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Author Topic: Countering Rangers  (Read 10286 times)
0 Members and 4 Guests are viewing this topic.
Snarks Offline
EIR Regular
Posts: 49


« Reply #20 on: November 24, 2008, 09:53:43 pm »

mp40 volks definitely do not work. I've found that ostwinds are probably your best bet. Its kind of absurd that vetted rangers can roll over everything. The problem really isn't there damage output (smgs are expensive and only useful at close range) but the fact that they just don't die!

Quote
Rangers cost 330 MP, 90 MU + 140 MU for the Thompsons. This effectively puts them at 330 MP, 230 MU, 7 Pop which is pretty expensive considering a pair of HMG can really rip them apart.

Yea but a pair of HMGs cost 210 more manpower, and have to be set up the right directions. Not to mention a single fire up + grenade rapes atleast one machine gun. (two if there not in buildings)

Then we've gotta calculate the 65 MU cost for Grenades which brings the cost up to 295 MU. You can counter the Grenades with a 5 MU, 1 Pop Bunker or just use your micro to dodge the grenade. If the MGs are in the open, then place the second one behind the first then the Ranger may just be able to kill the first before having to retreat.
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HansVonLuk Offline
EIR Veteran
Posts: 220


« Reply #21 on: November 25, 2008, 02:36:39 am »

I've used tiger to great affect against ranges, with the longer barrels and the long range AOE damge of the tigers 88mm you should deal some real hurt to then before they get close.  There bazooka hardly every penertrate the frontal armour and when they do, they do very little damage.  I have taken on 3 squads on rangers with a tiger and delt them enought hurt for them to pull out before my tiger took and real damage. Grin
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Krazytym
Guest
« Reply #22 on: November 25, 2008, 04:21:26 am »

i hate rangers, i feel they are so useless. their normal gun is useless vs other units long range and then when u give them the smg, they dont deal any real damage until they're close and while you're trying to do that,  you're taking damage from their better long range damage.

one thing i do love about zook's though is their damage vs buildings and bunkers, that's what they're really good at. 2 rangers vs any bunker = pwned.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #23 on: November 25, 2008, 04:53:21 am »

Anything from StuHs to beyond will work, especially if you have sideskirts, just kite them.
There's indeed not a real 'single unit' counter aside from the big tanks but there's plenty of cheap 2/3 unit counters that will work in countering even bigger groups of rangers. (Sniper, HMG, Tank, Artillery piece usually being a part of that combo). Or if you're looking for specific infantry counters, even KCH, vetted Storms with MP44s or vetted LMG grenadiers should do pretty good as long as they're properly microed.

And like I said, especially sideskirts almost render the (already shitty to begin with) bazookas completely useless up front.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #24 on: November 25, 2008, 05:28:56 am »

Thats my point unk0wn.

Those CP buffed, vetted, RB´ed Rangers are a bitch to stop.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #25 on: November 25, 2008, 07:51:50 am »

Vetted ones yes, but they're still not OP like you're trying to make them come across.
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UnLimiTeD5 Offline
EIR Veteran
Posts: 70


« Reply #26 on: November 25, 2008, 08:49:05 am »

Let them fight against CPbuffed, vetted KCH or LMG Grens, and they will still be outperformed.
Possible combinations:
Weapon surplus(including Elite Soldiers) and MP40 Volks/LMG Grens;
Fatherland Defense KCH
Tenacious Faith and outattrtion them.
Ferocity LMG Grenadiers + regular Volks (including the overpowered zeal)
with ferocity, snipers work just aswell, especially with HMGs
Heavy support and aforementioned support weapons
Blitz Ostwings and vetted pumas, faster, higher range
Any Tank with heatrounds, besides StuG

Btw, HMGs in the open covering each other will maybe die, but it costs you one volks squad to recrew.

I mean, for 230 Munitions Rangers have a right to be hard to stop.
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the wanted to say EiR not SiR (Salans Is Ruining)
A stunning example of the level of argumentation on the boards.
Prydain Offline
EIR Veteran
Posts: 287


« Reply #27 on: November 25, 2008, 09:04:25 am »

Rocket Artillery the blobs!

