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A question on airborne and its uses
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Topic: A question on airborne and its uses (Read 11197 times)
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Draygon
EIR Veteran
Posts: 1636
Re: A question on airborne and its uses
«
Reply #20 on:
March 29, 2008, 10:21:04 pm »
Quote
just as airborn RR's replaced the need for 57s in an airborn company.
Really? I run with 6 RR's and 2-3 57s, If you play with or against me, you will notice that I use my RRs sparingly and my 57s really are my main AT weapon.
In terms of increasing the drop rate? Why? That just makes it harder for an allied player (AB here) get their reinforcements into the field. You cant punish a doctrine because of its troops. Perhaps get rid of drop readiness and replace it with something else (I dont use that btw) and it would be good. As is if they stay on the normal reinforcement timer they are balanced.
I do agree that with drop rediness, being able to insta drop your troops on the field the second you need them can be a bit OP, but as I have stated above, dont screw the rest of it up, leave it as a normal reinforcement timer...as with all other troops.
Logged
Days of War
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164
Re: A question on airborne and its uses
«
Reply #21 on:
March 29, 2008, 10:43:50 pm »
Exactly. With the airborne doctorine you are choosing to make your company powerful by using Airborne, not buffs amongst your troops. If you nerf the airborne unit, you nerf the entire doctorine (except for the air force, obviously). Then, really, an airborne company becomes a normal company with oooh,
special troops
flying riflemen that can, with the suggested ideas, drop in every two minutes. Oh neoz!
«
Last Edit: March 29, 2008, 10:46:45 pm by Days of War
»
Logged
anthony210
EIR Veteran
Posts: 1016
Re: A question on airborne and its uses
«
Reply #22 on:
March 29, 2008, 10:45:53 pm »
Quote from: Draygon on March 29, 2008, 10:21:04 pm
Quote
just as airborn RR's replaced the need for 57s in an airborn company.
Really? I run with 6 RR's and 2-3 57s, If you play with or against me, you will notice that I use my RRs sparingly and my 57s really are my main AT weapon.
In terms of increasing the drop rate? Why? That just makes it harder for an allied player (AB here) get their reinforcements into the field. You cant punish a doctrine because of its troops. Perhaps get rid of drop readiness and replace it with something else (I dont use that btw) and it would be good. As is if they stay on the normal reinforcement timer they are balanced.
I do agree that with drop rediness, being able to insta drop your troops on the field the second you need them can be a bit OP, but as I have stated above, dont screw the rest of it up, leave it as a normal reinforcement timer...as with all other troops.
Just because you play normal with airborne does not mean others dont. People find loop holes in the system and abuse the crap out of them. This is why we can now only place 1 mine per squad.
52 Airborne squads with RR's able to drop anywhere they want at anytime. If we attack a front they can reinforce it within seconds.
Like scrapking said they should add some delay to airborne dropping or something.
Logged
Draygon
EIR Veteran
Posts: 1636
Re: A question on airborne and its uses
«
Reply #23 on:
March 29, 2008, 10:47:47 pm »
maybe make drop rediness cut the deployment time by 50% instead of being instant.
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scrapking
EIR Veteran
Posts: 924
Re: A question on airborne and its uses
«
Reply #24 on:
March 29, 2008, 10:52:59 pm »
Quote from: Draygon on March 29, 2008, 10:21:04 pm
Quote
just as airborn RR's replaced the need for 57s in an airborn company.
In terms of increasing the drop rate? Why? That just makes it harder for an allied player (AB here) get their reinforcements into the field. You cant punish a doctrine because of its troops. Perhaps get rid of drop readiness and replace it with something else (I dont use that btw) and it would be good. As is if they stay on the normal reinforcement timer they are balanced.
Why?
Here's something I did last war... drop a group of vet 0 airborne with nades on a position, knock out the HMG(s) first, fight to the death and kill whatever you can. As soon as they all die, immediately drop on it with vetted Airborne, or if you cleared it, unvetted + supply drop, maybe with 57s.
