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Author Topic: Games per Map  (Read 39634 times)
0 Members and 11 Guests are viewing this topic.
fldash Offline
Founder
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Posts: 9755


« on: April 09, 2008, 10:53:09 am »

Just an FYI to this point:

Code:
map 			battles 	AttackWins 	DefenseWins
4p_road to carentan 29 10 19
4p_crossroads 26 14 12
6p_bastion 10 4 6
6p_abbeville 10 3 7
4p_nuenen 9 3 6
6p_stlambert 8 5 3
6p_radarstation 7 3 4
4p_laprovence 2 1 1
6p_montherme 2 1 1
4p_linden 1 0 1
4p_airfield 1 0 1
6p_ardenne_valley 1 1 0
6p_industrialheartland 1 1 0
6p_industrial_complex 1 0 1
4p_in_der_hitze 1 1 0
4p_saint_laurent 1 0 1
4p_rails and metal 1 0 1
« Last Edit: April 09, 2008, 11:39:27 am by fldash » Logged
Libertine Offline
EIR Veteran
Posts: 267


« Reply #1 on: April 09, 2008, 10:55:27 am »

which timeframe does this cover ?
i assume 24h or 48h ?
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #2 on: April 09, 2008, 11:01:13 am »

Thanks, fldash!  Can we have a map leaderboard page?

Also, only one play of Ardenne Valley?  Cry
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Kolath's Quote Commandments:
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fldash Offline
Founder
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Posts: 9755


« Reply #3 on: April 09, 2008, 11:05:14 am »

which timeframe does this cover ?
i assume 24h or 48h ?

This is since we've been tracking it, which was the last patch... 

Kolath: based on my observations, maps that are in the final map-pack are played the most consistently.  Make sure you finalize it and get it into the map pack.
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Unkn0wn Offline
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Posts: 18379


« Reply #4 on: April 09, 2008, 11:07:58 am »

Awesome, thanks fl.
Hopefully we can keep track of this ourselves soon Smiley.
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Apex Offline
Honoured Member
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Posts: 2971


« Reply #5 on: April 09, 2008, 11:08:58 am »

Need more st. lambert, airfield and ardenne valley.
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #6 on: April 09, 2008, 11:10:19 am »

Thanks FL-, can't wait for a live counter, good to see this working. Cheesy
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Life or Lack There Of
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #7 on: April 09, 2008, 11:25:44 am »

We just played an Ardennes game actually  Cool
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #8 on: April 09, 2008, 11:26:38 am »

Need more st. lambert, airfield and ardenne valley.

Need more cowbell.

(sorry couldn't resist! *ducks*)

But yes, as FL pointed out, I think the solution is getting finalized versions into the final mappack.  Ardenne is already in and St. Lambert should be ready.

Finally, I think a congratulations are in order for all our mappers.  The fact that almost every game is played on an EiR custom map is extremely impressive and is a testament to our mappers!
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Prydefalcn Offline
EIR Veteran
Posts: 164


« Reply #9 on: April 09, 2008, 11:29:15 am »

Need more st. lambert, airfield and ardenne valley.
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Prydefalcn - Axis
CommanderNewbie - Allied
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #10 on: April 09, 2008, 11:31:08 am »

Cheesy.

Post input on airfield so I can bring it to the next level Smiley.
Same with Nuenen. They're next on the list after Abbeville Winter.
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Steinmarder Offline
EIR Veteran
Posts: 404


« Reply #11 on: April 09, 2008, 11:32:40 am »

gogo play westfalen guys, its awesome Smiley

but actually take a look at the overviews in the map forum first if you dont know the map. Its different to most maps with its unique mcp favoring sector system, keeping the most battles in the streets of the town.

Allthough wide areas make space for tactical flanking, the sides are not cappable at all (as your general isnt interested in flowers, he needs to take and secure the town and the industrial area)

gogo play westfalen guys, its awesome Smiley
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Klagt nicht, kämpft!
Eleven Offline
EIR Veteran
Posts: 362


« Reply #12 on: April 09, 2008, 11:33:22 am »

Airfield is yours? Fix the bullshit sectors so it's even. A very fun map  Grin
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fldash Offline
Founder
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Posts: 9755


« Reply #13 on: April 09, 2008, 11:34:58 am »

It's Unkn0wns, it does need a sector fix...
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fldash Offline
Founder
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Posts: 9755


« Reply #14 on: April 09, 2008, 11:39:58 am »

Updated to provide more information to map makers.  Smiley  See RTC is too defensive.  FIX IT!
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Lolto Offline
EIR Veteran
Posts: 950


« Reply #15 on: April 09, 2008, 11:44:00 am »

Updated to provide more information to map makers.  Smiley  See RTC is too defensive.  FIX IT!

Abbeville is too! omg epic fail! Cheesy
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fldash Offline
Founder
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Posts: 9755


« Reply #16 on: April 09, 2008, 11:46:36 am »

I believe the target Defending win rate is ~ 60%.  Ucross will have to clarify.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #17 on: April 09, 2008, 11:57:46 am »

Sweet!  That is some great information, FL.
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Ucross Offline
Honoured Member
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Posts: 5732


« Reply #18 on: April 09, 2008, 12:07:20 pm »

60% is correct.  However I'm sure a t-test on those current numbers would reveal little significance, so don't be too drastic with any changes.
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fldash Offline
Founder
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Posts: 9755


« Reply #19 on: April 09, 2008, 12:10:16 pm »

In addition, we'd probably need around 100 games played per map in order to get a general feel for if the map is too offensive or defensive minded.
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