you mean this list? <im sure it is out of date, and I asked dash if it was meant to be public knowledge or not and he said they left it there on purpose.. so whatever.. bout time we can talk about something mod related>
original 2.0 vet tables that were in the works
----
American
Engineers: I#3.04, 5/5RP, 78DT, 2/1/1/1/1
Wire Cutters: 0/0/0/0/0
Flamethrower: I#0.33, 5/4RP, 24DT, 1/0/0/0/0
Demolitions: I#0.10, 3/3RP, 12DT, 2Uses, 0/2/0/0/0
Mine Detector: I#0.24, 1/1RP, 0/0/0/0/0
Machine Gun Nest: I#0.32, 4/4RP, 42DT, 0/3/0/0/0
Triage Center: I#0.77, 18/18RP, 42DT, 2/2/0/0/0
Mines: I#0.97, 5/5RP, 18DT, 2Uses, 0/1/1/0/0
Vet Modifier:1.6
Vet1(6): 25% harder to hit
Vet2(25): 15% more accurate
50% faster repair
Vet3(75): 25% more damage
50% faster repair (125% total)
Vet4(500): Triple mine detection radius
Dual Flamethrower on upgrade
50% faster repair (238% total)
Vet5(1250): Double mines on upgrade
100% increased health
Riflemen: I#17.62, 10/10RP, 102DT, 3/1/1/1/1
BAR: I#2.71, 6/6RP, 42DT, 2/0/0/0/0
Grenades: I#1.49, 3/3RP, 18DT, 2Uses, 1/0/0/0/0
Sticky Bombs: I#1.98, 5/5RP, 18DT, 3Uses, 0/0/3/0/0
Vet Modifier:1
Vet1(10): 25% harder to hit
Vet2(40): Sticky bomb range increased
10% more accurate
Vet3(120): BAR suppresion increased
20% more damage
Vet4(800): Grenade range increased
30% more health
Vet5(2000): Lead rifleman uses a sniper rifle
Jeep: I#1.92, 8/8RP, 60DT, 1/1/1/2/1
Vet Modifier:1.6
Vet1(6): 25% harder to hit
Vet2(25): 10% sight range
Vet3(75): 25% harder to hit (56% total)
10% more damage
Vet4(500): 25% harder to hit (95% total)
10% more sight range (21% total)
Vet5(1250): Can detect mines
25% sight range (51% total)
Allied HMG: I#3.18, 11/11RP, 78DT, 1/3/1/1/0
AP HMG Rounds: I#4.00, 2/2RP, 1Uses, 0/0/1/0/0
Vet Modifier:1.4
Vet1(7): 25% harder to hit
Vet2(29): 10% more accurate
15% more suppression
Vet3(86): 20% more damage
15% more suppression (32% total)
Vet4(571): AP rounds have double damage and penetration
40% more suppression (85% total)
Vet5(1429): 150% more health
Allied Mortar: I#1.68, 15/15RP, 102DT, 1/4/0/0/0
Vet Modifier:1.4
Vet1(7): 25% harder to hit
Vet2(29): 25% faster rate of fire
Vet3(86): 30% faster rate of fire (63% total)
Vet4(571): 30% faster rate of fire (111% total)
25% more damage resistant
Vet5(1429): Fires double mortar rounds
Sniper: I#0.83, 24/24RP, 102DT, 1/2/0/0/0
Vet Modifier:1.2
Vet1(
: 25% harder to hit
Vet2(33): 20% faster rate of fire
Vet3(100): Range +10
Vet4(667): Health Regeneration (0.28hp/sec)
Vet5(1667): 50% harder to hit (88% total)
25% faster rate of fire (50% total)
57mm ATG: I#2.31, 18/18RP, 78DT, 0/5/8/0/0
AP AT Rounds: I#1.02, 4/4RP, 18DT, 3Uses, 0/0/2/0/0
Vet Modifier:1.4
Vet1(7): +5 weapon range
Vet2(29): 20% more penetration
Vet3(86): 20% more damage
Vet4(571): 50% more damage resistant
Increased movement speed
Vet5(1429): 70% more damage
unlimited AP rounds
Rangers: I#4.98, 18/18RP, 162DT, 3/0/3/1/1
SMG: I#1.44, 8/8RP, 42DT, 3/0/0/0/0
Grenades: I#1.73, 3/3RP, 18DT, 2Uses, 1/0/0/0/0
