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Author Topic: About the structure of EiR.  (Read 4398 times)
0 Members and 1 Guest are viewing this topic.
Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« on: August 19, 2008, 11:26:18 am »

What exactly is the "heart" of this mod? Is what makes it unique the website or actually changes to stuff ingame?

Basically if one was to replicate Europe in Ruins what would he find himself working on the most, COH changes or website making?

Just curious Wink
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #1 on: August 19, 2008, 11:32:59 am »

Both?
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #2 on: August 19, 2008, 11:35:37 am »

What I mean is which one required more work then the other.
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killer346 Offline
EIR Regular
Posts: 9


« Reply #3 on: August 19, 2008, 11:40:03 am »

Website making I believe.

To mod COH the only thing you must know it´s using corsix mod tools.
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Tym
Guest
« Reply #4 on: August 19, 2008, 12:28:26 pm »

yeah probably the website and launcher are what makes eir so unique. i dont even think there's a professional game where u make changes to the game outside the game itself. i think that's what keeps me coming back, especially since i can edit stuff while i'm @ work and fix up my company etc.
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #5 on: August 19, 2008, 12:42:10 pm »

If one was to say want to make something similar to EiR what would he need to know?
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #6 on: August 19, 2008, 12:56:13 pm »

SQL for the database, a programming language for the launcher (I think current one is in C#, but you could use other languages).  SCAR coding for the game changes.

I think the crucial aspect is the lack of base building and the customized companies, and that requires BOTH in-game and out-of-game work.
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #7 on: August 19, 2008, 12:59:15 pm »

I think there are a few C++ books in my house and I might be able to learn SQL. I like to know the technical aspects as to how things work. Thank you Kolath.
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Tym
Guest
« Reply #8 on: August 19, 2008, 12:59:36 pm »

you thinking of makiing ur own eir bodybag?
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #9 on: August 19, 2008, 01:08:00 pm »

Not at this stage, but I'd like to learn some mod "language".
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killer346 Offline
EIR Regular
Posts: 9


« Reply #10 on: August 19, 2008, 01:11:20 pm »

Every game has his own mod "language" to put it simple  Tongue
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Bodybag2224-Armor Offline
EIR Veteran
Posts: 735


« Reply #11 on: August 19, 2008, 01:14:35 pm »

But I mean the universal coding stuff. Stuff that I've heard before C++, SQL, Scarr,
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Tym
Guest
« Reply #12 on: August 19, 2008, 02:19:32 pm »

btw - http://www.corsix.org/cdms/

corsix
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