Then get Volks and an MG to clear up the mess.
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UnLimiTeD Offline
EIR Veteran
Posts: 554


« Reply #28 on: November 25, 2008, 09:10:39 am »

MGs are not exactly the best unit to gather body parts.
Volks do a good job, though.
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Hey, it's not going to happen
NightRain Offline
EIR Veteran
Posts: 3908



« Reply #29 on: December 01, 2008, 06:41:42 am »

I lazy so I post same post 2x no, its not a spam it works with the topic and it is 100% in-topic minus 10% of little off stuff. <3

First of all, Rangers are heavy assault unit. Well yeah they are quite cable of dealing with several threats with their "God mode" aka Fire up making HMGs and chasing down vehicles easier and as well avoiding and flanking other stuff (Other HMGs, ATGs, Tanks)

I think it is good that they are at pop 7. Why? Well I got this feeling that if they were down to six it might encourage a huge spammage of Rangers. Yes I am well aware that you can't get too many of them. Anyway, costing 14 Pop cap to call them in is rather good thing in my opinnion. Imaginate if it only costs 12? 2 Squads of Rangers with Tommies can cause a havoc to any axis player. Yes there are plenty of counter meassures vs them. Ostwinds, double MGs etc. But when they are 6. 3 Ranger squads will be only 18 Pop cap. When it is 7 it is 21 which means they are harder to call in field.

Bleh the "Blob of Doom" is a pain in the arse I can honestly say that and the fire up saves them from several painful situations (HMGs, Stormtrooper Ambush, nebel supression etc etc)

"The Blob of Doom"

Honestly I don't see any infantry counter on that. Two Vetted and Tommied Ranger squads. For now it is 14 pop to call in such a heavy firepower which might make allied player to think twice before calling that in but when down in 12 it would be like calling in something else and not such a devestating firepower.
Note: 2 HMGs covering each others should work versus that ultimate blob of destruction. (Yes I'm aware that 2 isn't much of a blob but when talking about AB or Rangers IT IS a blob of doom)

IT MULTIPLIES! (yes it does)

At this point everyone can see that this game was already a defeat. Now this blob of doom is a major pain in the arse. 2 Upgraded Ranger squads and one Un-upgraded. Adds heavy firepower versus both vehicle and anti infantry. This blobs cost is huge in pop cap. 21! Imaginate if it was 18? Then you can call in another same like blob! Hurrayy!

Ok now some allied lovers whimpers and moans "NOOH ZOOKS ARE LE CRAP! BUFF TEM OR LOWER PRICE OR ZUMTIN! PLZ! k? <3" "Nooh zooks are shit and worthless piece of Anti tank in the face of CoH!" <- Now now children pay attention.

Imaginate 6x Zook hit on a P4 Front armor? It does nothing you say? WRONG! I hope I had picture showing it but too bad I was crying and hitting my head on the desk when my P4 decided to blow into pieces after a massive broodside of zooks then a camping AT gun so I forgot to press "Prt Scr Sys Rq" in my keyboard.

Bazooka isn't a crappy le shit gun. Actually it brings a Inferno to world where Mist-thrower (aka Nebelwherfer) horribly fails at. (we talk about Anti Tank not anti infantry). You have Fire up that God mode which enables free roaming for your rangers to run around and kill everything (You can wipe that 50% Damage with your butt after the game as Axis player when you notice that they took only one mm more damage from your retreating Panthers top gunner who desperately uses that pop gun on the top (It is useful yes I'm aware of that, tis why I luv it) anyway back to topic) you circle behind enemy tanks and pound its ass you'll be happy when you see the panther/tank/whatever thing blow off in air and your ranger got a veterancy Congrats Commander you have been promoted!

Now, moving on.

Alright Infantry versus Thompson rangers. Why green cover such like a pile of hay or a wall of love stone (its odd that sandbag walls are more effective than stone walls go wonder) would help your grenadiers to survive? Rangers always come with Bazookas that will rip those defences away and then those 4 Chuck Norrises uses their Tommy guns like Gangsters did in 1928 in USA. It leaves you dead grenadiers and a dropped LMG or Shreck. Alright. What then? MG behind your grenadiers! YES good idea!. Though...
Fire up (God_mode 1)
They ignore your grenadiers and run up to your HMG. Klaus and Hans lifts their MP40s to defend Günther who is operating the MG42. One of the Chuck Norrises uses bazooka to kill Günther (accidentally) when then rest of the Gangsters rapes Klaus and Hans and leaves empty MG alone in the field. Then the blob of Chuck Norrises runs to your Grenadiers saying "Alright, now where were we?" and then makes them retreat and makes the Axis commander wanting to curse Allies ranger spams to hell.

