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Author Topic: Sins Capital Mod v4 : Released 6/13  (Read 11162 times)
0 Members and 4 Guests are viewing this topic.
AmPM Offline
Community Mapper
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Posts: 7978



« on: June 05, 2008, 01:34:03 am »

Mod yo

NEW VERSION

http://files.filefront.com/CapitalShipModv4rar/;10622463;/fileinfo.html

goes here!

C:\Documents and Settings\NAME\Local Settings\Application Data\Ironclad Games\Sins of a Solar Empire\Mods

Capitals are more BOOOM, defense guns range and damage and health, cap ships have AA cannons!


New version:
Planetary Defenses fixed hopefully, give it a try. Defenses buffed, DPS difference between Advent Radiance and other BS's brought into line by lowering HP of Radiance. Starting racial differences on BS first.

Radiance DPS  88
Kol DPS 60
Kortul DPS 50

This is before ship abilities or buffs, both the Kortul and Kol get defensive buffs, and the Kortul gets a damage buff as well.

Fixed: Shield recharge for orbital defenses

Please note that the damage numbers displayed is Damage Per Second against the weapons OPTIMAL target, this may vary vs most targets and only be 25-50% of the damage shown.

Defense Turrets weakened, Advent cannons fixed, should fire at all ships now. Radiance Shield Increased from 2500 to 3500.

Pirates chance of spawning capital ships increased.

Continuing tweaking some stats.
« Last Edit: June 13, 2008, 09:20:06 am by AmPM » Logged


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Nate Offline
EIR Regular
Posts: 12


« Reply #1 on: June 05, 2008, 05:11:45 am »

Hmm....can it be Sins time naow?
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Thtb-Ally Offline
The German Guy on the Ally side?
EIR Veteran
Posts: 1812


« Reply #2 on: June 05, 2008, 05:57:39 am »

In 2 weeks when i am done with exams and no longer drunk as %!"§! i have time for such things again.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #3 on: June 05, 2008, 07:14:07 am »

I'll look into my schedule and see when I have 12 hours to spend on a game. Probably not anytime this year Wink.
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AmPM Offline
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Posts: 7978



« Reply #4 on: June 05, 2008, 08:57:05 am »

I figure since people were playing it again, I would poast this again.
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salan
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« Reply #5 on: June 05, 2008, 11:01:35 am »

loved the capital mod!
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puddin2 Offline
EIR Regular
Posts: 20


« Reply #6 on: June 06, 2008, 07:08:41 pm »

Advent cap ships won't kill flack frigates, advent wond't fire main gun s at them...

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salan
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« Reply #7 on: June 07, 2008, 12:44:49 am »

in the mod?
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AmPM Offline
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Posts: 7978



« Reply #8 on: June 07, 2008, 12:49:01 am »

Will check, cause last time we played it worked fine.
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BrotherG Offline
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Posts: 20


« Reply #9 on: June 07, 2008, 01:04:58 am »

ignore the naysayers!
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lordofchaos Offline
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Posts: 165


« Reply #10 on: June 07, 2008, 01:43:24 am »

its a good mod but i think the latest patch may have messed it up
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #11 on: June 07, 2008, 01:53:39 am »

Ok, found a problem. Apparently weapons labelled CAPITALSHIP in the code will cease firing at flak frigates, I am adjusting stats tonight, should be up in an hour or so with fixes.
« Last Edit: June 07, 2008, 02:15:05 am by AmPM » Logged
salan
Guest
« Reply #12 on: June 08, 2008, 12:11:10 pm »

interesting, they did that for balance?
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #13 on: June 08, 2008, 08:16:15 pm »

No, I think its just a screw up, they will shoot off and on but not always work.
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AmPM Offline
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Posts: 7978



« Reply #14 on: June 09, 2008, 01:01:57 am »

UPDATE
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Nevyen Offline
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« Reply #15 on: June 09, 2008, 01:37:05 am »

link?
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AmPM Offline
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Posts: 7978



« Reply #16 on: June 09, 2008, 01:29:56 pm »

UPDATE
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #17 on: June 09, 2008, 01:38:21 pm »


http://files.filefront.com/CapitalShipModv2rar/;10567734;/fileinfo.html
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AmPM Offline
Community Mapper
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Posts: 7978



« Reply #18 on: June 09, 2008, 03:00:40 pm »

Thats incorrect THTB, the correct link is on the first page.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #19 on: June 10, 2008, 01:51:10 pm »

Its copy pasted from the fist page...
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