This is the changelog from the latest balance patch going in shortly, items in bold will affect EIR
[2.402] Balance Playtest Patch Coming Soon....
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v2.402 06/06/2008
Fixes
- Fixed some building locations on Angoville Farms
- Fixed a control point issue on Beaux Lowlands.
Gameplay
- US mortar teams can use US halftracks as transports. This is an interesting change... Might just be a fix, anybody know?- British Sten SMGs are less effective (damage from .75 to .6, accuracy from .85 to .
vs Infantry_heroic target type (Knights Cross Holders)
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Wehrmacht Stug/Stuh with Armoured Skirts benefit from the same front armour improvements as regular Stugs.This refers to the different armor class - might not affect EIR since skirts are only purchaseable at vet3-
Wehrmacht Stug main gun tracking speed increased from 15 to 30 degrees per second.this is a big change - It essentially doubles the speed at which stugs are able to settle in to take shots - One of the most common complaints about the Stug is its long aim time and its number of mis-fires, this change will decrease those mis-fires dramatically-
US Bazooka damage modifier reduced vs Wehrmacht Halftracks, 234 Armoured cars, M8 Greyhounds, US M3 Halftracks from 1.2/1.25 to 1. Another nerf to bazookas vs. light vehicles.... I really have no idea why they're messing with bazookas and not RRs-
US Bazooka movement accuracy modifier is reduced from .8 to .75 vs light armoured vehicles. This means it will hit an extra 1 time out of 20 shots fired.... counters the damage nerf a bit but it's a 5% accuracy increase with a 25% damage decrease....- Wehrmacht 234 Armoured car max speed set from 6.4 to 7.0 Puma's getting even faster.... For reference, a Bike is top speed 7.2- Panzer Elite Infantry Halftrack MG42 is less effective vs units in light cover. Damage is reduced from 1.0 to .75
- Rifle fire penetration vs British Mortar Pits and Howitzers increased from .5 to 1.0
- Machine gun penetration vs British Mortar Pits and Howitzers increased from .25 to .5
- Panzer Elite Wirbelwind suppression reduced from 0.05/0.05/0.08/.1 to 0.02/0.02/0.05/0.075. Suppression vs suppressed targets also reduced from 1.25 to 1.1
- Panzer Elite Wirbelwind suppression vs units in light and heavy cover reduced from .75/.5 to .25/.10.
- Panzer Elite 250 Funkwagen Vampire acceleration increased from 4.5 to 6
- Axis Firestorm rockets arrive more quickly after smoke markers land. Reduced min/max timers for shell arrival times. A needed buff, firestorm is a little silly right now with roughly 7 seconds from ability activated to its first rocket hit, 3 seconds after smoke drops.- Removed a set suppression modifier that was applying to retreating squads on Churchill Tank Shock.
- Churchills will face their targets to perform their Tank Shock ability and get increased weapon suppression to compensate for removed set suppression action.
Thoughts?