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Author Topic: Edit: Suppression fire OverPowered(!)  (Read 33234 times)
0 Members and 5 Guests are viewing this topic.
Gen Offline
EIR Regular
Posts: 33


« Reply #80 on: December 15, 2008, 11:56:00 pm »

Suppressive volley fire is a G43 ability, so I dunno what the OP is refering to.
Maybe he's reffering to the BAR suppresion fire, but it's about as OP as axis HMGs are. Hey, I know, let's nerf the BAR to actually decrease the firepower of a unit, any enemy it shoots with suppresive fire on would get buffs equal to FTFL, and the axis HMG shoot medikits.

 Do the axis have shit tons of arty to clear out the Hmgs?
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No its not necessary to sneak a pak and several storm trooper squads behind to kill their calliope if the game is already over.
Tymathee Offline
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« Reply #81 on: December 16, 2008, 12:46:22 am »

Suppressive volley fire is a G43 ability, so I dunno what the OP is refering to.
Maybe he's reffering to the BAR suppresion fire, but it's about as OP as axis HMGs are. Hey, I know, let's nerf the BAR to actually decrease the firepower of a unit, any enemy it shoots with suppresive fire on would get buffs equal to FTFL, and the axis HMG shoot medikits.

 Do the axis have shit tons of arty to clear out the Hmgs?

sorta. their mortars are pretty good at clearing out hmg's, as are nebls and stukas and stuhs, which are beast at clearing out any type of support weapon, then you have tigers and kt's which are kind like mobile at since th ey're really good at killing, well, anything.
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"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
AmPmAllied Offline
509th Airborne
EIR Veteran
Posts: 285


« Reply #82 on: December 16, 2008, 02:22:38 am »

Rangers < Flame Pio/Tiger/KT/2 HMGs/Dual LMG grens/STuH/STuG/Anything with skirts
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509th Airborne
Tymathee Offline
Donator
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Posts: 9741



« Reply #83 on: December 16, 2008, 04:07:42 am »

%  Pretty much.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #84 on: December 16, 2008, 04:18:46 am »

Price off:
Rangers < Flame Pio/Tiger/KT/2 HMGs/Dual LMG grens/STuH/STuG/Anything with skirts

Things that help vs 1 ranger, but not vs many:

Rangers < Flame Pio/Tiger/KT/2 HMGs/Dual LMG grens/STuH/STuG/Anything with skirts
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Simplicity Offline
EIR Regular
Posts: 10


« Reply #85 on: December 21, 2008, 10:24:05 am »

suppressive fire needs to be limited to 2 uses. maybe 1.
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MasonDonn Offline
EIR Veteran
Posts: 222


« Reply #86 on: December 21, 2008, 12:59:53 pm »

SF with its insane cooldown is already really limited to 1.
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Baine Offline
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Posts: 3713


« Reply #87 on: December 21, 2008, 01:07:41 pm »

Not if you take a heavy mg / mortar / atg, the timer will reset then, i believe.
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Unkn0wn Offline
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« Reply #88 on: December 21, 2008, 01:12:54 pm »

Yea but then you have only 1 BAR instead of 2 reducing your ability to properly use SF.
« Last Edit: December 21, 2008, 01:45:26 pm by Unkn0wn » Logged
ImmanioEiR Offline
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« Reply #89 on: December 21, 2008, 01:43:41 pm »

I thought a BAR upgrade gave 2 BARs to the squad off the bat, not 4?
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Baine Offline
Steven Spielberg
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Posts: 3713


« Reply #90 on: December 21, 2008, 01:52:05 pm »

Yeah but that doesn't really effect it, i mean, that's only a few seconds more what is needed to suppress. It's the ability that effects it.
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narref Offline
EIR Regular
Posts: 41


« Reply #91 on: December 21, 2008, 03:26:06 pm »

supressive fire is OP its just an I WIN button for infatry vs infatry
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Unkn0wn Offline
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Posts: 18379


« Reply #92 on: December 21, 2008, 06:45:43 pm »

 Roll Eyes No it's not, use cover, don't group multiple squads together attacking BARs, avoid negative cover, listen for SF, etc.
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #93 on: December 21, 2008, 09:11:30 pm »

I thought a BAR upgrade gave 2 BARs to the squad off the bat, not 4?

you get 2, not 4
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"Chance favors the prepared mind"
BoDyBaG2224TLS Offline
EIR Veteran
Posts: 798


« Reply #94 on: December 21, 2008, 09:27:37 pm »

double nading something is more op then SF. Now u see it, *throws 2 nades* now you don't mwhahahaha!
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BlackBanana Offline
EIR Veteran
Posts: 56


« Reply #95 on: December 22, 2008, 03:45:07 am »

Does SF suppress multiple squads?
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Unkn0wn Offline
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Posts: 18379


« Reply #96 on: December 22, 2008, 05:38:21 am »

Only if they're blobbed or if you switch targets to a different squad once the first is suppressed. (Which is not going to be as effective as using the entire SF on one squad/blob mind you)
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BlackBanana Offline
EIR Veteran
Posts: 56


« Reply #97 on: December 22, 2008, 05:48:13 am »

Yep, just tested it in vcoh, it suppresses the squad you have targeted but you can switch target once one squad is pinned. Anyway it does not suppress blobs, unless you manage to click on all the units once they are pinned eheh. I have just suppressed and pinned two stormies squads today in a game. Pinned squads receive less damage and unless they are volks or out of cover you will rapidly need support or pinned squads would stall your barifles. Btw they are a must upgrade if your opponent has fielded grenadiers or vet infantry.
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Sach Offline
EIR Veteran
Posts: 1211


« Reply #98 on: December 22, 2008, 05:49:06 am »

it used to suppress an area but now it will only suppress 1 target at a time no matter how close they are to each other. So switching is the only way to suppress more than one.
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Sach Wins! Cheesy

Would people please stop killing my AVREs. Not cool.
narref Offline
EIR Regular
Posts: 41


« Reply #99 on: December 22, 2008, 07:49:36 am »

just one thing, in vCOH supressive volley is quite expensive and u can retreat units, here is much more cheaper and u cant retreat units. something doesnt make sense  Huh
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