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Author Topic: Veterancies...  (Read 15075 times)
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #40 on: May 14, 2008, 07:36:08 pm »

Gammacomma I don't think has a full knowledge base of game mechanics...

You realize RRs only have a 35% chance to hit, they have a ~78% chance to hit on misses. THATS what makes them so powerful, the instagib on light vehicles and ability to beat heavy tanks as well.

Except the Puma, unlike the other vehicles, will often phase through all the RR rifle shots. Besides, the RR shouldn't get more than ONE volley before your Puma is out of there.

Perhaps it is you who don't understand the game. Play more, you're just inexperienced and stop making absurd posts until you get a decent number of games on your belt.
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AirborneCommander - Blank
DeltaCommander - Blank
ThetaCommander - Axis Defensive
GammaCommander - Allied Armor

http://snarkersville.myminicity.com/tra

http://snarkersville.myminicity.comhttp://snarkersville.myminicity.com/ind
demoner Offline
EIR Veteran
Posts: 212


« Reply #41 on: May 14, 2008, 07:38:53 pm »

I'll keep in mind that the recoil less rifle rifle shots (RR rifle) will often phase through my puma, and running into 2 RR squads who will immediatly fire 4 shots at me will NOT cause serious damage, and they will in no way be able to outrun my acceleration with fire up.

I mean, who am I, just the guy whose been using 3 pumas with lightning war for the past 15 or so games...
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #42 on: May 14, 2008, 07:41:10 pm »

I'll keep in mind that the recoil less rifle rifle shots (RR rifle) will often phase through my puma, and running into 2 RR squads who will immediatly fire 4 shots at me will NOT cause serious damage, and they will in no way be able to outrun my acceleration with fire up.

I mean, who am I, just the guy whose been using 3 pumas with lightning war for the past 15 or so games...

Obviously you're doing it wrong if your Puma is running into RRs. You're suppose to be going the opposite direction. Hell, don't expect your Puma to be able to handle everything on its own. Get some infantry cover for the thing and let's see those Airborne run through a gauntlet of Volks/Grens/MG42s.
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demoner Offline
EIR Veteran
Posts: 212


« Reply #43 on: May 14, 2008, 08:06:35 pm »

I target RRs with my puma, am I doingitwrong?
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GammaCommander Offline
EIR Veteran
Posts: 651


« Reply #44 on: May 14, 2008, 08:20:45 pm »

I target RRs with my puma, am I doingitwrong?

Yes.... don't use vehicles against AT unless you know you have enough anti-infantry power to take out the AT.
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AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #45 on: May 14, 2008, 08:28:22 pm »

Wait? You mean I shouldn't kill RRs with teh motorcycles?
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muha2 Offline
EIR Veteran
Posts: 71


« Reply #46 on: May 14, 2008, 09:07:57 pm »

You could if you would not miss the byke...
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DjTerror Offline
EIR Veteran
Posts: 71


« Reply #47 on: May 15, 2008, 01:33:23 am »

This thread has taken the other direction, but thats ok as long as the discussion is constructive, just to say that i agree on this werry much.

I say, reduce vet, add more vet levels, and make it extremely hard to get.

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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #48 on: May 15, 2008, 02:43:35 am »

More Vet lvls woud of course make long time players even stronger and harder to beat, while the target of the mod -
as stated in the moddb-modcast (Here; http://www.moddb.com/groups/blog/videos/85357/modcast-episode-3)
around 50+ min mark)
is to keep it competetiv so that "a new player can beat a long time player if he is good enave".
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #49 on: May 15, 2008, 04:02:52 am »

Thats how it is, as AmPm stated.
He doesn't often say something very agreeable, but sure, a good player will always be better, you can only outvet equal players, not superiors.
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Hey, it's not going to happen
DjTerror Offline
EIR Veteran
Posts: 71


« Reply #50 on: May 15, 2008, 04:06:12 am »

yes but if we set veterancy other way around it will work.

If we set 5 levels of veterancy and first level we make gain most and towards last level gain is less... let me explain.

v1 units gain 10% of what ever they gain (combined - see the begining of thread)
v2 units gain aditional 5% of what ever they gain
v3 units gain aditional 4% of what ever they gain
v4 units gain aditional 3% of what ever they gain
v5 units gain aditional 2% of what ever they gain

so difference between v5 and stock units is big (as it shud be) but difference between v5 and v2 or v3 is not so big any more... get it?

Personaly i would love that veterancies tend towards stuff like, infantry carry extra grenade or it has reduced cooldown timer on grenades etc...


« Last Edit: May 15, 2008, 04:29:55 am by DjTerror » Logged
Sach Offline
EIR Veteran
Posts: 1211


« Reply #51 on: May 15, 2008, 04:24:12 am »

puma+motorcycle > RRs
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
Eleven Offline
EIR Veteran
Posts: 362


« Reply #52 on: May 15, 2008, 07:25:17 am »

I target RRs with my puma, am I doingitwrong?

Yes.... don't use vehicles against AT unless you know you have enough anti-infantry power to take out the AT.
I kill RRs with StuGs, betch.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #53 on: May 15, 2008, 07:27:45 am »

Stugs?
Thats 4 RR shots and its down, 6 without Raid, maybe more with GS or vet3.
How comes were nearly ignoring the original topic?
Dj, that would be the opposite of what it is now, maybe a too harsh turnaround.
Just start with  5x  4% or something atleast similar.
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DjTerror Offline
EIR Veteran
Posts: 71


« Reply #54 on: May 15, 2008, 08:00:32 am »

Dj, that would be the opposite of what it is now, maybe a too harsh turnaround.
Just start with  5x  4% or something atleast similar.

That too would work just fine...
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muha2 Offline
EIR Veteran
Posts: 71


« Reply #55 on: May 15, 2008, 07:39:08 pm »

Some of the vet's are a bit too powerful.

2 vet3 KCH, supported by a few shreks and lmg's and a P4 will beat anything that does not have an excessive amount of artillery.

I would much rather like to get mutual buffs, like stated above, more nades, faster cd and such on infantry. And as for tanks..maybe speed, and reload time?
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AmPM Offline
Community Mapper
*
Posts: 7978



« Reply #56 on: May 15, 2008, 07:48:56 pm »

Indeed, allied vet 1 for instance is far more powerful than axis vet 1, especially in a fire fight where axis vet 1 is the same as vet 0.

I suggest allied vet 1 be brought on par with axis vet 1.

Reduce it from .8 accuracy mod to .9 or so.
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demoner Offline
EIR Veteran
Posts: 212


« Reply #57 on: May 15, 2008, 07:56:55 pm »

I can't wait for the vet 5 king tiger with german steel to gather enough nerf threads to feed africa.
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Armagedonnis Offline
EIR Regular
Posts: 20


« Reply #58 on: May 16, 2008, 01:50:00 am »

Indeed, allied vet 1 for instance is far more powerful than axis vet 1, especially in a fire fight where axis vet 1 is the same as vet 0.

I suggest allied vet 1 be brought on par with axis vet 1.

Reduce it from .8 accuracy mod to .9 or so.

yeah, just as soon as axis reduce mortar distance and might of MGs  Smiley



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