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Zombie Plan
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Topic: Zombie Plan (Read 35824 times)
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Unkn0wn
No longer retired
Posts: 18379
Re: Zombie Plan
«
Reply #20 on:
April 24, 2008, 03:30:46 am »
I'd have trouble finding a gun because in Europe you don't have a gunshop on every corner
.
Logged
Steinmarder
EIR Veteran
Posts: 404
Re: Zombie Plan
«
Reply #21 on:
April 24, 2008, 03:54:04 am »
Hmmmm, light chainmail armor and 1 or 2 swords would definatly be a good thing to start with. Make sure you arent wasted the moment you run out of ammunition.
Also an APC would be the way to go for mobility. Have fun in biting through my double plated armor, and if theres some thing like infection over air/water, the APC (at least ours but im sure every one has it) has a overpressure unit (for abc protection), so no unfiltered air can come inside.
For firearms, HK MP7 (x2) for close range with high firepower (maybe those things really need some more bullets or at least splatter their head) a G36, at best with 100 round (trommel) magazine and a reloading unit for the magazine (takes way to long to load it with the hands).
Than i would try to get to a castle somewhere as they have the best tactical positions in the country for avoiding getting into close combat, where the zombies would have to go uphill and climb some 10m stone walls. Place the tank in a position you can break out if they come in such masses that they just pile themselves at the wall and flush into the castle
but getting the guns in europe would be the real problem here yes.. but not impossible. The tank can be stolen quite easily in comparison if you know how. (Because stopping a tank from getting away is quite
im
possible if you dont blow it up rightaway
Logged
Klagt nicht, kämpft!
Lolto
EIR Veteran
Posts: 950
Re: Zombie Plan
«
Reply #22 on:
April 24, 2008, 04:28:26 am »
Quote from: Unkn0wn on April 24, 2008, 03:30:46 am
I'd have trouble finding a gun because in Europe you don't have a gunshop on every corner
.
Yes, you would most likely
die
.
Logged
Life or Lack There Of
Libertine
EIR Veteran
Posts: 267
Re: Zombie Plan
«
Reply #23 on:
April 24, 2008, 05:14:28 am »
this is all mumbo-jumbo! What about the Rise of the Machines ?
its allready happening!
http://www.theregister.co.uk/science/rotm/
«
Last Edit: April 24, 2008, 05:35:57 am by Libertine
»
Logged
XNiichts
EIR Veteran
Posts: 78
Re: Zombie Plan
«
Reply #24 on:
April 24, 2008, 05:57:34 am »
"Also: if you go up a sky scraper with zombies in pursuit, chances are you in a very heavily populated area, the amount of zombies that would be waiting inside the building for you is most likely a billion and what happens when you need supplies? I suppose you can jump off the top of the building and suicide, it might work if you bring some parachutes with you."
Given you live in that type of area, its a better choice then most places. Most likely you only have to defend one entrance, so you are pretty safe. You'd be able to get more supplies then normal, too, being that you are in that populated area. Given when it does run out...Maybe its Zombie Slaying time, or check other floors that you have locked down. Parachute isnt a bad idea. If there were some sort of military opperation to cleanse the zombies, I'd imagine it would have cities like that as a priorty target, meaning you'd hopefully spend less time there.
Army people always die in zombie movies, assuming they are going to be that stupid. It really disturbs me. I find it hard to beleive zombies could that easily overrun a military base, and yet not kill the moronic teenager in which the story follows.
Logged
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Zombie Plan
«
Reply #25 on:
April 24, 2008, 06:05:03 am »
It always depends on the lvl of intl. they zombies have and what there new abilitys woud be.
Stupid zombies like in shawn of the dead woud be fun, while zombies like in "I am Legend" are quite a bit more scary.
Logged
Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
XNiichts
EIR Veteran
Posts: 78
Re: Zombie Plan
«
Reply #26 on:
April 24, 2008, 06:10:41 am »
Quote from: Thtb on April 24, 2008, 06:05:03 am
It always depends on the lvl of intl. they zombies have and what there new abilitys woud be.
Stupid zombies like in shawn of the dead woud be fun, while zombies like in "I am Legend" are quite a bit more scary.
I concur; This conversation should have begun by dictating the type of zombie. We all must just assume they are shawn of the dead...because that is the Classic
and classics are always the best
Logged
Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Zombie Plan
«
Reply #27 on:
April 24, 2008, 06:17:29 am »
Teach them to fight for, with reward and punishment system, choose smarter ones to train others, build army, take over world. Duh, as always.
Logged
Lolto
EIR Veteran
Posts: 950
Re: Zombie Plan
«
Reply #28 on:
April 24, 2008, 06:18:58 am »
Quote from: Thtb on April 24, 2008, 06:05:03 am
It always depends on the lvl of intl. they zombies have and what there new abilitys woud be.
Stupid zombies like in shawn of the dead woud be fun, while zombies like in "I am Legend" are quite a bit more scary.
