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Author Topic: EIR:R Secrets Revealed - 1: Prestige Point System  (Read 25904 times)
0 Members and 3 Guests are viewing this topic.
salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #20 on: January 25, 2009, 02:27:24 am »

Availability of units will be covered in depth and discussed in another release; keep an eye out for that if you have concerns where units themselves come in.

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EIRRMod Offline
Administrator / Lead Developer
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Posts: 11009



« Reply #21 on: January 25, 2009, 02:31:44 am »

Universal currency,
spendable on doctrines, RB's, veterency.
No limit on the amount of VPs gained per day.

Well that was the idea from day 1.  Having them split into CPs and RBs didnt make much sense.  Now the player will have various choices in where to spend the points.

Theres more to it than that, but they will be covered at a later date.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #22 on: January 25, 2009, 02:53:48 am »

"Do I buy a tiger which will most likely and definitely under this system be hunted to its destruction at any cost?"
How is that any different from now?
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Wildfire
Guest
« Reply #23 on: January 25, 2009, 03:04:37 am »

i th ink its' a good idea, makes people not have "expendable" tigers as much, or if at all
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DasNoob Offline
EIR Veteran
Posts: 3430



« Reply #24 on: January 25, 2009, 03:24:33 am »

Let's just say that the days of suiciding a unit like the tiger blindly into your enemy will actually have some consequences in following matches.

With pp gain each match and the cost to replace them, it won't be the super hindrance that some folks perceive.

Anthony is correct in this thread.  Nice to see you to m8 o/
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NationalSozialismus Offline
EIR Veteran
Posts: 56


« Reply #25 on: January 25, 2009, 03:45:31 am »

Because suicide tigers are such an incredibly common occurrence..... I have rarely seen expendable tigers too, if you use them that way you don't use em for long. But we will see, I will withhold further comments until it's fully released, so they can be ignored once again!
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I play Axis and Allies equally.
Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #26 on: January 25, 2009, 04:39:50 am »

Good to see that EiR:R copies ideas from OMG, and OMG copies ideas from EiR :p.
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Akranadas Offline
Honoured Member
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Posts: 6906


« Reply #27 on: January 25, 2009, 04:43:24 am »

RIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIIGGGGGGG GGGGGGGGGGGGGGGGHHHHHHHHHHHHHHHHHHHHHHT TT?
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gungunx Offline
EIR Veteran
Posts: 137


« Reply #28 on: January 25, 2009, 05:04:08 am »

draken trolls as always -.-
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martin_the_monkey1 Offline
EIR Veteran
Posts: 52


« Reply #29 on: January 25, 2009, 05:06:37 am »

people wait till you play it before being so negative it might actually turn out better the EIR
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #30 on: January 25, 2009, 05:08:32 am »

I think you should wait untill you see the full picture before truly judging it, and you'll be seeing the full picture pretty soon Smiley. That being said, I'm sure the concerns have been noted!
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Draken Offline
Chess master
EIR Veteran
Posts: 1850



« Reply #31 on: January 25, 2009, 05:44:04 am »

Who is being negative? I think it's good that some (good) ideas are copied from copetition,
when 2 fights always that third has profit from it. The EiR / OMG community can only gain something from this competition. If not OMG probably we could be waiting another year for EiR 2.0.
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SaintPauli Offline
EIR Veteran
Posts: 530


« Reply #32 on: January 25, 2009, 05:45:37 am »

Don’t be afraid of change. If it wasn’t for change we would not be playing EiR but vanilla CoH. If it wasn’t for change we would still be playing C&C…

Still some changes sucks though...  Smiley
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DuckOfDoom Offline
EIR Veteran
Posts: 318


« Reply #33 on: January 25, 2009, 06:21:47 am »

I am liking the prestige system, it reminds me of Panzer General  Cool

I have a question about it, however - it was mentioned in the OP that Veterancy can be purchased with PPs, does it mean that veterancy can no longer be acquired from combat, or does it mean that spending PPs is another way of gaining veterancy ala Panzer Generals Elite Replacements (in PG, if your unit suffers causalities, its experience is dilluted by fresh recruits unless you buy elite replacements).
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aloha624 Offline
EIR Regular
Posts: 1


« Reply #34 on: January 25, 2009, 06:45:58 am »

sounds pretty cool, GJ!

but i have 1 note: wouldnt it be better if people get more PPS if they play against more exprienced companies?
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PrydainAllies Offline
EIR Veteran
Posts: 172


« Reply #35 on: January 25, 2009, 07:00:54 am »

All these new systems are pretty interesting, in fact I have stopped trolling the forums to say well done.
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #36 on: January 25, 2009, 07:02:42 am »

Quote
I have a question about it, however - it was mentioned in the OP that Veterancy can be purchased with PPs, does it mean that veterancy can no longer be acquired from combat, or does it mean that spending PPs is another way of gaining veterancy ala Panzer Generals Elite Replacements (in PG, if your unit suffers causalities, its experience is dilluted by fresh recruits unless you buy elite replacements).

I believe you'll be getting more information on that in one of the next episodes.
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Malevolence2 Offline
EIR Regular
Posts: 38


« Reply #37 on: January 25, 2009, 07:08:50 am »

Ritter has a point.

If a player of the same level of skill as another plays more often, he is actually decreasingly rewarded for it assuming he is anything except "highly" skilled. This encourages casual players to REMAIN casual, or else their playstyle will not be supported...

I think that might end up resulting in a self-dug hole people won't appreciate.
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #38 on: January 25, 2009, 09:38:59 am »

All these new systems are pretty interesting, in fact I have stopped trolling the forums to say well done.

Hehehe, thanks prydain  Wink
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Falcon333 Offline
EIR Veteran
Posts: 1125


« Reply #39 on: January 25, 2009, 10:03:15 am »

This encourages casual players to REMAIN casual, or else their playstyle will not be supported...

As I see it, casual players have the following reason(s) not to play as much as more 'competitive' people.
1) Lack of interest
2) Lack of time (and space?  Roll Eyes)
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"Chance favors the prepared mind"
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