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Author Topic: Duck map pack  (Read 26016 times)
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #40 on: February 13, 2009, 03:02:09 am »

Ok, Lets play it a bit more

THIS MAP PACK WORKS IN EIR:R, DOWNLOAD IT Wink
Note: Some maps are in the Installer, but not all  Kiss
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^<-- Duck ™ and ©


 We need more axis players!:
Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #41 on: February 14, 2009, 09:37:21 am »

Fix your map preview images man. Some of them are stretches, others have a black top & bottom part rather than a transparant like they should.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #42 on: February 15, 2009, 04:27:03 am »

From now on I only gona fix what people post,
This will be in next map pack
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #43 on: February 16, 2009, 05:42:13 am »

Pass on fixed versions so we can have them updated through the auto-updated, together with some fixes to other maps.
In the near future anyway, once some of the more important issues are resolved.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #44 on: February 16, 2009, 06:07:43 am »

I whait for more feedback, the overview of the maps is "working" its just not that good looking.

IF no more coments, I make In der Hitz, Church and Venue Final
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #45 on: February 16, 2009, 06:24:34 am »

I'd rather have it not work than having it stretched like that tbh Tongue.

For rectangular maps, use the rails and metal map preview image and paste your own over it.
This way you'll have the transparant top and bottom without having to do too much yourself Tongue.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #46 on: February 16, 2009, 06:28:32 am »

I will do so, in next map pack,
I have one problem in Ghost town, there is a british hmg world unit that cant be removed, i cant mark the unit or anything, so i need to Stamp the hole map and paste it in a other map, due i tyred stamp one eara around the unit and the unit do not get stamped... So... Yay
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Unkn0wn Offline
No longer retired
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Posts: 18379


« Reply #47 on: February 16, 2009, 06:31:46 am »

Put something on top of it Tongue.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #48 on: February 16, 2009, 06:41:49 am »

I have, and you notice it if you get off your lazy ass and play my maps ;P
The problem you see a "hmg" tag over the unit
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Mysthalin_Axis Offline
EIR Veteran
Posts: 184


« Reply #49 on: February 16, 2009, 06:43:37 am »

^^
submerge it in a pool of water.
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deadb0lt Offline
EIR Regular
Posts: 5


« Reply #50 on: February 16, 2009, 08:56:56 am »

Duckordie map spammer tbh!!1one
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #51 on: February 16, 2009, 04:33:08 pm »

I am not spamming maps

Btw Add 6p_Chateau to module
« Last Edit: February 17, 2009, 12:26:26 pm by Duckordie » Logged
EscforrealityTLS Offline
EIR Veteran
Posts: 593



« Reply #52 on: February 16, 2009, 04:36:06 pm »

Duck, just played a few of you maps today, Good stuff man "Ghost Town" is really good. Good Job man, keep it up.
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Pwanawan baby!
Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« Reply #53 on: February 16, 2009, 04:49:29 pm »

Yeah, overall very pleased with your work!  Keep it up, mate  Cheesy  Let me know if you want me to make you any loading screens.
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Schultz Offline
EIR Veteran
Posts: 679


« Reply #54 on: March 12, 2009, 07:45:12 am »

Hey Duck, can you do something about the hedges in your maps. Especially, church,viking grave and ghost town.
Territories are being blocked by invinsible terain, in church for instance the map is being cut down almost in half.

Why not taking some of the hedges out, making more buildings and other detail instead. I wish the maps were more fluent with no such artificial barriers limmiting action so much.
I like your work man, but there are times i feel im fighting in a jungle. Seriously lol.
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #55 on: March 12, 2009, 11:54:54 am »

Map updates and new map pack will be out when I am done with my new map Smiley

Cheers for feedback, need it
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #56 on: March 12, 2009, 01:28:09 pm »

Ok, I am done with my new map. But need feedback ASAP on these maps

4p_Church (No need of feedback, got all i need)
4p_Venue (The new version, try it, how dose it do now?)
4p_In_der_hitz (Final? Yes/No why not?)
6p_Viking_grave  (Whats up here? Any problems? Stop so that you cant go down at the gaps at bottom of map or do we need them?)
6p_Ghost_town (Any thing more? exept remove hedges and polish

The sooner I get feedback the faster i can update the maps

SALAN
Add map: 6p_chateau
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Duckordie Offline
Community Mapper
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Posts: 1687



« Reply #57 on: March 16, 2009, 10:55:12 am »

New map pack is out, I hope you like this one.

Thnx for the Map feedback, but i would like to see more of it, its not hard to say a few words like this:

Church, to much hedges blocks the view. That not much but its better than nothing

And for those players who go: "This map SUX" and then just go and turn around... Fuck you. With out feedback we can't make balanced maps.
The same is with EiR if EiR gets no balance feedback the game will be unbalanced.

Made some changes to all maps. Added a new map.
Still after my post above this one, i got no Answer, I will be glad if i get more feedback for new map pack

More information, 1st and 2nd post

« Last Edit: March 16, 2009, 11:00:34 am by Duckordie » Logged
Killer344 Offline
The Inquisitor
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Posts: 6904



« Reply #58 on: March 16, 2009, 11:06:07 am »

Keep it up, a new map is better than nothing.
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If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Schultz Offline
EIR Veteran
Posts: 679


« Reply #59 on: March 16, 2009, 01:33:16 pm »

Dont listen to killer :p
You are doing a good job duckie, i like your work.
Give it a bit more time so we can play some games with the new mappack and we can post comments.
I have to stress it though, you should try to move away from the "hedges" philosophy.
Don't block your maps with too much artificial barriers. Its better to have cover that is destroyable. Its better ot have houses, trees. Hedges feel like fuckin vietnam. We should like change the name of the game to platoon (this movie rocks) of heroes :p
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