Now compound that with more than one, or more than two, Airborne players. This is the real problem. It is entirely circumventing the travel time that every other unit in the game has to make.
I would personally either make AB drops on their own timer, separate from the reinforcement timer, or make a "C47s overhead" period during which you have opportunities to drop, or require line of sight to drop...I don't know...something. Its too easy to hit the same spot in too short of a time with alot of force, further compounded by multiple AB players. The MCP system further strengthen this.
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Draygon
EIR Veteran
Posts: 1636
Re: A question on airborne and its uses
«
Reply #25 on:
March 29, 2008, 10:54:18 pm »
get rid of drop rediness...makes everyone be on equal ground in terms of reinforcements.
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Nevyen
Honoured Member
Posts: 2365
Re: A question on airborne and its uses
«
Reply #26 on:
March 29, 2008, 10:57:30 pm »
we've been through this before ......
Logged
salan
Guest
Re: A question on airborne and its uses
«
Reply #27 on:
March 30, 2008, 12:46:36 am »
Quote from: Nevyen on March 29, 2008, 10:57:30 pm
we've been through this before ......
but nothing changed really..
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Akranadas
Honoured Member
Posts: 6906
Re: A question on airborne and its uses
«
Reply #28 on:
March 30, 2008, 12:53:50 am »
Quote from: salan on March 30, 2008, 12:46:36 am
Quote from: Nevyen on March 29, 2008, 10:57:30 pm
we've been through this before ......
but nothing changed really..
It'll be fix in 2.0
Logged
Nevyen
Honoured Member
Posts: 2365
Re: A question on airborne and its uses
«
Reply #29 on:
March 30, 2008, 01:05:30 am »
woot.
Logged
DasNoob
EIR Veteran
Posts: 3430
Re: A question on airborne and its uses
«
Reply #30 on:
March 30, 2008, 01:23:22 am »
We ain't playing 2.0 now are we?
Logged
Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!
Quote from: Smokaz on February 24, 2010, 11:45:39 am
You have DasNoob who uses the mod as COHTV
anthony210
EIR Veteran
Posts: 1016
Re: A question on airborne and its uses
«
Reply #31 on:
March 30, 2008, 01:23:33 am »
Quote from: Nevyen on March 30, 2008, 01:05:30 am
woot.
2.0 better be this amazing patch because most questions have returned an answer of it will be fixed in 2.0, hopefully everything is indeed fixed in 2.0.
Im optimistic though so hopefully it is.
Logged
DerangedGerman
EIR Veteran
Posts: 448
Re: A question on airborne and its uses
«
Reply #32 on:
March 30, 2008, 01:24:14 am »
Everything WON'T be fixed. Everything is never fixed. Such is the nature of balance. However, it will be a huge step in the right direction.
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Proud mapper for both OMG and EIR.
anthony210
EIR Veteran
Posts: 1016
Re: A question on airborne and its uses
«
Reply #33 on:
March 30, 2008, 01:25:32 am »
People need to stop responding with "It will be fixed in 2.0 then".
As DasNoob said, were currently not playing 2.0, and we have no idea when 2.0 is coming out.
Logged
DerangedGerman
EIR Veteran
Posts: 448
Re: A question on airborne and its uses
«
Reply #34 on:
March 30, 2008, 01:26:58 am »
Amen.
Logged
Forefall
Honoured Member
Posts: 1926
Re: A question on airborne and its uses
«
Reply #35 on:
March 30, 2008, 11:33:25 am »
I think he was being sarcastic.
Logged
Ucross
Honoured Member
Posts: 5732
Re: A question on airborne and its uses
«
Reply #36 on:
March 30, 2008, 11:35:03 am »
2.0 will fix this thread.
Logged
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: A question on airborne and its uses
«
Reply #37 on:
March 30, 2008, 11:35:54 am »
Quote from: Ucross on March 30, 2008, 11:35:03 am
2.0 will fix this thread.
2.0 will fix ucross, also it will clone fldash to allow all our silly idears to be coded in.
Logged
Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
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