Warbirds
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« on: September 25, 2008, 03:06:35 pm » |
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I've been told there is a type of grass that slows down vehicles, anyone know which grass type?
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Killer344

The Inquisitor
 Posts: 6904
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« Reply #1 on: September 25, 2008, 03:12:11 pm » |
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 ?
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
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Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« Reply #2 on: September 25, 2008, 03:20:57 pm » |
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http://www.coh-stats.com/basics/vehspd.htmlThough it doesn't mention long grass, but I think long grass counts as yellow cover (i.e. slows tanks down) Not positive though.
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Kolath's Quote Commandments: 1. Thou shalt not quote the entirety of a post 3 or less posts above you 2. Thou shalt not quote more than 2 nested levels 3. Thou shalt not quote large blocks of text when one sentence would do 4. Thou shalt not quote images!
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #3 on: September 25, 2008, 03:23:57 pm » |
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Correct.
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Tymathee

Donator
 Posts: 9741
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« Reply #4 on: September 25, 2008, 03:29:10 pm » |
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noticed something interesting 0.3 in smoke...does that mean if I fire smoke from say a mortar into the face of an incoming takn it slows down to 0.3 of its speed?
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« Last Edit: September 25, 2008, 03:32:20 pm by Tymathee »
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"I want proof!" "I have proof!" "Whatever, I'm still right"
Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
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Warbirds
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« Reply #5 on: September 25, 2008, 03:30:36 pm » |
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Thanks guys.
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Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« Reply #6 on: September 25, 2008, 03:33:26 pm » |
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Tymathee, I think that's correct.
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #7 on: September 25, 2008, 03:34:20 pm » |
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Hmm, calls for some labbing.
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Tymathee

Donator
 Posts: 9741
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« Reply #8 on: September 25, 2008, 03:40:05 pm » |
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Tymathee, I think that's correct.
interesting...mmm...me can see where I toss smoke at a tank's retreat or advance and hit it w/ at gun, or chase it down with stickies
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Unkn0wn

No longer retired
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« Reply #9 on: September 25, 2008, 03:50:39 pm » |
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Good luck tossing smoke at a retreating tank, I have yet to see people actually use mortar smoke despite good intentions. (like in TLS)
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salan
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« Reply #10 on: September 25, 2008, 04:01:04 pm » |
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saw it the other day covering a halftrack advance on the church in RTC, was really confused thinking, wtf is that white stuff!
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Unkn0wn

No longer retired
 Posts: 18379
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« Reply #11 on: September 25, 2008, 04:04:10 pm » |
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The game needs more smoke abilities. MOAR SMOKE.
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Kolath

Commander, 2nd Infantry Division
 Posts: 2382
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« Reply #12 on: September 25, 2008, 04:05:01 pm » |
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Smoke grenades on infantry would be epic.
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Killer344

The Inquisitor
 Posts: 6904
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« Reply #13 on: September 25, 2008, 04:05:47 pm » |
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smoke off map barrage lol..
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salan
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« Reply #14 on: September 25, 2008, 04:05:57 pm » |
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rgd editing, could be done ...
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salan
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« Reply #15 on: September 25, 2008, 04:06:12 pm » |
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smoke off map barrage lol..
smoke howitzer..
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stumpster

Honoured Member
 Posts: 2197
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« Reply #16 on: September 25, 2008, 04:06:49 pm » |
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I'm still trying to figure out why the Churchill tanks are the only ones that move at full speed in water. Yay Relic tables! 
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 Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
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salan
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« Reply #17 on: September 25, 2008, 04:07:44 pm » |
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damn grass conversation got whacked out like the outer limits or something..
maybe they float?
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Killer344

The Inquisitor
 Posts: 6904
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« Reply #18 on: September 25, 2008, 04:08:49 pm » |
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smoke off map barrage lol..
smoke howitzer.. And what would have the axis to balance the game? 
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stumpster

Honoured Member
 Posts: 2197
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« Reply #19 on: September 25, 2008, 04:09:41 pm » |
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smoke off map barrage lol..
smoke howitzer.. And what would have the axis to balance the game?  Smoke Nebelwerfer? 
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