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Hearts of iron 2- The Compendium Mod
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Topic: Hearts of iron 2- The Compendium Mod (Read 39916 times)
0 Members and 6 Guests are viewing this topic.
Saint
EIR Veteran
Posts: 161
Hearts of iron 2- The Compendium Mod
«
on:
April 29, 2008, 10:29:33 pm »
an awesome mod for hearts of iron 2
1. Install hearts of iron 2 Doomsday
2.Install hearts of iron 2 Armageddon(which is like 20mb)
3.Install Armageddon v1.2
4.make of copy of your armageddon install for The Compendium Mod
5.
http://bopitalia.org/portal/dload.php?action=file&file_id=13
- core files then extract to ur fresh install directory
6.
http://bopitalia.org/portal/dload.php?action=file&file_id=17
- hot fix
«
Last Edit: April 29, 2008, 10:31:36 pm by Saint
»
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DerangedGerman
EIR Veteran
Posts: 448
Re: Hearts of iron 2- The Compendium Mod
«
Reply #1 on:
April 29, 2008, 10:59:10 pm »
Do you mind explaining the mod a bit for us?
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Proud mapper for both OMG and EIR.
Saint
EIR Veteran
Posts: 161
Re: Hearts of iron 2- The Compendium Mod
«
Reply #2 on:
April 29, 2008, 11:03:40 pm »
alot of very good graphical improvements and events, ai is alot harder and they have also tweaked the combat system abit.alot of us have been playing it over the last few days and have really enjoyed it.ill tell u more changes later as im rather sleepy right now
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Noffi
EIR Regular
Posts: 3
Re: Hearts of iron 2- The Compendium Mod
«
Reply #3 on:
April 30, 2008, 12:52:29 am »
FOR GOD SAKE PLAY MOD 33 OR STONY ROAD !!!!
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Unkn0wn
No longer retired
Posts: 18379
Re: Hearts of iron 2- The Compendium Mod
«
Reply #4 on:
April 30, 2008, 01:23:06 am »
This mod is awesome.
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GammaCommander
EIR Veteran
Posts: 651
Re: Hearts of iron 2- The Compendium Mod
«
Reply #5 on:
April 30, 2008, 07:05:01 pm »
Haven't played an actual game yet, but I made a quick game yesterday night and the new backgrounds are very nice. Adds a nice personal touch to each nation. The revamped tech tree looks pretty interesting too.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor
http://snarkersville.myminicity.com/tra
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CatinHat1
EIR Veteran
Posts: 132
Re: Hearts of iron 2- The Compendium Mod
«
Reply #6 on:
April 30, 2008, 07:44:44 pm »
graphical improvements how ?
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116th Leichtes Panzer Battalion
"Windhund"
Medal of Perseverance:
From Last War-TWZCatinHat (41.6 minutes)
http://www.youtube.com/watch?v=RcL6DwSufMI&feature=related
CommanderNewbie
EIR Veteran
Posts: 1240
Re: Hearts of iron 2- The Compendium Mod
«
Reply #7 on:
May 01, 2008, 06:33:56 am »
unit portraits (which look awesome btw)
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CommanderNewbie - Allied
Prydefalcn - Axis
TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran
Posts: 1399
Re: Hearts of iron 2- The Compendium Mod
«
Reply #8 on:
May 01, 2008, 06:36:24 am »
requires armageddon?
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Libertine
EIR Veteran
Posts: 267
Re: Hearts of iron 2- The Compendium Mod
«
Reply #9 on:
May 01, 2008, 07:03:18 am »
Quote from: Noffi on April 30, 2008, 12:52:29 am
FOR GOD SAKE PLAY MOD 33 OR STONY ROAD !!!!
Stony Road doesnt work with Armageddon.
Best mod for Arma imo is Total Reality Project.
Logged
Unkn0wn
No longer retired
Posts: 18379
Re: Hearts of iron 2- The Compendium Mod
«
Reply #10 on:
May 01, 2008, 07:19:17 am »
You probably didn't play this one then
.
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CommanderNewbie
EIR Veteran
Posts: 1240
Re: Hearts of iron 2- The Compendium Mod
«
Reply #11 on:
May 01, 2008, 08:11:43 am »
and yes, it requires armageddon.
Logged
TheDeadlyShoe
Weapon of Math Destruction
EIR Veteran
Posts: 1399
Re: Hearts of iron 2- The Compendium Mod
«
Reply #12 on:
May 01, 2008, 08:37:13 am »
since the thread maker is terminally lazy (
) I took the time to search it out:
Quote
This is a quick Player's Guide:
- New Combat System
Combat is longer than Vanilla. Misc.txt and units combat parameters have been tweaked so that battles will last several hours or days in most cases. That means you now have to better prepare your army for battles. Speed is now a key factor for a successful blietzkrieg. As a hint, launch multiple attacks on a front so AI won't be able to send reinforces everywhere. Push harder where you want to actually break the frontline. Air-to-ground combat has changed too. Use missions to reduce enemy organization. That will make a difference in a combat. Command limits for air and naval generals have been changed from Vanilla.
