www.foxtrot7.com/forum/index.php?topic=37.0

(Note that the costs, units and doctrines are all still subject to minor and possibly major changes later on)
« Last Edit: January 21, 2007, 03:39:12 am by Unkn0wn » Logged
Apex Offline
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Posts: 2971


« Reply #1 on: January 21, 2007, 09:52:58 am »

Blitz, as always. Although i´m pretty sure defense will be tough to beat if u get attacked and terrors artillery is very useful.
And actually, because u dont get any units while playing the tactical game, Blitz will be quite weak i think. But I gotta have my Storms.
« Last Edit: January 21, 2007, 09:55:02 am by APEX » Logged
UnderHeavyFire Offline
EIR Veteran
Posts: 306


« Reply #2 on: January 21, 2007, 04:47:40 pm »

I'll probably go infantry.  Although i think it needs buffing up in normal CoH, i think theyll rock in the Online War. 
We'll see won't we  Grin
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Wilson Offline
EIR Regular
Posts: 27


« Reply #3 on: January 22, 2007, 04:47:49 pm »

I think I'd go defensive because of the awesome defensive bunkers and 88s.

I think the US armour companies should get all tanks cheaper, because being able to buy a pershing and having one extra ability really isn't worth it. If they get cheaper tanks, then they can play a very useful role as the assault companies, good for breaking through defences or winning straight fights. Of course, they would hopefully be at a disadvantage in tight city environments, because of their focus on armour. Perhaps limit the amount of infantry they can take as well, I dunno.
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Unkn0wn Offline
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« Reply #4 on: January 23, 2007, 12:12:01 pm »

For the Alpha the differences between Armor/Infantry/Airborne are indeed rather small so some companies/doctrines will come out way better.

This will all be fixed in the ongoing balancing program that starts as soon as the beta launches.

It's also very likely that in the future we'll add alot more company/doctrine specific abilities, units, costs, etc.
(Since it could be interesting if Armor companies do in fact have more Armor and more fuel to play with)
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Soulis6 Offline
EIR Regular
Posts: 33


« Reply #5 on: January 27, 2007, 05:07:13 am »

how is it going to work with some doctrine abilites that are dependant upon supply points such as the armor raid ability and the defensive increased visual range ability?
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Ucross Offline
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Posts: 5732


« Reply #6 on: January 27, 2007, 09:56:34 am »

Those will simply not be in the game.  HOwever, we will be balancing during the entire alpha and beta as well as adding new features to each doctrine.
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Soulis6 Offline
EIR Regular
Posts: 33


« Reply #7 on: January 31, 2007, 11:10:16 pm »

thx for the reply, sounds good.

Might i suggest the ablity of commanders who take the armor choice get an ability that perhaps gives them a bit more fuel to acess their division's focus? Nothing too much but there needs to be some kind of incentive for armor without the raid ability and having tanks be much more rare in general.
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Unkn0wn Offline
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« Reply #8 on: February 01, 2007, 10:50:03 am »

We are already looking into that option as it would indeed seem normal that an armor commander has more armor units, more fuel to spend, etc...

But for the alpha the company/doctrines will not differ that much yet aside from the unique abilities and units.

That is ofcourse, like most things, subject to change in the future.
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Ucross Offline
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Posts: 5732


« Reply #9 on: February 01, 2007, 10:57:22 am »

Some cool doctrine abilities might be something like "10% less fuel cost on all tanks".

Good thinking Smiley
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Unkn0wn Offline
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« Reply #10 on: February 01, 2007, 11:43:13 am »

Aah I didn't even put it into the context of doctrine/company abilities yet, I thought he was referring to cheaper tanks and such in general. (upon purchasing the units).

Although those abilities usually serve purpose ingame and the mentioned ability for instance would only serve its purpose upon purchasing them but it would be really neat if every company/doctrine could indeed have a few advantages upon purchasing certain troops compared to other doctrines.

(Then you'd have "Ingame Doctrine Abilities" and the more purchase related "Out of Game Doctrine Benefits")

Very good thinking indeed.
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SpaceballsTheSmurfAcct Offline
EIR Regular
Posts: 2


« Reply #11 on: April 18, 2012, 09:06:02 am »

How about adding a doc ability for riflemen to purchase shotguns?
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chefarzt Offline
EIR Veteran
Posts: 1906



« Reply #12 on: April 18, 2012, 09:15:04 am »

Epic Bump Conny.
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This community is full of a bunch of mindless idiots with memories like two year olds.

https://www.etsy.com/de/shop/ShitGlitter?ref=l2-shop-header-avatar
I'm not sure what you're so defensive about Tank.
 he makes shab look like a princess giving food to the poor.
3rdCondor Offline
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Posts: 1536


« Reply #13 on: April 18, 2012, 10:13:54 am »

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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
Unkn0wn Offline
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Posts: 18379


« Reply #14 on: April 18, 2012, 10:32:51 am »

Stop necroing threads
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