*

Account

Welcome, Guest. Please login or register.
Did you miss your activation email?
April 29, 2024, 04:39:23 am

Login with username, password and session length

Resources

Recent posts

[Today at 01:55:18 am]

[April 22, 2024, 03:40:53 am]

[April 21, 2024, 12:02:54 pm]

[April 06, 2024, 02:26:25 am]

[March 08, 2024, 12:13:38 am]

[March 08, 2024, 12:13:13 am]

[March 08, 2024, 12:12:54 am]

[December 30, 2023, 08:00:58 pm]

[February 04, 2023, 11:46:41 am]

[December 25, 2022, 11:36:26 am]
Pages: 1 2 [3]   Go Down
  Print  
Author Topic: 1 second artillery  (Read 14990 times)
0 Members and 1 Guest are viewing this topic.
Duckordie Offline
Community Mapper
*
Posts: 1687



« Reply #40 on: January 02, 2009, 01:09:27 pm »

And Flak88 is not?  Grin
Logged

^<-- Duck ™ and ©


 We need more axis players!:
donnieDark Offline
EIR Veteran
Posts: 95


« Reply #41 on: January 06, 2009, 12:05:23 pm »

I really dont get how people always complain about T4 Inf arty, when Rocket Arty comes down just as fast..and in combination with MI can easily destroy calliopes.   

Logged
Mysthalin_Terror Offline
EIR Veteran
Posts: 51


« Reply #42 on: January 07, 2009, 09:21:13 am »

Easily destroy calliopes? I urge you to kill a cali with RA. Chances are 2 shells will hit and all the others will fall harmlessly around it. I used to just stand there when getting rocket arty with a cali - not worth bothering to move. Just pop smoke, if you have it - also reduces chances of hitting.
Logged
donnieDark Offline
EIR Veteran
Posts: 95


« Reply #43 on: January 07, 2009, 09:38:20 am »

Seen it plenty of times, MI to get sight on it...just drop the Rocket arty as the calli is firing, dual rocket racks keeps it in place for quite sometime.
Logged
MysthalinBlitz Offline
EIR Veteran
Posts: 62


« Reply #44 on: January 07, 2009, 10:06:29 am »

and only 2 rockets hit the calis position. Very rarely do 3 shots land on the "direct target", mate.
Logged
Lai Offline
Propaganda Minister
*
Posts: 3060


« Reply #45 on: January 07, 2009, 10:09:32 am »

I agree with donnie. Once you figure out the small trick w RA it will kill the callie unless field repairs was used.
Logged

Unkn0wn Offline
No longer retired
*
Posts: 18377


« Reply #46 on: January 07, 2009, 10:58:55 am »

and only 2 rockets hit the calis position. Very rarely do 3 shots land on the "direct target", mate.

You don't have a clue. Rocket artillery is excellent at taking out calliopes and tanks in general.
Logged
Guderian Offline
EIR Veteran
Posts: 817



« Reply #47 on: January 10, 2009, 10:10:17 am »

back on thread......

1 sec arty aren't that a little overpowered?

i mean just 2-3 seconds so you can still retreat.
Logged

Eir customer support staff.
Tymathee Offline
Donator
*
Posts: 9741



« Reply #48 on: January 10, 2009, 10:18:00 am »

RA only hits the same spot twice but each hit is half the health of a callie and ra is a 60 second reload, while t4 arty is a 3 minute reload and there are no "tricks" it's totally random where the first shot hits so you cant' really kill tanks, it's more for taking out hardened structuresI and other buildings and blobs, and if you got a tank immobilized or damaged engine, you can try it there. I took out a stuh once with the first 2-3  hits lol opoor guy was pissed (it was vet 2) meh

thers a reason i dont do t4 arty anymore, its really powerful but boring. tank reapers is more fun and even though it's kind of Op, you still have to have some semblance of tactical skill to use it. basically microing at guns
Logged

"I want proof!"
"I have proof!"
"Whatever, I'm still right"

Dafuq man, don't ask for proof if you'll refuse it if it's not in your favor, logic fallacy for the bloody win.
strife696 Offline
EIR Regular
Posts: 5


« Reply #49 on: January 12, 2009, 09:55:52 am »

T4 arty is not 1 second.. its actually about 1.5-1.75

and its random shots in a avg sized radius..
unless ur stationary and not looking at those units its fairly ez to move out of it
Logged
Guderian Offline
EIR Veteran
Posts: 817



« Reply #50 on: January 12, 2009, 09:59:40 am »

to bad you are mostly standing still.

That there is some chance of getting out and the wide spread (which makes that up whit the hoards of shells)
should not really be taken in account should it?
Logged
Killer344 Offline
The Inquisitor
*
Posts: 6904



« Reply #51 on: January 12, 2009, 10:04:09 am »

What wide spread?
Logged

If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Guderian Offline
EIR Veteran
Posts: 817



« Reply #52 on: January 14, 2009, 12:22:41 pm »

I consider that bombing wide.
Logged
Pages: 1 2 [3]   Go Up
  Print  
 
Jump to:  

TinyPortal v1.0 beta 4 © Bloc
Powered by MySQL Powered by PHP Powered by SMF 1.1.9 | SMF © 2006-2009, Simple Machines LLC
Valid XHTML 1.0! Valid CSS!
Page created in 0.057 seconds with 35 queries.