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Infantry T4?
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Topic: Infantry T4? (Read 8599 times)
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Fulltimekiller
EIR Veteran
Posts: 114
Re: Infantry T4?
«
Reply #20 on:
March 30, 2008, 11:59:24 am »
i used it when it give 1,5 % hp instead 2 % it kinda sucks it was cool when 6 % per squad on the field
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asmithally
EIR Veteran
Posts: 165
Re: Infantry T4?
«
Reply #21 on:
March 30, 2008, 12:06:24 pm »
2% per man is better then 6% per squad...
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Fulltimekiller
EIR Veteran
Posts: 114
Re: Infantry T4?
«
Reply #22 on:
March 30, 2008, 12:08:55 pm »
i though so too , but if 1 if die your hp goes down fast
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Ucross
Honoured Member
Posts: 5732
Re: Infantry T4?
«
Reply #23 on:
March 30, 2008, 12:10:32 pm »
^^ yep
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asmithally
EIR Veteran
Posts: 165
Re: Infantry T4?
«
Reply #24 on:
March 30, 2008, 12:28:27 pm »
Still, as long as your squad has more then 3 members, it's better to have 2% per member, and with 3, it's the same thing.
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stumpster
Honoured Member
Posts: 2197
Re: Infantry T4?
«
Reply #25 on:
March 30, 2008, 12:30:44 pm »
Problem with the 'old' Cohesion was that you could cheat the system by pulling one man squads out of combat and leaving them in a corner to get the +6% without pulling on your popcap.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
RikiRude
Donator
Posts: 4376
Re: Infantry T4?
«
Reply #26 on:
March 30, 2008, 12:51:04 pm »
I do believe I'll go for tank reapers =D
Though it must be something special in EiR that transfers a units vet over to the weapon they take over, because i don't think it transfers in vCoH.
though as far as arty doctrine goes, that cool 15% quicker cool down only shaves off 20 seconds.
Do you need line of sight to use the off map? It's just that if im going down the arty tree, i will def have a howie on the field, and the howie is just such a commitment once it's on the field since you can't destroy it, or de crew it, you have to wait for the enemy to blow it up. and if you bring it out too early it will just be taking up pop cap when it can't reach far enough. i wish there was a way to move it off field.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
Quote from: Malgoroth on October 10, 2011, 05:03:49 pm
... or a fat ass cock sucking churchill being stupid
stumpster
Honoured Member
Posts: 2197
Re: Infantry T4?
«
Reply #27 on:
March 30, 2008, 12:53:40 pm »
Quote from: RikiRude on March 30, 2008, 12:51:04 pm
Though it must be something special in EiR that transfers a units vet over to the weapon they take over, because i don't think it transfers in vCoH.
No, that happens in vCoH as well. Sturmtruppen on CoH-stats proved it by getting a Vet3 mortar and recrewing it with Vet3 rifles.
After that game finishes however, you'd just have a Vet3 AT Gun, not a Vet3 AT gun with Vet3 crew.
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[AB]RikiRude
EIR Veteran
Posts: 494
Re: Infantry T4?
«
Reply #28 on:
March 30, 2008, 02:24:03 pm »
that's crazy, i would always get upset when I would buy support team vet in vCoH and take over a vet 2 mortar with vet 2 pios, but wouldn't see the little vet symbol, but this whole time they had vet 2 working anyways, haha.
In fact in EiR I'm always cautious to use a vet squad to recrew something, now i'm going to make sure i recrew stuff with vet units.
also does that mean if i recrew an mg42 with a vet 3 rifle squad I will have a super HMG of death! (until the end of the game when it gets turned into a .30)
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My available companies:
Allies:
*AB company going for raid assault
Infantry going for tank reapers
Axis:
*Defensive going for rocket artillery
Blitz going for lightning war
And an experimental Terror company going for subversion consisting of all volks and two King Tigers
stumpster
Honoured Member
Posts: 2197
Re: Infantry T4?
«
Reply #29 on:
March 30, 2008, 02:41:29 pm »
Yup.
Although some of the Riflemen modifiers aren't good for MG's or Mortars (incoming accuracy, resistance to suppression?).
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[AB]RikiRude
EIR Veteran
Posts: 494
Re: Infantry T4?
«
Reply #30 on:
March 30, 2008, 03:47:52 pm »
Quote from: stumpster on March 30, 2008, 02:41:29 pm
Yup.
Although some of the Riflemen modifiers aren't good for MG's or Mortars (incoming accuracy, resistance to suppression?).
How about you do me a little favor then stumpster and briefly write up what units with vet should be best used with certain weapons. I could use it in my beginners guide =)
that also makes me think that i ought to have a link to coh-stats in there, and maybe a section about vet in there as well.
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GammaCommander
EIR Veteran
Posts: 651
Re: Infantry T4?
«
Reply #31 on:
March 30, 2008, 04:00:03 pm »
Quote from: Akranadas on March 30, 2008, 02:02:11 am
Quote from: jackmccrack on March 30, 2008, 01:57:49 am
I've heard extremely awesome things about Tank Reapers. Ask LuciferNZ about it.
I think Fulltimekiller uses Stacked.
Cohesion I heard sucks cack.
I can only tell you what I've *heard* though because I'm an Armor player
Hey, Lucifer started using TR after I did.
Here; watch this video about Tank Reapers; it might persuade you.
http://youtube.com/watch?v=QiIYBrczg9Y
Back in the old days, Pumas took two shots, Ostwinds three. Makes me want to go back to Tank Reapers.
Also, finally figured out what sound track you were using. Universe at War. Did you buy the game or did you just downloaded the music from F.K.'s website?
«
Last Edit: March 30, 2008, 04:06:20 pm by GammaCommander
»
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AirborneCommander - Blank
DeltaCommander - Blank
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GammaCommander - Allied Armor
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