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Author Topic: A question on airborne and its uses  (Read 11203 times)
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #20 on: March 29, 2008, 10:21:04 pm »

Quote
just as airborn RR's replaced the need for 57s in an airborn company.

Really?  I run with 6 RR's and 2-3 57s, If you play with or against me, you will notice that I use my RRs sparingly and my 57s really are my main AT weapon.

In terms of increasing the drop rate?  Why?  That just makes it harder for an allied player (AB here) get their reinforcements into the field.  You cant punish a doctrine because of its troops.  Perhaps get rid of drop readiness and replace it with something else (I dont use that btw) and it would be good.  As is if they stay on the normal reinforcement timer they are balanced.

I do agree that with drop rediness, being able to insta drop your troops on the field the second you need them can be a bit OP, but as I have stated above, dont screw the rest of it up, leave it as a normal reinforcement timer...as with all other troops.
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Days of War Offline
Official Axis Propoganda Minister
EIR Veteran
Posts: 1164


« Reply #21 on: March 29, 2008, 10:43:50 pm »

Exactly. With the airborne doctorine you are choosing to make your company powerful by using Airborne, not buffs amongst your troops. If you nerf the airborne unit, you nerf the entire doctorine (except for the air force, obviously). Then, really, an airborne company becomes a normal company with oooh, special troops flying riflemen that can, with the suggested ideas, drop in every two minutes. Oh neoz!
« Last Edit: March 29, 2008, 10:46:45 pm by Days of War » Logged

anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #22 on: March 29, 2008, 10:45:53 pm »

Quote
just as airborn RR's replaced the need for 57s in an airborn company.

Really?  I run with 6 RR's and 2-3 57s, If you play with or against me, you will notice that I use my RRs sparingly and my 57s really are my main AT weapon.

In terms of increasing the drop rate?  Why?  That just makes it harder for an allied player (AB here) get their reinforcements into the field.  You cant punish a doctrine because of its troops.  Perhaps get rid of drop readiness and replace it with something else (I dont use that btw) and it would be good.  As is if they stay on the normal reinforcement timer they are balanced.

I do agree that with drop rediness, being able to insta drop your troops on the field the second you need them can be a bit OP, but as I have stated above, dont screw the rest of it up, leave it as a normal reinforcement timer...as with all other troops.

Just because you play normal with airborne does not mean others dont.  People find loop holes in the system and abuse the crap out of them.  This is why we can now only place 1 mine per squad.

52 Airborne squads with RR's able to drop anywhere they want at anytime.  If we attack a front they can reinforce it within seconds.  

Like scrapking said they should add some delay to airborne dropping or something.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #23 on: March 29, 2008, 10:47:47 pm »

maybe make drop rediness cut the deployment time by 50% instead of being instant.
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scrapking Offline
EIR Veteran
Posts: 924


« Reply #24 on: March 29, 2008, 10:52:59 pm »

Quote
just as airborn RR's replaced the need for 57s in an airborn company.
In terms of increasing the drop rate?  Why?  That just makes it harder for an allied player (AB here) get their reinforcements into the field.  You cant punish a doctrine because of its troops.  Perhaps get rid of drop readiness and replace it with something else (I dont use that btw) and it would be good.  As is if they stay on the normal reinforcement timer they are balanced.

Why?

Here's something I did last war... drop a group of vet 0 airborne with nades on a position, knock out the HMG(s) first, fight to the death and kill whatever you can.  As soon as they all die, immediately drop on it with vetted Airborne, or if you cleared it, unvetted + supply drop, maybe with 57s.

Now compound that with more than one, or more than two, Airborne players.  This is the real problem.  It is entirely circumventing the travel time that every other unit in the game has to make.

I would personally either make AB drops on their own timer, separate from the reinforcement timer, or make a "C47s overhead" period during which you have opportunities to drop, or require line of sight to drop...I don't know...something.  Its too easy to hit the same spot in too short of a time with alot of force, further compounded by multiple AB players.  The MCP system further strengthen this.
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Draygon Offline
EIR Veteran
Posts: 1636


« Reply #25 on: March 29, 2008, 10:54:18 pm »

get rid of drop rediness...makes everyone be on equal ground in terms of reinforcements.
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #26 on: March 29, 2008, 10:57:30 pm »

we've been through this before ......
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salan
Guest
« Reply #27 on: March 30, 2008, 12:46:36 am »

we've been through this before ......

but nothing changed really..
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #28 on: March 30, 2008, 12:53:50 am »

we've been through this before ......

but nothing changed really..

It'll be fix in 2.0  Grin
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Nevyen Offline
Honoured Member
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Posts: 2365


« Reply #29 on: March 30, 2008, 01:05:30 am »

woot.
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #30 on: March 30, 2008, 01:23:22 am »

We ain't playing 2.0 now are we?
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #31 on: March 30, 2008, 01:23:33 am »

woot.

2.0 better be this amazing patch because most questions have returned an answer of it will be fixed in 2.0, hopefully everything is indeed fixed in 2.0.

Im optimistic though so hopefully it is.  Wink
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #32 on: March 30, 2008, 01:24:14 am »

Everything WON'T be fixed. Everything is never fixed. Such is the nature of balance. However, it will be a huge step in the right direction.
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Proud mapper for both OMG and EIR.
anthony210 Offline
EIR Veteran
Posts: 1016


« Reply #33 on: March 30, 2008, 01:25:32 am »

People need to stop responding with "It will be fixed in 2.0 then".

As DasNoob said, were currently not playing 2.0, and we have no idea when 2.0 is coming out.
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #34 on: March 30, 2008, 01:26:58 am »

Amen.
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Forefall Offline
Honoured Member
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Posts: 1926


« Reply #35 on: March 30, 2008, 11:33:25 am »

I think he was being sarcastic.   Cool
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #36 on: March 30, 2008, 11:35:03 am »

2.0 will fix this thread.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #37 on: March 30, 2008, 11:35:54 am »

2.0 will fix this thread.

2.0 will fix ucross, also it will clone fldash to allow all our silly idears to be coded in.
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