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Author Topic: Sound Mod *Compatible with EIR*  (Read 6711 times)
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They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« on: July 05, 2008, 02:00:15 pm »

Well I found this sound mod for COH and its already in the SGA format so I believe it should work with EIR I've already tried it with COH it is very good. It is very realistic and adds a new light to the game. And its very awesome to hear the MGs firing.I think its worth trying it out.

http://companyofheroes.filefront.com/file/Ace40ks_Sound_Mod;82970
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UnLimiTeD2 Offline
EIR Veteran
Posts: 131


« Reply #1 on: July 05, 2008, 02:08:12 pm »

Downloading it.
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Warbirds2 Offline
EIR Veteran
Posts: 422


« Reply #2 on: July 05, 2008, 02:21:34 pm »

Unless it has the name of an EiR .module file it will not work while EiR is running.  Maybe Kolath or someone can make this compatible.
« Last Edit: July 05, 2008, 02:23:17 pm by Warbirds2 » Logged
They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« Reply #3 on: July 05, 2008, 02:25:13 pm »

oh okay. I'll see if it works anyways. Wink
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Waffen 17th.SS Offline
EIR Veteran
Posts: 88



« Reply #4 on: July 05, 2008, 03:29:27 pm »

I'm using one made by LoranKorn, slightly modified by me, but overall the the sounds are really good quality and expectational, also he has a vehicle one which is really impressive.


If anyone is interested here is the link, http://forums.relicnews.com/showthread.php?t=135454&page=1&pp=15




Does anyone have any footage with Ace's sounds on youtube.com perhaps?
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"War is the hardest on those with morals."
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #5 on: July 05, 2008, 05:05:12 pm »

Just rename your 'soundmod.sga' (or whatever the name of your soundmod.sga is) to that of a crappy map no one plays anyway and it'll work =).
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They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« Reply #6 on: July 05, 2008, 07:29:52 pm »

Aces are okay I'll check the other one out and give you a critique on whos is better. Smiley
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They Call Me SpitFire Offline
EIR Veteran
Posts: 563


« Reply #7 on: July 05, 2008, 07:50:02 pm »

Umm I have them downloaded but I have no clue how to get them to work  Huh Help please?
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salan
Guest
« Reply #8 on: July 05, 2008, 08:50:59 pm »

read up 2 messages...
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AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #9 on: July 05, 2008, 08:56:20 pm »

Yea, name it Neunen or Vierville
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509th Airborne
GenericNameAxis Offline
EIR Veteran
Posts: 176


« Reply #10 on: July 05, 2008, 09:02:31 pm »

I renamed Hurtgen and Frozen but it didnt work.
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ke
Rahx Offline
EIR Veteran
Posts: 1147



« Reply #11 on: July 06, 2008, 03:23:12 am »

Hmm I'll give it a try Tongue
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why is everyone except me retarded?
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #12 on: July 06, 2008, 03:26:13 am »

Rename the soundpack file, nothing else.
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TorJado Offline
EIR Veteran
Posts: 244


« Reply #13 on: July 06, 2008, 06:40:18 am »

Can someone make a more exact installation post? It comes with a module file and 2 .sga s.
« Last Edit: July 06, 2008, 06:49:15 am by TorJado » Logged
UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #14 on: July 06, 2008, 07:17:43 am »

I guess you have to work the module file changes into the eir module, just changing names won't get them used, as nothing refers to them.
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Hey, it's not going to happen
TorJado Offline
EIR Veteran
Posts: 244


« Reply #15 on: July 06, 2008, 10:17:24 am »

bump
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Thiroc Offline
EIR Regular
Posts: 11


« Reply #16 on: July 06, 2008, 10:39:18 am »

Well I got the sound pack to mostly work though I can not hear any engines running from what I understand there are engine sounds in this pack correct?
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IrisDane Offline
EIR Veteran
Posts: 76


« Reply #17 on: July 06, 2008, 10:42:09 am »

yeah supposed too.
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Thiroc Offline
EIR Regular
Posts: 11


« Reply #18 on: July 06, 2008, 11:34:21 am »

hmm ill move some files and commands around and see what happens if anyone else is having problems ill post up a installation guide for it if you all want it
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Dragon93 Offline
17th Airborne Division - Thunder From Heaven
EIR Veteran
Posts: 234


« Reply #19 on: July 06, 2008, 02:37:26 pm »

If people are still trying, or haven't figured it out, it's pretty easy to get working.

Quote from: Ace40k's Readme
3. If you already have a modified RelicCOH.module file for your own modification or if you want to include my sounds in your own mod or whatever, do this:

- open the RelicCOH.module via Notepad/Editor or any text editing program

- locate the lines [data:sound_low] and [data:sound_high] in the file

- delete all the content there and/or directly replace the existing text with this:

[data:sound_low]
folder = WW2\DataSoundLow
archive.01 = WW2\Archives\WW2AceSoundmod_Low
archive.02 = WW2\Archives\WW2SoundLow

[data:sound_high]
folder = WW2\DataSoundHigh
archive.01 = WW2\Archives\WW2AceSoundmod_High
archive.02 = WW2\Archives\WW2SoundHigh
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