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Poll
Question: 2 stickies for 40 munitions 2 slots?
Yes - 18 (50%)
No - 18 (50%)
Total Voters: 34

Pages: 1 2 [3] 4   Go Down
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Author Topic: Stickies  (Read 20975 times)
0 Members and 4 Guests are viewing this topic.
MistenTHB Offline
EIR Veteran
Posts: 84


« Reply #40 on: January 22, 2009, 06:55:39 am »

I've seen them miss. They can hit the ground or even an obstacle on the way.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #41 on: January 22, 2009, 06:57:15 am »

Ahha!!! But it can happen! It is not Impassible
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^<-- Duck ™ and ©


 We need more axis players!:
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #42 on: January 22, 2009, 06:57:35 am »

Nothing is impossible in COH.
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MistenTHB Offline
EIR Veteran
Posts: 84


« Reply #43 on: January 22, 2009, 07:01:18 am »

Quote
Decreasing the number of stickies in trade for a lower number of uses would probably just make everyone have a sticky on each their rifle

Yea exact same thought exactly. 80 muni currently at least forces people to decide between more AT or more AI rather than get both with barely any trade off. If you really don't wanna worry about what upgrades to get just go stacked.
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Bubblesatan Offline
EIR Veteran
Posts: 63



« Reply #44 on: January 22, 2009, 07:01:51 am »

http://ca.youtube.com/watch?v=H9XkLk4xl9A
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #45 on: January 22, 2009, 07:02:23 am »

I could actually see the stickie lowered to 40 munition @ 2 uses and the ability moved to the engineers instead (1 slot so it won’t stack with flamers). It would make it cheaper but on a weaker platform that aren’t all over the battlefield. Yes I know it’s shocking. I’m actually proposing something that requires the allies to make greater use of combined arms…    Wink
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #46 on: January 22, 2009, 07:03:30 am »

Wait for the british and their piats Tongue.
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Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #47 on: January 22, 2009, 07:07:46 am »

stickies for 20 mu.... lol...
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #48 on: January 22, 2009, 07:28:13 am »

Changed question.
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suckisucki Offline
EIR Veteran
Posts: 53


« Reply #49 on: January 22, 2009, 07:48:20 am »

stickies for 20 mu.... lol...

indeed this would be the same like making stickies a global upgrade for 300 munitions or they could make it like "sabotage" and every axis taknk rolls with an engine damage onto the field

totaly bullshit to lower the price of a stickieupgrade of a riflesquad


that was very pre of when panzerfaust had some good accuracy against support weapons or even infantry

now everyone uses panzerfaust against anything else rear armour of tanks and vehicles (execluding jeep) get a big LOL
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #50 on: January 22, 2009, 08:13:09 am »

Still I feel we have  the same problem "40 mun for 2 uses"

This means before: Kill 1 rifel that had stickie and you survive engine dmg
"Now": Kill 2 Rifles to survive engine dmg
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Eternal Offline
EIR Veteran
Posts: 70


« Reply #51 on: January 22, 2009, 08:43:19 am »

I agree with duck. The stickie should not be altered. Already axis tanks are running from rifles, as long as a single stickie has been thrown. Sure its a bit dum to have 4 uses as rifles rarely survive that long, but the 80 mun is necessary to avoid stickies on every damn rifle squad, and force allied players to make a choice between BARs and stickies (kinda).

They only exist because of Saving Private Ryan anyways.. atleast they coulda made a magnetic AT nade or something, would even explain the homing ability  Wink
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mgallun75 Offline
EIR Veteran
Posts: 70


« Reply #52 on: January 22, 2009, 08:55:48 am »

Jokes aside, I think stickies are quite balanced in terms of power. Its not like its super easy to sticky the tank of an axis player who knows how to support it. Instead its a good way of getting your squad killed.

me me me!   

i.e.  oh look, a tiger with half damage and i got 2 squads of sticky dudes, lets chase him, oh ya, getting closer, wind up, oh noes he moved again, keep chasing. BAM!  mg42s! snipers.. oh noes my dudes are dead..

sigh.. i suck.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #53 on: January 22, 2009, 09:13:10 am »

What part of that mgallun75, do you call Tactic?

I can tho think 60mun and 3 Uses

The problem is:

Pro: Gets 3 uses
Noob: Gets 1 maybe 2 uses  due he don't understand how to throw stickie
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NationalSozialismus Offline
EIR Veteran
Posts: 56


« Reply #54 on: January 22, 2009, 11:02:46 am »

you ever have a faust "double pump" and use all its uses? I have had this happen with stickies...really sux. also, its so easy to back up your tanks away from a stickie, not so with faust since they will fire out of range and their speed helps a lot as well.

Fausts don't fire out of range you nub. If you tank moves out of range you lose the faust. Fausts only get a single shot too. What the fuck are you saying? Stickies continue even if the tank is out of range once the throwing animation starts.

Also, if you kill the guy with the faust it stops, ever wonder why no one uses them?
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I play Axis and Allies equally.
Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #55 on: January 22, 2009, 11:05:59 am »

Quote
"Fausts don't fire out of range you nub. If you tank moves out of range you lose the faust"
If the tank move out of range you miss fire (you lose the faust)
You owned your self
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MannfredvonRitter Offline
EIR Veteran
Posts: 375


« Reply #56 on: January 22, 2009, 11:11:57 am »

Quote
"Fausts don't fire out of range you nub. If you tank moves out of range you lose the faust"
If the tank move out of range you miss fire (you lose the faust)
You owned your self

No I didn't.

1. Tank in Range
2. Select Faust on tank
3. Tank moves out of range
4. Faust no longer fires
5. Faust use gone

How did I own myself? That's a well known fact about the panzerfaust. It also only has one use. Yourself is also only one word, learn to grammar. I'm drunk and I can type coherently better than you, fail. Leave my drunkenness be.
« Last Edit: January 22, 2009, 11:13:41 am by MannfredvonRitter » Logged

jackmccrack3
Guest
« Reply #57 on: January 22, 2009, 11:16:32 am »

Sometimes Stickies do that too.

or

you tell your guys to sticky the tank, the tank moves out of range and your rifles follow, ignoring all further orders, even retreat.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #58 on: January 22, 2009, 11:55:44 am »

MannfredvonRitter, I miss understood you
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TymTest
Guest
« Reply #59 on: January 22, 2009, 12:05:30 pm »

you ever have a faust "double pump" and use all its uses? I have had this happen with stickies...really sux. also, its so easy to back up your tanks away from a stickie, not so with faust since they will fire out of range and their speed helps a lot as well.

Fausts don't fire out of range you nub. If you tank moves out of range you lose the faust. Fausts only get a single shot too. What the fuck are you saying? Stickies continue even if the tank is out of range once the throwing animation starts.

Also, if you kill the guy with the faust it stops, ever wonder why no one uses them?

dude watch who youre callin a nub. Maybe i should've range the word, they'll HIT out of range. the tank will move away and the faust firing will still hit the damn tank. Calm down dude you are really irritating me with this shit.
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