Vet Modifier:0.7
Vet1(14): 25% harder to hit
Vet2(57): 20% more accurate
Vet3(171): Increased grenade range
Can fire-up twice as often
Vet4(1143): 40% more accurate (68% total)
Vet5(2857): 100% more health
Airborne: I#11.05, 16/16RP, 138DT, 3/1/1/1/0
Grenades: I#2.79, 3/3RP, 2Uses, 1/0/0/0/0
Satchel: I#1.55, 3/3RP, 2Uses, 0/2/0/0/0
Recoilless Rifles: I#2.96, 12/12RP, 60DT, 0/0/5/0/0
Vet Modifier:0.8
Vet1(13): 25% harder to hit
Vet2(50): 20% more accurate
Vet3(150): Increased grenade range
Can fire-up twice as often
Vet4(1000): No cooldown on grenades and satchels
15% increased weapon range
Vet5(2500): 20% increased sight
20% increased damage
60% harder to hit (100% total)
Halftrack: I#0.91, 11/11RP, 102DT, 1/1/1/4/1
Quad .50 cal: I#0.56, 6/6RP, 60DT, -1/-1/-1/1/0
Vet Modifier:1.4
Vet1(7): 20% faster
Vet2(29): 20% more accurate
Vet3(86): 20% more damage
Vet4(571): 50% more health
Vet5(1429): 75% more health (162% total)
Greyhound AC: I#0.71, 22/22RP, 180DT, 0/0/2/7/4
Armor Skirts: I#0.26, 9/9RP, 42DT, 0/0/0/1/1
.50 cal MG: I#0.30, 6/6RP, 42DT, 0/0/0/1/0
M8 Mines: I#0.28, 4/4RP, 18DT, 1Uses, 0/0/0/0/0
Vet Modifier:0.8
Vet1(13): 20% faster
Vet2(50):
20% more accuracy
Vet3(150): 20% more damage
Vet4(1000): 20% more damage (44% total)
30% more health
Vet5(2500): 80% more health (134% total)
M10: I#0.71, 30/30RP, 222DT, 0/0/7/4/7
Vet Modifier:0.8
Vet1(13): 20% faster
Vet2(50): 20% more health
Vet3(150): 20% more damage resistant
Vet4(1000): 20% more health (44% total)
20% faster
20% more penetration
Vet5(2500): 70% more damage
Sherman: I#2.05, 40/40RP, 240DT, 0/0/5/0/8
76mm Gun: I#0.77, 10/10RP, 18DT, 0/0/2/0/0
.50 cal MG: I#0.69, 5/5RP, 18DT, 0/0/0/0/1
Smoke: I#0.34, 3/3RP, 3Uses, 0/0/0/0/0
Crab Mine Flail: I#0.14, 2/2RP, 0/0/0/0/0
Vet Modifier:0.6
Vet1(17): 20% faster
Vet2(67): 20% faster rate of fire
Vet3(200): 20% more damage
Vet4(1333): 25% more health
25% more penetration resistant
Vet5(3333): 35% more health (69% total)
35% more penetration resistant (69% total)
Gains heavy crush
'Crocodile' Sherman: I#0.66, 45/45RP, 240DT, 0/0/0/0/7
Bulldozer: I#0.28, 2/2RP, 0/0/0/0/0
Vet Modifier:0.6
Vet1(17): 20% faster
Vet2(67): 50% faster turret rotation
50% faster acceleration
Vet3(200): 20% more damage
Vet4(1333): 30% more health
40% more range
Vet5(3333): 70% more damage (104% total)
Gains heavy crush
'Calliope' Sherman: I#0.52, 50/50RP, 300DT, 0/7/0/0/7
Smoke: I#0.34, 3/3RP, 3Uses, 0/0/0/0/0
Vet Modifier:0.3
Vet1(33): 20% faster
Vet2(133): 20% more damage
Vet3(400): +30 barrage range
Vet4(2667): Gains 75mm cannon
Vet5(6667): Upgraded to 76mm cannon
40% increased health
Pershing: I#0.78, 70/70RP, 330DT, 0/0/12/0/14
Vet Modifier:0.3
Vet1(33): 20% faster
Vet2(133): 20% more penetration
Vet3(400): 20% more damage
Vet4(2667): Double acceleration
No accuracy penalty while moving
20% faster (44% total)
Vet5(6667): 100% harder to penetrate
Howitzer: I#1.29, 35/35RP, 240DT, 0/10/0/0/0
Vet Modifier:2.5
Vet1(4): 50% more accurate
