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Author Topic: SPAWN ARTY  (Read 6697 times)
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Amess11 Offline
EIR Regular
Posts: 2


« on: April 01, 2008, 04:11:18 pm »

There needs to be some kind of set area that it covers.... I thought that if your in your territory (Blue area) you cant be hit... guess not...(map was radar station bottom right corner)

Also maybe tune it down a bit... you dont even have time to turn a unit around before it gets yoked
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fldash Offline
Founder
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Posts: 9755


« Reply #1 on: April 01, 2008, 04:13:04 pm »

You have 10 seconds from the time you get the warning.
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Warbirds Offline
EIR Veteran
Posts: 673


« Reply #2 on: April 01, 2008, 04:13:45 pm »

You have a full 10 seconds from the moment it gives you the warning to get out of the area.

After that; a mine will be auto-placed and detonated right under your unit, then about 2-3 smoke flares will be dropped in for artillery for not heeding the warning.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #3 on: April 01, 2008, 04:15:38 pm »

I agree.

I got hit with spawn arty in a sector fully in my control on Radar Station.
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Let's talk about PIATs in a car.
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #4 on: April 01, 2008, 04:17:25 pm »

The spawn artillery works in a radius from the enemy spawn, so it doesn't matter if it's your sector or not.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #5 on: April 01, 2008, 04:18:02 pm »

It's fine, don't get too close.  You can still move up no problem AFTER they spawn.
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
DBSights Offline
EIR Veteran
Posts: 373


« Reply #6 on: April 01, 2008, 04:18:37 pm »

i wonder if it would be possible to use the radius that is displayed when you click on an arty piece to display the radius of the spawn arty on the minimap
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snipes Offline
retarded one
EIR Veteran
Posts: 313


« Reply #7 on: April 01, 2008, 04:19:17 pm »

lol and not to mention he dropped from our game, and started to bitch, then started callign us names and stuff
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DerangedGerman Offline
EIR Veteran
Posts: 448


« Reply #8 on: April 01, 2008, 04:19:41 pm »

You do NOT get 10 seconds. Every time the thing pops up, I have to smash the retreat button, because a mine goes off under my troops as soon as it pops up, and they get artied to hell within 3 seconds. You didn't fix this in the last patch, or did you? I haven't played under it yet...
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Proud mapper for both OMG and EIR.
CommanderHolt Offline
EIR Veteran
Posts: 600


« Reply #9 on: April 01, 2008, 04:19:49 pm »

You have a full 10 seconds from the moment it gives you the warning to get out of the area.

After that; a mine will be auto-placed and detonated right under your unit, then about 2-3 smoke flares will be dropped in for artillery for not heeding the warning.

lol, I can Imagine....
"Hey! How did this mine suddenly pop out form nowhere?!?!?!"
"I was sure my Mine Detector was working..... Hey, why are those Red Flares coming down for?"
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #10 on: April 01, 2008, 04:23:07 pm »

You do NOT get 10 seconds. Every time the thing pops up, I have to smash the retreat button, because a mine goes off under my troops as soon as it pops up, and they get artied to hell within 3 seconds. You didn't fix this in the last patch, or did you? I haven't played under it yet...

Not true, you get ten seconds and I have always been successful at walking my troops out of the area in time.
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Quote from: fldash on Today at 06:22:34 PM
DISASTER AVERTED... IM A MOTHER FUCKING GENIUS!

You have DasNoob who uses the mod as COHTV
RikiRude Offline
Donator
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Posts: 4376



« Reply #11 on: April 01, 2008, 04:34:39 pm »

It's a radius? I think most people are under the impression it goes by territories. I know I was.
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Quote from: Killer344
Killer344: "Repent: sory no joke i just had savage diorea"
... or a fat ass cock sucking churchill being stupid
DeadlyShoe Offline
EIR Veteran
Posts: 470


« Reply #12 on: April 01, 2008, 04:35:21 pm »

It's a radius based on the distance between the two closest spawns.
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This may be the most offensive thing I've read.  At least, today.
fldash Offline
Founder
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Posts: 9755


« Reply #13 on: April 01, 2008, 04:35:44 pm »

Your realize your telling the man who wrote the system how it works.  It's 10 second delay, ALWAYS.
You do NOT get 10 seconds. Every time the thing pops up, I have to smash the retreat button, because a mine goes off under my troops as soon as it pops up, and they get artied to hell within 3 seconds. You didn't fix this in the last patch, or did you? I haven't played under it yet...
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #14 on: April 01, 2008, 05:45:43 pm »

When defending from the right side on Radar Station, you can go up to the tree line to lay wires and tank traps.

When defending from the left side, spawn arty hits you if you try the same.

This is with the middle area's tree line and the gaps between.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #15 on: April 01, 2008, 05:58:54 pm »

Blame the spawn points on the map, not the system then.
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They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« Reply #16 on: April 01, 2008, 06:05:30 pm »

Just don't go to far out, and move up a little after the start.
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Nothing compares to a quiet evening alone
Just the one-two of us, who's counting on
That never happens
I guess I'm dreaming again
Let's be more than
No, oh
Crush
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Crush
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(Two, three, four!)
jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #17 on: April 01, 2008, 11:02:44 pm »

GREEN SWIRLS = FOREST
BLUE NUMBERS = SPAWNS

DEFENDING FROM THE RIGHT


AND DEFENDING FROM THE LEFT


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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #18 on: April 01, 2008, 11:16:36 pm »

Blame the spawn points on the map, not the system then.
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jackmccrack Offline
EIR Veteran
Posts: 2484


« Reply #19 on: April 01, 2008, 11:38:48 pm »

Anyways, I blame the spawn points on the map.

 Grin

I did have fun drawing it up in paint though.
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