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Author Topic: T4 Balance Vote Discussion  (Read 14025 times)
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Tymathee Offline
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Posts: 9741



« Reply #40 on: December 08, 2008, 02:46:20 am »

not really. Yeah, it's easy to click but the anticipatino is something that you learn and also when to use it is something you have to learn. I was g ood enough with t4 arty to take out tanks with it, and half health tigers.

as for at guns, there are some that are bad at microing at guns and some who are really good. I'd rate myself as adequate, but i've seen some people who are really really good.
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
UnLimiTeD2 Offline
EIR Veteran
Posts: 131


« Reply #41 on: December 08, 2008, 05:45:44 am »

First, the unimportant.
I've played with HS last war, and I can assure you it kicks ass.
In the old system, I had a company with 10 HMGs, 4 PAKs, a mortar (or was it 2?) and one or 2 snipers.
I still had enough to buy a half dozen volks, some bikes and a Panther.
It worked, but thats entirely NOT the way that T4 is to play, it's to play as always, but have stronger support with it.
The higher range, damage and suppression on HMGs makes them largely more efficient, sniping is easy because your range is so high the enemy player will have to come into decloak range of your frontline troops to countersnipe.
And with inspired assault 2 PAKs will take that croc out even with field repairs, and to be sure, bring some mines or a schrecksquad.


To the topic: On bigger maps it requires an enourmous amount of skill to hit with strafings and bombings vs. good players.
I've once got a P4, Mortar, HMG, a damaged volkssquad and a Flametrack and reduced a Grensquad to 1 man with a Bombing run, but thats around 95% of kills I've ever achieved with it, and it's 20% of uses.
It's quite easy to miss with a bombingrun.

The only T4s that require a high amount of skill are the ones that are use based or have a high cooldown.
Ferocity for example, it can be incredibly powerful, just you could activate it at the wrong time and not have it when you need it.
Now some players, me included, prefer to not use it at all, because there could be a situation where it would be needed more.
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Doce Offline
EIR Veteran
Posts: 248


« Reply #42 on: December 08, 2008, 08:32:05 am »

HS was OP back when HMGs were more viable than other infantry. Now it's balanced because HMGs are relatively expensive again.
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"How many in a dozen, mofo?"
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #43 on: December 08, 2008, 08:38:32 am »

I played HS, was boring.
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Thtb Offline
The German Guy
EIR Veteran
Posts: 3875


« Reply #44 on: December 08, 2008, 09:43:48 am »

I dont like hs - not enough shit blowing up.
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Lai Offline
Propaganda Minister
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Posts: 3060


« Reply #45 on: December 08, 2008, 03:36:12 pm »

I dont like hs - not enough shit blowing up.
= Make mortars fire nebel shells
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3rdCondor Offline
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Posts: 1536


« Reply #46 on: December 04, 2012, 04:22:14 pm »

wini, you're obviously not backing your units up if you keep having these things happen to you...
YEAH!! Eat Shit wini!!!!
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No tits, but i will bake a cake then eat it in honour of Sir Condor The 3rd
fuck the pgren rifle, fucking dogshit weapon
My beautiful black pussy won
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