Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« on: May 12, 2008, 08:23:22 pm » |
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Rather than continue to hijack the BotB thread, lets discuss Fortress Europe mod here. For those of you who don't know about it, you can try out the Alpha test of the Fortress Europe mod here: http://fortresseurope.europeinruins.com/download.htmlAs for my thoughts, there were several things I liked about the British implementation. I really liked that the 17 pounder AT guns were mobile rather than emplacements and I liked that you could build bunker emplacements that you could fill with AT guns, mortars, snipers, etc. Very neat. The mod has a long way to go, but it has some interesting ideas!
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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DBSights
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« Reply #1 on: May 12, 2008, 08:31:30 pm » |
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Taking Fl-'s business I see.
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CatinHat1
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« Reply #2 on: May 12, 2008, 08:46:01 pm » |
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i can't download it every time i try it says file mismatch .......
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GammaCommander
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« Reply #3 on: May 12, 2008, 10:03:11 pm » |
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Very fun mod, though it is a bit imbalanced at the moment. The balance isn't that bad. I would say it's better than vCoH but not as balanced as EiR. It has a long way to go in terms of development and polishing.
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CommanderHolt
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« Reply #4 on: May 12, 2008, 10:16:33 pm » |
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Is it AI playable?
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jackmccrack
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« Reply #5 on: May 12, 2008, 10:17:21 pm » |
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yes
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Let's talk about PIATs in a car.
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #6 on: May 13, 2008, 04:14:46 am » |
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There's no real cap on how many units you can field untill the very ending where your resource flow just stops, because of this, people just end up with big blobs of certain or multiple troop types :/.
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« Last Edit: May 13, 2008, 04:22:53 am by Unkn0wn »
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DjTerror
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« Reply #7 on: May 13, 2008, 08:10:53 am » |
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I really liked that the 17 pounder AT guns were mobile rather than emplacements and I liked that you could build bunker emplacements that you could fill with AT guns, mortars, snipers, etc. Defenetly this is way better solution than fixed emplacements...
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|-|Cozmo|-|

Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #8 on: May 13, 2008, 08:36:21 am » |
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this sturmhubataze (spelling) mod yea? i chatted with him on IRC about this a few times, tho i am yet to test it out, i think it sounds awesome.
About the blob thing, i thought you have a limited amount of "callins" of each platoon type?
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Thtb

The German Guy
EIR Veteran Posts: 3875
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« Reply #9 on: May 13, 2008, 08:38:03 am » |
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AT guns in nor. bunkers? Most have for defence, like as t2/3?
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Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« Reply #10 on: May 13, 2008, 08:57:41 am » |
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AT guns in nor. bunkers? Most have for defence, like as t2/3?
I'm not sure what you mean?
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Flack
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« Reply #11 on: May 13, 2008, 09:01:20 am » |
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AT guns in normal bunkers?! A must for defensive doctrine as a t2 or t3.
That was what he said.
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salan
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« Reply #12 on: May 13, 2008, 09:21:50 am » |
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what kolath means is simple.
they removed the emplacements from the british troops. then they added the mortar pit as an empty emplacement.
Once built, ANYONE can go into teh emplacement with any unit as far as I can tell. The units then can leave whenever they want. FAR FAR better then any actual emplacement option i have heard of ...
17 pounders are BEASTS..
and ya the mod favors the british strongly, in its CURRENT version.
and yes cozmo you can 'spam' .. you have a limit of 9 infantry call squads but because they are larger size it is very easy to have all 9 survive constantly and just reinforce. and once you get all of them or even 6 of them out, it is quite a blob.
I found the VP mode to be a very fast and dirty game, 20 mins on average. Its funny, I like long eir games because of the way it plays, but this game is so fast and furious it does better on a shorter time frame.
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|-|Cozmo|-|

Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #13 on: May 13, 2008, 09:23:42 am » |
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i see.
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GamerAndyAlly
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« Reply #14 on: May 13, 2008, 10:53:35 am » |
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So, I installed the mod (unzipped to my coh directory) and made the shortcut as instructed with the additional -mod tag etc, but when i open the shortcut nothing happens
anybody have an idea of what i'm doing wrong?
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salan
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« Reply #15 on: May 13, 2008, 10:56:52 am » |
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does the shortcut look like this
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -modname fortresseurope
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Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« Reply #16 on: May 13, 2008, 11:00:35 am » |
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Thanks for clarifying for me, Salan! Though I don't think you can put AT guns in the empty emplacement. At least not 17 pounders. Essentially, the emplacement becomes like a british version of the german bunker except you can also put a mortar inside, which is awesome. The only thing that needs to change is the ability to put more than one guy inside. So like it says it has a capacity of 12 but a single sniper fills it. Though having a sniper emplacement was pretty sweet!  I think it is an awesome way to do the emplacements! I also like the idea of having spotters for artillery, though you can spam spotters and it is kind of ridiculous.
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GamerAndyAlly
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« Reply #17 on: May 13, 2008, 11:24:07 am » |
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does the shortcut look like this
"C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -modname fortresseurope
yes "C:\Program Files\THQ\Company of Heroes\RelicCOH.exe" -modname fortresseurope
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #18 on: May 13, 2008, 11:34:28 am » |
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About the blob thing, i thought you have a limited amount of "callins" of each platoon type?
You have 500 pop and a very steady flow of resources, if you don't lose any units, and usually you won't (larger squad sizes), you'll end up with over 100 pop of units  .
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|-|Cozmo|-|

Lieutenant General of all Ninja's.
EIR Veteran Posts: 4950
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« Reply #19 on: May 13, 2008, 11:46:42 am » |
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lol.
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