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EIR Map Ideas...
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Topic: EIR Map Ideas... (Read 8011 times)
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Tym
Guest
EIR Map Ideas...
«
on:
July 02, 2008, 03:45:10 pm »
Just putting down some ideas I've had and want to see what people think about them, and also just to kinda have it down for later in case I forget.
Idea #1: Chateau - lots of forest, little open ground, one road to a moderately defended manshion/chateau. area around forest has shacks and houses..
Idea #2: Hill in center and has control points ringing it, other stuff around it.
Idea #3: Map like british hill mission except take out mortar bunker and replace with regular bunker, make map longer behind hill and shorter by bridges, make bridges entry point for attacking side.
Idea #4: Trench Warfare: Open field with lots of trenches, sandbags, wire etc. with very few bunkerable buildings
Idea #5: remake map called "hamburger hill" so vehicles can use it and not so many choke points on axis & allied sides of maps.
Idea #6: Make a map centered around a river or lake with swamps and other obstacles.
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Draken
Chess master
EIR Veteran
Posts: 1850
Re: EIR Map Ideas...
«
Reply #1 on:
July 02, 2008, 03:55:04 pm »
I want maps in all those ideas. Every idea sounds sexy.
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Warbirds2
EIR Veteran
Posts: 422
Re: EIR Map Ideas...
«
Reply #2 on:
July 02, 2008, 03:58:25 pm »
#2, #6 have been done. #4 is bad. If you want trench warfare, go play a WWI game.
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: EIR Map Ideas...
«
Reply #3 on:
July 02, 2008, 03:58:57 pm »
If you manage to get 3 others to play my map then i see what i can do with those idears, until then i am not motivated enave.
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Quote from: Unkn0wn on December 20, 2008, 05:57:19 am
Germans like to cause total chaos.
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Wildfire
Guest
Re: EIR Map Ideas...
«
Reply #4 on:
July 02, 2008, 04:12:58 pm »
Quote from: Warbirds2 on July 02, 2008, 03:58:25 pm
#2, #6 have been done. #4 is bad. If you want trench warfare, go play a WWI game.
doesn't matter if it's been done, matters if it's done my way. I'm not proposing people make these maps but that I'm going to try and bulid them but since I'm at work and i'm on a computer I thought it'd be easier to write it down but I also wanted some feedback.
#4 yeah it's wwI style warfare but there was some of that stuff in WW2. My idea is to make a map with lots of ground cover but not building cover, like you're moving across a huge farm. Maybe I'll make it a huge french or german farm, they had those that extended many acres with lots of open land. Maybe put in a corn field or something. but it'd be great for tanks but at the same time deadly because they'd still have to navagate the trenches and sandbangs and tank traps that will be around the map.
I'm getting some of these ideas from reading this book called "Heroes of WWII" and others from stuff I've seen in WWII movies and such, nothing I'm proposing isn't real, just have to find an aeiral map and map it. I'm probably going to attempt one of these tonight...
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Bodybag2224-Armor
EIR Veteran
Posts: 735
Re: EIR Map Ideas...
«
Reply #5 on:
July 02, 2008, 05:59:58 pm »
Quote from: Thtb on July 02, 2008, 03:58:57 pm
If you manage to get 3 others to play my map then i see what i can do with those idears, until then i am not motivated enave.
Interesting attitude. If at first you don't succeed give up?
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Crono
EIR Veteran
Posts: 366
Re: EIR Map Ideas...
«
Reply #6 on:
July 02, 2008, 06:03:12 pm »
Actually, having a great hill map would be awesome. It would represent a very real aspect of WW2 and the need for hills. With hills come great vision, arty range, and defensive capapbilities. Just a thought.
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I will hide this........giant gun.
Pak-38 commander when going into cloak
IrisDane
EIR Veteran
Posts: 76
Re: EIR Map Ideas...
«
Reply #7 on:
July 03, 2008, 09:16:10 am »
Quote from: Crono on July 02, 2008, 06:03:12 pm
Actually, having a great hill map would be awesome. It would represent a very real aspect of WW2 and the need for hills. With hills come great vision, arty range, and defensive capapbilities. Just a thought.
yeah weren't hills the major targets in world war I&II along with cities?
