Lolto
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« on: April 05, 2008, 05:19:38 pm » |
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Segment List:Episode 1: Basic Introduction Part 1Part 2Part 3Part 4Episode 2: Advanced SGA packagingPart 1Part 2Part 3Episode 3: Trench Design TutorialPart 1Part 2Episode 4: Rivers And CreeksPart 1Part 2I have decided to start making video tutorials about the various tools and techniques involved with the world builder. This first tutorial took me a few tries and a lot of time rendering so I did my best for the first segment and will improve the quality of the videos in the next episodes. The first episode is almost 30 minutes long, it encompasses all the essentials for entirely new mappers. -Where is the WB located? -What should I make my map-size? -What are the essential tools? -What do I need for a functional map? Questions like these are answered in this first video tutorial, I hope if you are new to mapping and you watch this as well as many more to come that you learn something. Useful Information: corsixgimp
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« Last Edit: December 31, 2012, 12:37:00 pm by tank130 »
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Life or Lack There Of
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Nevyen
Honoured Member
Posts: 2365
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« Reply #1 on: April 05, 2008, 05:24:49 pm » |
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Lolto love the guide mate,
helped me with some things i was working on, hopefully have a map for you lads to play in the future, while im not playing anymore will still pop in so maybe through maps i might say hi.
cheers nev
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ThetaCommander
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« Reply #2 on: April 05, 2008, 05:38:17 pm » |
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Excellent work, maybe this will help get more people to try out mapping... like myself
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ThetaCommander - Defensive GammaCommander - Armor
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salan
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« Reply #3 on: April 05, 2008, 05:45:53 pm » |
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glad it got done, I'm going to study this and try a map!
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DBSights
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« Reply #4 on: April 05, 2008, 05:46:58 pm » |
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truly he is a titan among men
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Nobody
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« Reply #5 on: April 06, 2008, 04:15:18 am » |
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Good idea lolto, it´s going to be a huge task to get around all the features in WB this way In the same category, i made a little video about a year ago, about how to make a trench with splines, i think it might be useful. trench.mpg it´s a 50 MB download and it´s without naration, but it will give a WB user a pretty good idea about how splines can be used
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TodlichPanther
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« Reply #6 on: April 06, 2008, 04:18:53 am » |
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wow, thank you very very very^99 much.
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Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.
More changes to come.
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Thtb
The German Guy
EIR Veteran Posts: 3875
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« Reply #7 on: April 06, 2008, 09:44:36 am » |
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Sticky it! or at least add the link to impo. info.
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|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #8 on: April 06, 2008, 10:22:55 am » |
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do things like creating a believable town or believable farms etc.
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Thtb
The German Guy
EIR Veteran Posts: 3875
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« Reply #9 on: April 06, 2008, 12:25:31 pm » |
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Mapping is hard, you have to find the balance in many things;
Realistic look vs Gameplay Details vs Lag
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BoDyBaG2224TLS
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« Reply #10 on: April 06, 2008, 12:53:04 pm » |
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Great guide there lolto. I never knew the quick way to change the default terrain, I would spend all my time coloring in the terrain and that would take sooooooooooooooooooooooooo long. I'm looking foward to the other "episodes".
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Thtb
The German Guy
EIR Veteran Posts: 3875
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« Reply #11 on: April 06, 2008, 12:59:31 pm » |
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Oh i kinda didnt see where you explained how to turn fog of war off for we also it looked like it was on all the time ...
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Lolto
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« Reply #12 on: April 06, 2008, 01:55:24 pm » |
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Oh i kinda didnt see where you explained how to turn fog of war off for we also it looked like it was on all the time ...
I'll make a mention of it in the next tutorial, its a little button at the top right called 'Fog' you just un-check.
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Thtb
The German Guy
EIR Veteran Posts: 3875
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« Reply #13 on: April 06, 2008, 03:36:37 pm » |
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I know, i made the best map ever... Search for sonnenaufgang
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Lolto
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« Reply #14 on: April 11, 2008, 10:20:36 pm » |
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Warbirds
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« Reply #15 on: April 12, 2008, 06:53:37 am » |
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Great video.
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UnLimiTeD2
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« Reply #16 on: April 23, 2008, 08:27:08 am » |
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Actually brought me to mapping quite some time since warcraft 3
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LekyIRL
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« Reply #17 on: May 01, 2008, 02:45:03 pm » |
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Retarded textures
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stahlsta210
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« Reply #18 on: May 23, 2008, 04:16:35 pm » |
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I only have 5 files in my folder? is there more i need to copy from some place else?
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Lolto
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« Reply #19 on: May 23, 2008, 04:34:47 pm » |
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If you have the essentials;
.sgb .info .scar Mapname_tml.tga Mapname_mm.tga
then those five files are good enough for a simple map package in order for a map to function, if you want to add things like a loading screen and map preview image then you will need to make two additional images using your "Mapname_mm.tga" file as a base to make:
Mapname_map_base.tga Mapname_map_slots.tga
Then you would put those in the folder for a total of 7 files, the loading screen would have to be in a sub-folder named as:
Mapname.tga
That would be it, I suggest looking over the tutorials again, they are a bit confusing but that was the best I could do with the amount of steps involved in such a process. After you get your first map working with everything it becomes second hand knowledge.
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