Hmm. Ostwinds are good, they have high range too! Yes that is Axis "Crocodile" (although its shittier and more weaker <.<) Bang, bang, bang,bang "Klaus you doin good!" "Ja we get soon a veterancy!" (God_mode 1) Ostwind is then being chased down and 6-4 zooks can handle the job on side and front armor if the crew men are lucky they can still shoot and deal dmg to Ranger blob that escapes with their Fire up making you to follow them to "Combined Arms tactic" aka ATG/2x M10s or a M4 that is waiting for your Ostwind in the Fog of War.

Alright I guess everyone got my point WHY...WHY I'd like to see Rangers in Pop 7.

PS: I know people will (ally lovers *cough*) will tell me Anti-Ranger tactics. But I've used few of those tactics (so far only dual HMG was only working thingy but as I said earlier they got wiped by a Croc/mortars :<)

If someone comes to cry that rangers costs much and that is why their Pop cap must be dropped I'd say "Save some mun to give Tommies then you can Rape everything Axis throws at you WITH 3xRanger Squads you can take out everything from tanks to infantry" (OK maybe not a KT but its just a big Metal thing only a "Shock" for allies but as I noticed today, it was fairly easily defeated and needs more support than a Tiger tank! Ok I know its basically A Infantry support vehicle but hey so is Stug and Tiger too! <3) [Should I mentionate usefulness of Storms and KCHs? I think I skip that part but all knows how good they are if used correctly. Personally if I played as allies I'd drool over "Starfing Run" ability everytime I see more than 2 KCHs attacking a unit)



Enjoy my rant? Yes I know, it is also to say not to decrease ranger pop cap as well possible counters I've used in-game
« Last Edit: December 01, 2008, 06:44:27 am by NightRain » Logged

Because a forum post should be like a woman's skirt. Long enough to cover the subject material, but short enough to keep things interesting.
NevyenTLS Offline
EIR Regular
Posts: 47


« Reply #30 on: December 01, 2008, 06:43:55 am »

you see if you had a list people would read that:P

see other threads with lists Tongue
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Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #31 on: December 01, 2008, 08:48:55 am »

How to counter rangers?
Get a panther with one LMG(2xLMG) gren on the field. The rangers will do anything to kill the panther, do nothing to it, and ignore the LMGs as they chew the rangers up.
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Lemures Offline
EIR Veteran
Posts: 137


« Reply #32 on: December 01, 2008, 08:59:17 am »

Allies have never been easier to play in EIR. They still aren't.

Now they are (spam inf as inf, spam shermans as armor and spam airborn)

A inf player that reached t4 and has some vet on his units can simply spam his cheaper rangers and rifles and beat evrything with them, In the game I just played i saw single ranger squads rush a hmg and take it out without loseing more then 1 man.

Rangers killing there own counter. With 1 unit. (that then went back to heal up at the cheapest Triage you have ever seen). They lost 1 man. They did not approche from a "blind" side or heavy cover.
Just run up to it, press fireup and win.

Also reflected in the w/l rations.

KCH have been doing this and not getting pinned by mined since the start.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #33 on: December 01, 2008, 10:53:01 am »

My Allyed smurf made his way into the leaderboard :I ...
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gungun. Offline
EIR Veteran
Posts: 66


« Reply #34 on: December 03, 2008, 01:27:15 am »

you can't counter rangers , they steamroll roflstomp and wtfpwn you ;p





E
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #35 on: December 03, 2008, 01:38:31 am »

Thats right theres NO counter to rangers. Ignore all the previous posts trying to tell you otherwise. Just accept your fate with stoicism and move on. You have been ranger-rolled.
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gungun. Offline
EIR Veteran
Posts: 66


« Reply #36 on: December 03, 2008, 01:42:42 am »

ranger roll !

http://www.youtube.com/watch?v=XOdePdkfbbk
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nated0g Offline
EIR Veteran
Posts: 90


« Reply #37 on: December 03, 2008, 02:05:13 am »

You think rangers are bad? Try airborne.
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Mysthalin_Armor Offline
EIR Veteran
Posts: 105


« Reply #38 on: December 05, 2008, 04:43:04 pm »

You think rangers are bad? Try airborne.
Try a vet 2 tank with skirts.
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UnLimiTeD7 Offline
EIR Regular
Posts: 25


« Reply #39 on: December 05, 2008, 05:32:57 pm »

How about SMG Airborne with Skirts?
Must look truely epic Wink
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