Vet2(16): 50% more health
Vet3(48): 20% more damage
Vet4(320): 50% more health (125% total)
50% more sight
Vet5(800): 60% faster cooldown
--------------------------------------------------------------------------------
Wehrmacht
Pioneers: I#2.18, 5/5RP, 78DT, 2/1/1/1/1
Wire Cutters: 0/0/0/0/0
Flamethrower: I#0.17, 3/3RP, 42DT, 2/0/0/0/0
Mine Detector: I#0.23, 2/2RP, 0/1/0/0/0
Bunker: I#0.36, 1/1RP, 18DT, 0/1/0/0/0
Bunker: MG42 HMG: I#0.15, 5/5RP, 18DT, 0/0/0/0/0
Bunker: Repair: I#0.79, 20/11RP, 42DT, 0/2/0/0/0
Goliath: I#0.11, 6/6RP, 18DT, 1Uses, 0/1/0/0/0
Mines: I#0.79, 2/2RP, 18DT, 1Uses, 0/1/0/0/0
Medikit: I#0.01, 1/1RP, 2Uses, 0/0/0/0/0
Vet Modifier:1.8
Vet1(6): Health Regeneration (0.28hp/sec)
Vet2(22): 25% more damage resistant
Vet3(67): 30% more health
Vet4(444): 60% more health (108% total)
Vet5(1111): 90% more health (295% total)
Volksgrenadiers: I#10.04, 9/9RP, 102DT, 3/1/1/1/1
Panzerfaust: I#0.18, 4/4RP, 18DT, 1Uses, 0/0/2/0/0
MP40: I#1.18, 5/5RP, 18DT, 1/0/0/0/0
Medikit: I#0.16, 1/1RP, 2Uses, 0/0/0/0/0
Assault Grenades: I#0.12, 4/4RP, 18DT, 1Uses, 1/0/0/0/0
Vet Modifier:1
Vet1(10): Health regeneration (0.28 hp/s)
Vet2(40): 25% more damage resistant
Vet3(120): 30% more health
Vet4(800): 20% more damage
20% more accurate
Vet5(2000): 30% more damage (56% total)
Fires two panzerfausts at once
Health regeneration (0.56 hp/s total)
Motorcycle: I#1.36, 5/5RP, 78DT, 1/1/1/2/1
Vet Modifier:2
Vet1(5): 20% faster
Vet2(20): +10 sight range
Vet3(60): 20% faster (44% total)
25% harder to hit
Vet4(400): 25% harder to hit (56% total)
+20 sight range
Vet5(1000): Upgrade main gun to mg42
40% faster (100% total)
Axis HMG: I#3.20, 14/14RP, 78DT, 1/3/1/1/0
Medikit: I#0.13, 1/1RP, 2Uses, 0/0/0/0/0
Vet Modifier:1.3
Vet1(
: Health Regeneration (0.28hp/sec)
Vet2(31): +20 sight range
Vet3(92): 30% more damage
30% more health
Vet4(615): 30% more health (69% total)
Sets up twice as fast
Vet5(1538): +20 weapon range
30% more health (119% total)
Axis Mortar: I#1.62, 17/17RP, 102DT, 1/4/0/0/0
Medikit: I#0.01, 1/1RP, 2Uses, 0/0/0/0/0
Vet Modifier:1.3
Vet1(
: Health Regeneration (0.28hp/sec)
Vet2(31): 20% more damage
Vet3(92): 20% more damage (44% total)
Vet4(615): 40% more damage (102% total)
Vet5(1538): 60% more damage (223% total)
Sniper: I#0.73, 20/20RP, 102DT, 1/2/0/0/0
Medikit: I#0.11, 2/2RP, 2Uses, 0/0/0/0/0
Vet Modifier:1.6
Vet1(6): Health Regeneration (0.28hp/sec)
Vet2(25): 33% more suppression resistant
25% more damage resistant
Vet3(75): 33% more suppression resistant (77% total)
25% more damage resistant (56% total)
Vet4(500): 60% harder to hit
Vet5(1250): Can move cloaked at normal speed
Pak 38 ATG: I#1.50, 24/24RP, 102DT, 0/5/8/0/0
Medikit: 1/1RP, 2Uses, 0/0/0/0/0
Vet Modifier:1.2
Vet1(
: 25% more damage resistant
Vet2(33): 25% more damage
Vet3(100): Can move cloaked at normal speed
Vet4(667): +15 weapon range
Vet5(1667): 60% more damage (100% total)
Grenadiers: I#11.92, 12/12RP, 102DT, 3/1/1/1/1
Grenades: I#0.59, 3/3RP, 18DT, 3Uses, 1/0/0/0/0