- Resources events
Initial resources layout has been designed with 1936 historical data. Each year there will be plenty of resources events (but you will see only those for your country) that will change values in the provinces. The outcome will be a global changing resource economy following history.
- Armor units
These units are disabled for everyone at the beginning. This is for historical reasons as tanks were used for infantry support. After Germany has gone to war, therefore revealing the world how effectives tanks can be used for the blietzkrieg, armor divisions will be buildable.
- Elite Units
Elite units will be given via events only to Germany and USSR and are not buildable. They are regular units with a great amount of experience from the beginning. This will make them to perform better in battles. This simulates better training and equipment these units were granted.
- Militia/Garrison
Both are designed for partisan suppression. While Garrison has better suppression value, militia has mobility.
- Naval Conferences
There was a treaty between major naval powers in 1936. Its purpose was to balance the power of navies and to avoid an armaments race. In 1936 Japan and Italy didn't want to prolonge it after 1937. On the other hand USA, France and UK agreed to extend it. In game terms, Germany will have some naval restrictions until Rhineland occupation, due to Anglo-German naval agreement. For ITA, JAP, USA, FRA, ENG there are restrictions until you don't abandon the Treaty, which is simulated by a naval doctrine those countries have from the beginning. 24 hours after doing that an event will trigger releasing those restrictions. Be careful, while JAP and ITA can do that since 1937 with no penalties, USA, FRA and ENG will have to wait the start of WW2 or you will have some nasty side effects.
- News events
I designed these events with the purpose of giving historical feeling of what was going on before major international events, like the Treaty of Munich or the Anschluss.
Logged
Lionel-Richie
Guest
Re: Hearts of iron 2- The Compendium Mod
«
Reply #13 on:
May 01, 2008, 11:10:37 am »
I read that this makes the game super hard...Germany starting with 0 manpower and no one can make tanks?
I had a hard enough time playing and winning as is T_T
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: Hearts of iron 2- The Compendium Mod
«
Reply #14 on:
May 01, 2008, 12:47:23 pm »
History lesson go!
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Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
Tips and Tricks:
http://www.europeinruins.com/index.php/topic,2081.90.html
Unkn0wn
No longer retired
Posts: 18379
Re: Hearts of iron 2- The Compendium Mod
«
Reply #15 on:
May 01, 2008, 12:54:46 pm »
Not really, while it's true that germany, and especially the smaller nations, start off with a low amount of MP, germany gets significantly more over time. There's also a ton of new events & choices to make which affect your resources, politics, etc.
Also, you can make research and build tanks early I believe, just not as a seperate division untill the start of the war. (So you can still purchase tanks as a brigade attachment for your infantry) This is to bring the game closer to the true historical situation.. I also don't even think this applies to germany because they are the ones who will show the rest of the world how powerful stand-alone panzer divisions can be.
(Before WW2, tanks were only used in an infantry-support role. )
There are some other major changes that Shoe's text doesn't talk about though.
- Graphical side of the mod being completely overhauled
- Many nations get less IC (Italy & most minor nations)
- Major changes in regards to the US (For example, only restricted naval build-up untill the fall of France, so no infantry/armour right off the bat. The US can't just declare war in '39 for instance and invade Europe within the month)
- Tech tree rework
- A truckload of new events
- etc
Logged
Lionel-Richie
Guest
Re: Hearts of iron 2- The Compendium Mod
«
Reply #16 on:
May 02, 2008, 04:37:08 pm »
Quote from: Thtb on May 01, 2008, 12:47:23 pm
History lesson go!
I'm fully aware of the historical situation, I was just worried about gameplay.
Edit: Also does anyone have a working way to make the resolution on this game higher? I get sick of the whole 800x600 nonsense. I tried using the res changer utility, but it's not changing it.
«
Last Edit: May 02, 2008, 04:44:38 pm by Lionel-Richie
»
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CommanderNewbie
EIR Veteran
Posts: 1240
Re: Hearts of iron 2- The Compendium Mod
«
Reply #17 on:
May 02, 2008, 05:33:17 pm »
None that I know of.
Logged
Noffi
EIR Regular
Posts: 3
Re: Hearts of iron 2- The Compendium Mod
«
Reply #18 on:
May 02, 2008, 08:19:37 pm »
Just use mod34 then,then you will have a real time finding out the uber tech tree
Logged
CatinHat1
EIR Veteran
Posts: 132
Re: Hearts of iron 2- The Compendium Mod
«
Reply #19 on:
May 05, 2008, 10:22:44 pm »
This mod hacks like god like...
I'm Germany playing sp going against "normal" AI
The year is 1942 Poland is taken over and the war is really starting to go against Germany.
I have 94 inf. Divisions, 31 mac. inf. Divisions, 6 Light Armor Divisions (PzIII's), 29 Armor Divisions (PzIV H's), 7 SS Panzer Divisions and 4 Panther support units.
I called on my home land Volk Divisions to save our homes from the Russians...
The Allies and Axis forces have teamed up to fight the Reds...
this is what I mean...
http://img257.imageshack.us/img257/4865/whatqa3.jpg
«
Last Edit: May 05, 2008, 10:25:06 pm by CatinHat1
»
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