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Wildfire
Guest
Re: EIR Map Ideas...
«
Reply #8 on:
July 03, 2008, 09:20:32 am »
Yes, hills were always a major target. If you had the high ground you could see farther, shoot farther, and it made an easily defensible target.
I just don't want anything like the official hill-331, that's so annoying. If you've played the British campaign then you know the idea i'm proposing. The only thing I would change is I'd close up the western edge of the map so that you get rid of the bridges (playing hochwald last night i found out this is horror for the offensive) and you extend the back of the hill a little bit so that the defense has room to maneuver their armor and room to expand their perimeter but because the hill isn't that high you dont have to worry about getting killed by scout planes lol
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Bodybag2224-Armor
EIR Veteran
Posts: 735
Re: EIR Map Ideas...
«
Reply #9 on:
July 03, 2008, 09:22:38 am »
A hill map would fuck with all of the strafing/recon/bombing runs.
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Wildfire
Guest
Re: EIR Map Ideas...
«
Reply #10 on:
July 03, 2008, 09:24:44 am »
you mean the ones that people rarely use? it wouldn't totally screw it but it might make it difficult. but that's why it's not going to be a major part of the map.
ok, i guess the question i should be asking here is just so i can get this down tonight is...how do i edit an existing map like that from a mission?
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: EIR Map Ideas...
«
Reply #11 on:
July 03, 2008, 09:34:25 am »
Just keep the edige of the map low, No one woud really mind if a plane just carshes into the hill ^^.
Btw; Hypocrits all of you. Demanding map´s like madmann, but never testing any or takeing the effort to dl a new map, add it to the module, find players, play and give feedback. You just expect them to come out of thin air.
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Tym
Guest
Re: EIR Map Ideas...
«
Reply #12 on:
July 03, 2008, 09:38:42 am »
I agree. I love playing new maps but no one ever downloads them, a lot of people still have the old maps even though the new maps came out a month ago. Are the new maps even posted on Mod DB? Is this part of the devs fault?
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Bodybag2224-Armor
EIR Veteran
Posts: 735
Re: EIR Map Ideas...
«
Reply #13 on:
July 03, 2008, 09:44:17 am »
thtb I would download and play your map but I have to do like 8 different things to just get it to play, and other people don't want to do it and tbh I barely know how to do it.
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Tym
Guest
Re: EIR Map Ideas...
«
Reply #14 on:
July 03, 2008, 09:53:18 am »
What map is yours thtb?
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Thtb
The German Guy
EIR Veteran
Posts: 3875
Re: EIR Map Ideas...
«
Reply #15 on:
July 03, 2008, 09:55:30 am »
http://forums.europeinruins.com/index.php/topic,2881.0.html
My first map. Made on Request. Never Tested, never played by anyone besides me.
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Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: EIR Map Ideas...
«
Reply #16 on:
July 03, 2008, 10:03:23 am »
Quote from: Tym on July 03, 2008, 09:38:42 am
I agree. I love playing new maps but no one ever downloads them, a lot of people still have the old maps even though the new maps came out a month ago. Are the new maps even posted on Mod DB? Is this part of the devs fault?
The ModDB website is out of date because the map team doesn't have the ability to edit it. The most up-to-date map packs and downloads are available in the Map Database sticky in this thread.
In order to edit Relic map, you need to extract them using Corsix tools.
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Kolath's Quote Commandments:
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Tym
Guest
Re: EIR Map Ideas...
«
Reply #17 on:
July 03, 2008, 10:09:15 am »
cool. Well I just posted a comment where you dl the map to come here and dl the map, hopefully people get it if not meh. we'll just have to remind them here. It'd be nice if they could at least put something on the home page...but i guess the mapguys dont have control over that either.
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Smithy17
EIR Veteran
Posts: 756
Re: EIR Map Ideas...
«
Reply #18 on:
July 03, 2008, 12:59:06 pm »
If you want to play a different map a good way is to suggest it before everyone starts up coh. People are much less likely to get anew map if they are going to have to quit coh and restart it afterwards.
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Tym
Guest
Re: EIR Map Ideas...
«
Reply #19 on:
July 03, 2008, 01:07:17 pm »
good point.
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