MG42 LMG: I#3.28, 8/8RP, 42DT, 2/0/0/0/0
Panzerschreck: I#4.29, 8/8RP, 42DT, 0/0/4/0/0
Medikit: I#0.56, 1/1RP, 2Uses, 0/0/0/0/0
Assault Grenades: I#0.07, 3/3RP, 18DT, 1Uses, 1/0/0/0/0
Vet Modifier:0.8
Vet1(13): Health Regeneration (0.28hp/sec)
Vet2(50): 25% more damage resistant
Vet3(150): 20% more health
50% more suppression dealt
Vet4(1000): Triple Health Regeneration (0.84hp/sec)
50% more suppression dealt (125% total)
Vet5(2500): 30% more sight range
30% more weapon range
30% more accurate
Stormtroopers: I#3.65, 15/15RP, 138DT, 3/1/1/1/1
Panzerschreck: I#1.38, 11/11RP, 42DT, 0/0/5/0/0
MP44: I#1.17, 6/6RP, 42DT, 2/0/0/0/0
Bundled Grenades: I#0.31, 3/3RP, 1Uses, 1/0/0/0/0
Medikit: I#0.12, 2/2RP, 2Uses, 0/0/0/0/0
Assault Grenades: I#0.12, 3/3RP, 18DT, 1Uses, 1/0/0/0/0
Vet Modifier:0.7
Vet1(14): Health Regeneration (0.28hp/sec)
Vet2(57): 25% more damage resistant
Vet3(171): 30% more health
Vet4(1143): 30% more sight range
30% more damage
Vet5(2857): Can move cloaked at normal speed
Officer: I#0.26, 18/18RP, 60DT, 1/3/1/1/0
Medikit: I#0.04, 2/2RP, 2Uses, 0/0/0/0/0
Vet Modifier:1.7
Vet1(6): Health Regeneration (0.28hp/sec)
Vet2(24): 25% more damage resistant
Vet3(71): 25% more health
25% better supervision
Vet4(471): 60% better supervision (100% total)
Vet5(1176): 4x range of supervision
60% better supervision (220% total)
Axis Halftrack: I#0.61, 8/8RP, 78DT, 1/1/1/3/1
Flammenwerfers: I#0.32, 10/10RP, 60DT, -1/-1/-1/1/1
Walking Stuka: I#0.51, 25/25RP, 120DT, -1/9/-1/7/-1
Vet Modifier:0.7
Vet1(14): 25% more damage resistant
Vet2(57): 20% more damage
Vet3(171): 40% more health
Vet4(1143): Flammenwerfer Range +15
Walking Stuka Range +30
20% harder to hit
Vet5(2857): 100% harder to hit (240% total)
Puma AC: I#0.79, 18/18RP, 180DT, 0/0/1/7/2
50mm Gun: I#0.15, 10/10RP, 18DT, 0/0/3/0/0
Vet Modifier:0.9
Vet1(11): 25% more damage resistant
Vet2(44): 20% more weapon range
20% more sight
Vet3(133): 20% more damage
Vet4(889): 50% more accurate
Vet5(2222): 80% faster rate of fire
Nebelwerfer: I#0.32, 24/24RP, 138DT, 0/6/0/0/0
Medikit: I#0.01, 1/1RP, 2Uses, 0/0/0/0/0
Vet Modifier:0.9
Vet1(11): Health Regeneration (0.28hp/s)
10s less reload time
Vet2(44): 30% faster movement
10s less reload time (20s total)
Vet3(133): 10% more damage
10s less reload time (30s total)
Vet4(889): 25% harder to damage
10s less reload time (40s total)
Vet5(2222): 25% harder to damage (56% total)
20% more damage (32% total)
10s less reload time (50s total)
Knight's Cross Holders: I#0.90, 18/18RP, 138DT, 5/0/0/0/1
Medikit: I#0.40, 2/2RP, 2Uses, 0/0/0/0/0
Assault Grenades: I#0.08, 3/3RP, 18DT, 1Uses, 1/0/0/0/0
Panzerfaust: I#0.09, 4/4RP, 18DT, 1Uses, 0/0/2/0/0, Req: Vet1
Vet Modifier:0.6
Vet1(17): Health Regeneration (0.28hp/sec)
Panzerfaust purchasable
Vet2(67): 25% harder to damage
Vet3(200): 10% more health
Unsuppressable
Vet4(1333): Triple Health Regeneration (0.84hp/sec)
25% harder to hit
Vet5(3333): Double Damage
StuH 42: I#0.77, 32/32RP, 180DT, 0/4/0/4/6
