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Author Topic: 88 sinped  (Read 14101 times)
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #20 on: April 27, 2008, 11:11:10 am »

The flak crew gets heavy cover against shots coming from the front. You need to flank them (2 squads) or use flamers/grenades in order to counteract this.
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Aggamemnon Offline
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Posts: 418


« Reply #21 on: April 27, 2008, 11:15:06 am »

Never have much problem taking them down. Good flank always works.
Fireup Airborne and Rangers make that especially easy.
Mortars are indirect fire weapons so you should always be able to take one out using some solid cover.
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CatinHat1 Offline
EIR Veteran
Posts: 132


« Reply #22 on: April 27, 2008, 11:16:20 am »

decrew the gun yes it takes the 88 out of actions for what a min but if you what to kill the 88 where noone can use it that becomes a different story.
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Jazlizard Offline
EIR Veteran
Posts: 691


« Reply #23 on: April 27, 2008, 11:19:51 am »

To be honest, aside from the obvious tank deterrent, I've never had a problem dealing with the 88. I can see where certain maps would make it almost impossible, but inevitably I'll find a spot to mortar it from (it needs LOS my mortar doesn't.) Off map it, or simply snipe it (yes it can be done).

Left alive obviously it's a big problem, but it's not unstoppable.
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #24 on: April 27, 2008, 01:21:08 pm »

What are you talking about? 88mm are the counter to support weapons and AT Guns. AT is just a secondary feature.  Cheesy

But seriously, if you take away the 88mm's ability to counter support weapons, you're turning the 88 into an immobile AT Gun with 360 degrees coverage and that is not very useful. Dual snipers are probably the best counter, but make sure you use one Sniper at a time and keep the other ready to countersnipe.

Any form of artillery that is not a Mortar will devastate the 88 gun. Two Satchels will also make quick work of the 88mm. Often times, a viable counter to an 88mm gun is armor mass. The gun is not capable of stopping more than 1 tank. Rush in 2 Shermans and the gun is good as dead.

Maps you might want to avoid playing on if your opponent has 88mm Flak Guns. Personally, I think those are fine maps, it's just due to their layout that makes it so 88 guns can cover half to a third of the map.

4p_RoadtoCarentan
6P_Radar Station
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Unkn0wn Offline
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Posts: 18379


« Reply #25 on: April 27, 2008, 01:25:57 pm »

4p_St_Winn has it pretty bad too if you build your flak right in front of the town Cheesy.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #26 on: April 27, 2008, 01:26:15 pm »

RTC is best for flak88 imo
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BradAnderson1 Offline
EIR Veteran
Posts: 87


« Reply #27 on: April 27, 2008, 01:31:10 pm »

RTC is best for flak88 imo

because it aint good for anything else hence the reason no1 plays it...
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #28 on: April 27, 2008, 01:34:59 pm »

I've never found 88s to be very good on radar station myself. 

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LekyIRL Offline
EIR Veteran
Posts: 70


« Reply #29 on: April 27, 2008, 02:56:42 pm »

My 88s always get targeted by infantry blobs Sad
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Dbozbrown Offline
EIR Veteran
Posts: 109


« Reply #30 on: April 27, 2008, 03:53:14 pm »

88s are easy to kill.  2 AT gun shots kills it.  I think Arty should get a buff against it though... its weird when the gun crew is still fine even after 6 howitzer shells land around it.
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CodeKyuubi Offline
EIR Regular
Posts: 6


« Reply #31 on: April 27, 2008, 04:04:31 pm »

88s are easy to kill.  2 AT gun shots kills it.  I think Arty should get a buff against it though... its weird when the gun crew is still fine even after 6 howitzer shells land around it.

QFT, I was his partner in that game. Too bad remanning the 88 + huge amounts of (HMGs + Defensive Doctrine) got us a loss.
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muha Offline
EIR Veteran
Posts: 56


« Reply #32 on: April 27, 2008, 11:29:54 pm »

No it's not, a single ranger squad can move in and kill an 88 with its bazookas.

A V1 doesnt completely kill an 88...
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #33 on: April 27, 2008, 11:30:50 pm »

No it's not, a single ranger squad can move in and kill an 88 with its bazookas.

A V1 doesnt completely kill an 88...

The question is, why would a V1 be landing on an 88?
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muha Offline
EIR Veteran
Posts: 56


« Reply #34 on: April 27, 2008, 11:35:05 pm »

No it's not, a single ranger squad can move in and kill an 88 with its bazookas.

A V1 doesnt completely kill an 88...

The question is, why would a V1 be landing on an 88?

In a bastion game, we overran an 88, and took over it, it had clear sight of the enemy spawn, so they directly V1 it. 3 more came up after that one anyhow...
« Last Edit: April 27, 2008, 11:36:39 pm by muha » Logged
TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #35 on: April 28, 2008, 12:34:47 am »

Quote

No it's not, a single ranger squad can move in and kill an 88 with its bazookas.

It takes like 12 bazooka hits now.  Shocked
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demoner Offline
EIR Veteran
Posts: 212


« Reply #36 on: April 28, 2008, 12:50:25 am »

88s should be 0 manpower, 0 munitions, and 0 fuel.

Why?

Cause 88s are as good to the enemy as they are to you. I don't think anyone realizes what its like to suddenly be moving and OMG 88 FLAK SHOT TO THE BACK YOUR TANK IS NOW HALF DEAD AND THERES THE SECOND SHOT DEAD GG.
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #37 on: April 28, 2008, 01:04:16 am »

This is why you back up 88's.
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TheDeadlyShoe Offline
Weapon of Math Destruction
EIR Veteran
Posts: 1399


« Reply #38 on: April 28, 2008, 01:04:45 am »

This is what contigency plans are for!

*mashes goliath button*
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #39 on: April 28, 2008, 01:05:53 am »

This is what contigency plans are for!

*mashes goliath button*

I have a similar thing for howitzers.  Cheesy
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