*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 26, 2024, 11:14:37 am

Login with username, password and session length

Resources

Recent posts

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[March 08, 2024, 12:09:37 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1] 2   Go Down
  Print  
Author Topic: Loltos Video Mapping Tutorials  (Read 29621 times)
0 Members and 4 Guests are viewing this topic.
Lolto Offline
EIR Veteran
Posts: 950


« on: April 05, 2008, 05:19:38 pm »

Segment List:
Episode 1: Basic Introduction
Part 1
Part 2
Part 3
Part 4

Episode 2: Advanced SGA packaging
Part 1
Part 2
Part 3

Episode 3: Trench Design Tutorial
Part 1
Part 2

Episode 4: Rivers And Creeks
Part 1
Part 2

I have decided to start making video tutorials about the various tools and techniques involved with the world builder.  This first tutorial took me a few tries and a lot of time rendering so I did my best for the first segment and will improve the quality of the videos in the next episodes.

The first episode is almost 30 minutes long, it encompasses all the essentials for entirely new mappers.

-Where is the WB located?
-What should I make my map-size?
-What are the essential tools?
-What do I need for a functional map?

Questions like these are answered in this first video tutorial, I hope if you are new to mapping and you watch this as well as many more to come that you learn something.


Useful Information:
corsix
gimp
« Last Edit: December 31, 2012, 12:37:00 pm by tank130 » Logged

Life or Lack There Of
Nevyen Offline
Honoured Member
*
Posts: 2365


« Reply #1 on: April 05, 2008, 05:24:49 pm »

Lolto love the guide mate,


helped me with some things i was working on, hopefully have a map for you lads to play in the future, while im not playing anymore will still pop in so maybe through maps i might say hi.

cheers nev
Logged

ThetaCommander Offline
EIR Veteran
Posts: 242


« Reply #2 on: April 05, 2008, 05:38:17 pm »

Excellent work, maybe this will help get more people to try out mapping... like myself  Grin
Logged

ThetaCommander - Defensive
GammaCommander - Armor
salan
Guest
« Reply #3 on: April 05, 2008, 05:45:53 pm »

glad it got done, I'm going to study this and try a map!
Logged
DBSights Offline
EIR Veteran
Posts: 373


« Reply #4 on: April 05, 2008, 05:46:58 pm »

truly he is a titan among men
Logged
Nobody Offline
EIR Regular
Posts: 19


« Reply #5 on: April 06, 2008, 04:15:18 am »

Good idea lolto, it´s going to be a huge task to get around all the features in WB this way  Wink

In the same category, i made a little video about a year ago, about how to make a trench with splines, i think it might be useful.
trench.mpg
 it´s a 50 MB download and it´s without naration, but it will give a WB user a pretty good idea about how splines can be used  Grin
Logged

TodlichPanther Offline
EIR Veteran
Posts: 442


« Reply #6 on: April 06, 2008, 04:18:53 am »

wow, thank you very very very^99 much.
Logged


Also, I lost a game due to not enough anti-infantry units, so airborne get double damage at each vet level.

More changes to come.
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #7 on: April 06, 2008, 09:44:36 am »

Sticky it! Wink

or at least add the link to impo. info.
Logged

|-|Cozmo|-| Offline
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950


« Reply #8 on: April 06, 2008, 10:22:55 am »

do things like creating a believable town or believable farms etc.
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #9 on: April 06, 2008, 12:25:31 pm »

Mapping is hard, you have to find the balance in many things;

Realistic look vs Gameplay
Details vs Lag
Logged
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #10 on: April 06, 2008, 12:53:04 pm »

Great guide there lolto. I never knew the quick way to change the default terrain, I would spend all my time coloring in the terrain and that would take sooooooooooooooooooooooooo long. I'm looking foward to the other "episodes".
Logged

Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #11 on: April 06, 2008, 12:59:31 pm »

Oh i kinda didnt see where you explained how to turn fog of war off for we also it looked like it was on all the time ...
Logged
Lolto Offline
EIR Veteran
Posts: 950


« Reply #12 on: April 06, 2008, 01:55:24 pm »

Oh i kinda didnt see where you explained how to turn fog of war off for we also it looked like it was on all the time ...

I'll make a mention of it in the next tutorial, its a little button at the top right called 'Fog' you just un-check. Smiley
Logged
Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #13 on: April 06, 2008, 03:36:37 pm »

I know, i made the best map ever... Search for sonnenaufgang
Logged
Lolto Offline
EIR Veteran
Posts: 950


« Reply #14 on: April 11, 2008, 10:20:36 pm »

Episode 2: http://files.filefront.com/WB+A+SGA+PT+e2wmv/;9993089;/fileinfo.html *New* still processing the video.
Logged
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #15 on: April 12, 2008, 06:53:37 am »

Great video.
Logged
UnLimiTeD2 Offline
EIR Veteran
Posts: 131


« Reply #16 on: April 23, 2008, 08:27:08 am »

Actually brought me to mapping Smiley quite some time since warcraft 3 Cheesy
Logged
LekyIRL Offline
EIR Veteran
Posts: 70


« Reply #17 on: May 01, 2008, 02:45:03 pm »

Retarded textures  Grin
Logged
stahlsta210 Offline
EIR Veteran
Posts: 51


« Reply #18 on: May 23, 2008, 04:16:35 pm »

I only have 5 files in my folder? is there more i need to copy from some place else?
Logged
Lolto Offline
EIR Veteran
Posts: 950


« Reply #19 on: May 23, 2008, 04:34:47 pm »

If you have the essentials;

.sgb
.info
.scar
Mapname_tml.tga
Mapname_mm.tga

then those five files are good enough for a simple map package in order for a map to function, if you want to add things like a loading screen and map preview image then you will need to make two additional images using your "Mapname_mm.tga" file as a base to make:

Mapname_map_base.tga
Mapname_map_slots.tga

Then you would put those in the folder for a total of 7 files, the loading screen would have to be in a sub-folder named as:

Mapname.tga

That would be it, I suggest looking over the tutorials again, they are a bit confusing but that was the best I could do with the amount of steps involved in such a process.  After you get your first map working with everything it becomes second hand knowledge.
Logged
Pages: [1] 2   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.085 seconds with 36 queries.