Mounted MG42: I#0.14, 3/3RP, 0/0/0/0/1, Req: Vet2
Armoured Skirts: I#0.03, 3/3RP, 18DT, 0/0/0/0/1, Req: Vet3
Vet Modifier:1.2
Vet1(
: 25% more damage resistant
Vet2(33): 20% more health
Turret-mounted MG42 purchasable
Vet3(100): 11% harder to penetrate
Side skirts purchasable
Vet4(667): Double acceleration
Double rotation rate
Vet5(1667): Double range
Stug IV: I#1.19, 25/25RP, 180DT, 0/0/8/2/8
Mounted MG42: I#0.08, 3/3RP, 0/0/0/0/1, Req: Vet2
Armoured Skirts: 3/3RP, 18DT, 0/0/0/0/1, Req: Vet3
Vet Modifier:1.2
Vet1(
: 25% more damage resistant
Vet2(33): 20% more health
Turret-mounted MG42 Purchasable
Vet3(100): 11% harder to penetrate
Side Skirts Purchasable
Vet4(667): 60% more health (92% total)
Vet5(1667): 100% harder to penetrate (122% total)
Panzer IV: I#0.86, 45/45RP, 240DT, 0/0/6/0/10
Mounted MG42: I#0.13, 3/3RP, 18DT, 0/0/0/0/1, Req: Vet2
Armoured Skirts: I#0.01, 3/3RP, 18DT, 0/0/0/0/1, Req: Vet3
Vet Modifier:0.5
Vet1(20): 25% more damage resistant
Vet2(80): 10% more health
Turret-mounted MG42 purchasable
Vet3(240): 11% harder to penetrate
Side skirts purchasable
Vet4(1600): Auto-Repair (1.4hp/sec)
Vet5(4000): 30% more damage
30% more speed
50% more acceleration
Ostwind Flakpanzer: I#0.68, 36/36RP, 198DT, 0/0/3/6/8
Vet Modifier:0.7
Vet1(14): 25% more damage resistant
Vet2(57): 20% faster rate of fire
Vet3(171): 25% more accurate
Vet4(1143): 50% more accurate (88% total)
Vet5(2857): 100% faster rate of fire (140% total)
Panther: I#0.47, 70/70RP, 282DT, 0/0/12/0/12
Armoured Skirts: I#0.04, 3/3RP, 18DT, 0/0/0/0/1, Req: Vet3
Mounted MG42: I#0.12, 3/3RP, 18DT, 0/0/0/0/1, Req: Vet2
Vet Modifier:0.3
Vet1(33): 25% more damage resistant
Vet2(133): 10% more health
Turret-mounted MG42 purchasable
Vet3(400): 11% harder to penetrate
Side skirts purchasable
Vet4(2667): 50% more health
Vet5(6667): 40% more penetration
40% more damage
Tiger: I#0.34, 80/80RP, 318DT, 0/0/0/0/14
Vet Modifier:0.3
Vet1(33): 11% more damage resistant
15% faster turret rotation
Vet2(133): 10% more damage
15% faster turret rotation (32% total)
Vet3(400): 25% harder to penetrate
15% faster turret rotation (52% total)
Vet4(2667): 50% increased rate of fire
15% faster turret rotation (75% total)
Vet5(6667): Double damage
15% faster turret rotation (101% total)
88mm Flak: I#0.34, 40/40RP, 198DT, 0/12/12/0/0
Medikit: I#0.06, 1/1RP, 2Uses, 0/0/0/0/0
Vet Modifier:2.5
Vet1(4): Health Regeneration (0.28hp/sec)
Vet2(16): 25% more damage resistant
Vet3(48): 30% more accurate
Vet4(320): 50% increased rate of fire
1 hp/s auto-repair gun
Vet5(800): 75% increased rate of fire (163% total)
King Tiger: I#0.28, 90/90RP, 330DT, 0/0/0/0/20
Vet Modifier:0.3
Vet1(33): 10% more damage resistant
15% faster turret rotation
Vet2(133): 10% more accurate
15% faster turret rotation (32% total)
Vet3(400): 25% harder to penetrate
15% faster turret rotation (52% total)
Vet4(2667): 25% increased rate of fire
25% increased penetration
Vet5(6667): Double Health
Double Damage
Moves at half speed