*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
November 14, 2024, 02:17:23 pm

Login with username, password and session length

Resources

Recent posts

[Yesterday at 09:05:54 pm]

[November 01, 2024, 12:46:37 pm]

[October 05, 2024, 07:29:20 am]

[September 05, 2024, 01:54:13 pm]

[July 16, 2024, 11:30:34 pm]

[June 22, 2024, 06:49:40 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]
Pages: [1]   Go Down
  Print  
Author Topic: About the structure of EiR.  (Read 4337 times)
0 Members and 4 Guests are viewing this topic.
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« on: August 19, 2008, 11:26:18 am »

What exactly is the "heart" of this mod? Is what makes it unique the website or actually changes to stuff ingame?

Basically if one was to replicate Europe in Ruins what would he find himself working on the most, COH changes or website making?

Just curious Wink
Logged

Profiles: BoDyBaG2224
M26ArmedCav
ThinTag by TripleTags.com" border="0
http://bodybag2224.myminicity.com/
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #1 on: August 19, 2008, 11:32:59 am »

Both?
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #2 on: August 19, 2008, 11:35:37 am »

What I mean is which one required more work then the other.
Logged
killer346 Offline
EIR Regular
Posts: 9


« Reply #3 on: August 19, 2008, 11:40:03 am »

Website making I believe.

To mod COH the only thing you must know it´s using corsix mod tools.
Logged
Tym
Guest
« Reply #4 on: August 19, 2008, 12:28:26 pm »

yeah probably the website and launcher are what makes eir so unique. i dont even think there's a professional game where u make changes to the game outside the game itself. i think that's what keeps me coming back, especially since i can edit stuff while i'm @ work and fix up my company etc.
Logged
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #5 on: August 19, 2008, 12:42:10 pm »

If one was to say want to make something similar to EiR what would he need to know?
Logged
Kolath Offline
Commander, 2nd Infantry Division
*
Posts: 2382



« Reply #6 on: August 19, 2008, 12:56:13 pm »

SQL for the database, a programming language for the launcher (I think current one is in C#, but you could use other languages).  SCAR coding for the game changes.

I think the crucial aspect is the lack of base building and the customized companies, and that requires BOTH in-game and out-of-game work.
Logged

Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #7 on: August 19, 2008, 12:59:15 pm »

I think there are a few C++ books in my house and I might be able to learn SQL. I like to know the technical aspects as to how things work. Thank you Kolath.
Logged
Tym
Guest
« Reply #8 on: August 19, 2008, 12:59:36 pm »

you thinking of makiing ur own eir bodybag?
Logged
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #9 on: August 19, 2008, 01:08:00 pm »

Not at this stage, but I'd like to learn some mod "language".
Logged
killer346 Offline
EIR Regular
Posts: 9


« Reply #10 on: August 19, 2008, 01:11:20 pm »

Every game has his own mod "language" to put it simple  Tongue
Logged
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #11 on: August 19, 2008, 01:14:35 pm »

But I mean the universal coding stuff. Stuff that I've heard before C++, SQL, Scarr,
Logged
Tym
Guest
« Reply #12 on: August 19, 2008, 02:19:32 pm »

btw - http://www.corsix.org/cdms/

corsix
Logged
Pages: [1]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.074 seconds with 35 queries.