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Author Topic: Grass Types  (Read 11912 times)
0 Members and 3 Guests are viewing this topic.
Warbirds Offline
EIR Veteran
Posts: 673


« on: September 25, 2008, 03:06:35 pm »

I've been told there is a type of grass that slows down vehicles, anyone know which grass type?
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Killer344 Offline
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Posts: 6904



« Reply #1 on: September 25, 2008, 03:12:11 pm »

Huh?
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #2 on: September 25, 2008, 03:20:57 pm »

http://www.coh-stats.com/basics/vehspd.html

Though it doesn't mention long grass, but I think long grass counts as yellow cover (i.e. slows tanks down)  Not positive though.
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Unkn0wn Offline
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« Reply #3 on: September 25, 2008, 03:23:57 pm »

Correct.
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Tymathee Offline
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« Reply #4 on: September 25, 2008, 03:29:10 pm »

noticed something interesting 0.3 in smoke...does that mean if I fire smoke from say a mortar into the face of an incoming takn it slows down to 0.3 of its speed?
« Last Edit: September 25, 2008, 03:32:20 pm by Tymathee » Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
Warbirds Offline
EIR Veteran
Posts: 673


« Reply #5 on: September 25, 2008, 03:30:36 pm »

Thanks guys.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #6 on: September 25, 2008, 03:33:26 pm »

Tymathee, I think that's correct.
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Unkn0wn Offline
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« Reply #7 on: September 25, 2008, 03:34:20 pm »

Hmm, calls for some labbing.
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Tymathee Offline
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« Reply #8 on: September 25, 2008, 03:40:05 pm »

Tymathee, I think that's correct.

interesting...mmm...me can see where I toss smoke at a tank's retreat or advance and hit it w/ at gun, or chase it down with stickies
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Unkn0wn Offline
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« Reply #9 on: September 25, 2008, 03:50:39 pm »

Good luck tossing smoke at a retreating tank, I have yet to see people actually use mortar smoke despite good intentions. (like in TLS)
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salan
Guest
« Reply #10 on: September 25, 2008, 04:01:04 pm »

saw it the other day covering a halftrack advance on the church in RTC, was really confused thinking, wtf is that white stuff!
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Unkn0wn Offline
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Posts: 18378


« Reply #11 on: September 25, 2008, 04:04:10 pm »

The game needs more smoke abilities.
MOAR SMOKE.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #12 on: September 25, 2008, 04:05:01 pm »

Smoke grenades on infantry would be epic.
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Killer344 Offline
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Posts: 6904



« Reply #13 on: September 25, 2008, 04:05:47 pm »

smoke off map barrage lol..
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salan
Guest
« Reply #14 on: September 25, 2008, 04:05:57 pm »

rgd editing, could be done ...
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salan
Guest
« Reply #15 on: September 25, 2008, 04:06:12 pm »

smoke off map barrage lol..

smoke howitzer..
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #16 on: September 25, 2008, 04:06:49 pm »

I'm still trying to figure out why the Churchill tanks are the only ones that move at full speed in water.

Yay Relic tables!   Huh
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Quote
Step out of the way. He'll keep going until he hits a wall, that being Akranadas. Let him go unmolested, his journey will take less time.
salan
Guest
« Reply #17 on: September 25, 2008, 04:07:44 pm »

damn grass conversation got whacked out like the outer limits or something..

maybe they float?
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Killer344 Offline
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Posts: 6904



« Reply #18 on: September 25, 2008, 04:08:49 pm »

smoke off map barrage lol..

smoke howitzer..

And what would have the axis to balance the game?  Shocked
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stumpster Offline
Honoured Member
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Posts: 2197


« Reply #19 on: September 25, 2008, 04:09:41 pm »

smoke off map barrage lol..

smoke howitzer..

And what would have the axis to balance the game?  Shocked

Smoke Nebelwerfer?  Tongue
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