I don't know why people always refer to the 'monsters' in 'I am Legend' as zombies, they are far from it, they are mutated human beings altered in such a way that they are almost primal but capable of being saved and reverted back to a normal human being.
Zombies are beyond the brink, they are dead animated corpses and you cannot bring a person back from that.
Logged
Ciwawa
EIR Veteran
Posts: 371
Re: Zombie Plan
«
Reply #29 on:
April 24, 2008, 06:46:26 am »
Quote from: Lolto on April 24, 2008, 06:18:58 am
Quote from: Thtb on April 24, 2008, 06:05:03 am
It always depends on the lvl of intl. they zombies have and what there new abilitys woud be.
Stupid zombies like in shawn of the dead woud be fun, while zombies like in "I am Legend" are quite a bit more scary.
I don't know why people always refer to the 'monsters' in 'I am Legend' as zombies, they are far from it, they are mutated human beings altered in such a way that they are almost primal but capable of being saved and reverted back to a normal human being.
Zombies are beyond the brink, they are dead animated corpses and you cannot bring a person back from that.
In resident evil apocalipse they have almost developed a cure to make them back like to human stage, they remember all of theyr human life even how to use a cell phone... the sad part is that the effect don't last very long
Logged
Apex
Honoured Member
Posts: 2971
Re: Zombie Plan
«
Reply #30 on:
April 24, 2008, 06:47:27 am »
Need Zombie MMORP.
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Zombie Plan
«
Reply #31 on:
April 24, 2008, 07:37:32 am »
Definitely read the Zombie Survival Handbook, though it assumes zombies of the mindless, shambling sort not fast smart zombies.
Counter-intuitively, in the event of a massive zombie epidemic, the zombies will only comprise a fraction of the threats. The number one problem with any plan to stockpile supplies and hole up is that everyone else will be doing the same thing so you will be competing with other humans for the limited resources. Just look at what happened in New Orleans with Katrina and multiply it times 10 and then add flesh-eating zombies. Not a pretty picture!
A skyscraper could be a good base of operations depending on the type and location. You'd probably want to shoot for an office building because it would be relatively free of people as compared to say an apartment complex (though apartments could be raided for supplies). Once you seal off the entrances your #1 worry is safe drinking water because you will go through what you can carry on your person within a day or two. #2 is health and hygiene, because you could very quickly get into a situation where typhoid, diphtheria, or even common flu run rampant and degrade your ability to fight or flee.
Logged
Kolath's Quote Commandments:
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2. Thou shalt not quote more than 2 nested levels
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GenSturm
EIR Veteran
Posts: 90
Re: Zombie Plan
«
Reply #32 on:
April 24, 2008, 07:58:45 am »
big fridge ship filled with food and equipment able to turn salty water into drinking water, oh and bunch of friends (with a doctor ;P) onboard to keep morale high.
Last thing will be anchoring in some sort of bay, like in Mediterranean sea or somewhere on Pacific.
Logged
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Zombie Plan
«
Reply #33 on:
April 24, 2008, 08:04:19 am »
Sounds good. Just watch out for Pirates! Yarrr Pirates vs Zombies vs Survivors. Who will win!?
Logged
|-|Cozmo|-|
Lieutenant General of all Ninja's.
EIR Veteran
Posts: 4950
Re: Zombie Plan
«
Reply #34 on:
April 24, 2008, 08:46:31 am »
Quote from: Kolath on April 24, 2008, 07:37:32 am
Definitely read the Zombie Survival Handbook
awesome book
.
Logged
Baine
Steven Spielberg
Posts: 3713
Re: Zombie Plan
«
Reply #35 on:
April 24, 2008, 08:53:32 am »
www.urbandeath.com
Logged
Lolto
EIR Veteran
Posts: 950
Re: Zombie Plan
«
Reply #36 on:
April 24, 2008, 08:54:41 am »
Quote from: Baine on April 24, 2008, 08:53:32 am
www.urbandeath.com
link does not work, but
www.urbandead.com
does.
Logged
wraith547EIR
EIR Regular
Posts: 45
Re: Zombie Plan
«
Reply #37 on:
April 24, 2008, 08:56:07 am »
Quote from: Apex on April 24, 2008, 06:47:27 am
Need Zombie MMORP.
Need Dead Rising 2 moar
Logged
ReapersWarrior
EIR Veteran
Posts: 100
Re: Zombie Plan
«
Reply #38 on:
April 24, 2008, 09:00:44 am »
and a must in all zombie emergency's.
Jessica Alba.
Logged
MasonDon
EIR Veteran
Posts: 239
Re: Zombie Plan
«
Reply #39 on:
April 24, 2008, 09:04:55 am »
Quote from: Apex on April 24, 2008, 06:47:27 am
Need Zombie MMORP.
Used to have a zombie MMORPG in the works. Been..4 years since any news came up about it though
Logged
89th Armor Division Commander
"Never fight with an Idiot. He'll drag you down to his level and beat you by experience."
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