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Duck map pack
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Topic: Duck map pack (Read 26020 times)
0 Members and 4 Guests are viewing this topic.
Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #40 on:
February 13, 2009, 03:02:09 am »
Ok, Lets play it a bit more
THIS MAP PACK WORKS IN EIR:R, DOWNLOAD IT
Note: Some maps are in the Installer, but not all
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^<-- Duck ™ and ©
We need more axis players!:
Unkn0wn
No longer retired
Posts: 18379
Re: Duck map pack
«
Reply #41 on:
February 14, 2009, 09:37:21 am »
Fix your map preview images man. Some of them are stretches, others have a black top & bottom part rather than a transparant like they should.
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Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #42 on:
February 15, 2009, 04:27:03 am »
From now on I only gona fix what people post,
This will be in next map pack
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Unkn0wn
No longer retired
Posts: 18379
Re: Duck map pack
«
Reply #43 on:
February 16, 2009, 05:42:13 am »
Pass on fixed versions so we can have them updated through the auto-updated, together with some fixes to other maps.
In the near future anyway, once some of the more important issues are resolved.
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Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #44 on:
February 16, 2009, 06:07:43 am »
I whait for more feedback, the overview of the maps is "working" its just not that good looking.
IF no more coments, I make In der Hitz, Church and Venue Final
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Unkn0wn
No longer retired
Posts: 18379
Re: Duck map pack
«
Reply #45 on:
February 16, 2009, 06:24:34 am »
I'd rather have it not work than having it stretched like that tbh
.
For rectangular maps, use the rails and metal map preview image and paste your own over it.
This way you'll have the transparant top and bottom without having to do too much yourself
.
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Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #46 on:
February 16, 2009, 06:28:32 am »
I will do so, in next map pack,
I have one problem in Ghost town, there is a british hmg world unit that cant be removed, i cant mark the unit or anything, so i need to Stamp the hole map and paste it in a other map, due i tyred stamp one eara around the unit and the unit do not get stamped... So... Yay
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Unkn0wn
No longer retired
Posts: 18379
Re: Duck map pack
«
Reply #47 on:
February 16, 2009, 06:31:46 am »
Put something on top of it
.
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Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #48 on:
February 16, 2009, 06:41:49 am »
I have, and you notice it if you get off your lazy ass and play my maps ;P
The problem you see a "hmg" tag over the unit
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Mysthalin_Axis
EIR Veteran
Posts: 184
Re: Duck map pack
«
Reply #49 on:
February 16, 2009, 06:43:37 am »
^^
submerge it in a pool of water.
Logged
deadb0lt
EIR Regular
Posts: 5
Re: Duck map pack
«
Reply #50 on:
February 16, 2009, 08:56:56 am »
Duckordie map spammer tbh!!1one
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #51 on:
February 16, 2009, 04:33:08 pm »
I am not spamming maps
Btw Add 6p_Chateau to module
«
Last Edit: February 17, 2009, 12:26:26 pm by Duckordie
»
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EscforrealityTLS
EIR Veteran
Posts: 593
Re: Duck map pack
«
Reply #52 on:
February 16, 2009, 04:36:06 pm »
Duck, just played a few of you maps today, Good stuff man "Ghost Town" is really good. Good Job man, keep it up.
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Pwanawan baby!
Kolath
Commander, 2nd Infantry Division
Posts: 2382
Re: Duck map pack
«
Reply #53 on:
February 16, 2009, 04:49:29 pm »
Yeah, overall very pleased with your work! Keep it up, mate
Let me know if you want me to make you any loading screens.
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Kolath's Quote Commandments:
1. Thou shalt not quote the entirety of a post 3 or less posts above you
2. Thou shalt not quote more than 2 nested levels
3. Thou shalt not quote large blocks of text when one sentence would do
4. Thou shalt not quote images!
Schultz
EIR Veteran
Posts: 679
Re: Duck map pack
«
Reply #54 on:
March 12, 2009, 07:45:12 am »
Hey Duck, can you do something about the hedges in your maps. Especially, church,viking grave and ghost town.
Territories are being blocked by invinsible terain, in church for instance the map is being cut down almost in half.
Why not taking some of the hedges out, making more buildings and other detail instead. I wish the maps were more fluent with no such artificial barriers limmiting action so much.
I like your work man, but there are times i feel im fighting in a jungle. Seriously lol.
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Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #55 on:
March 12, 2009, 11:54:54 am »
Map updates and new map pack will be out when I am done with my new map
Cheers for feedback, need it
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Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #56 on:
March 12, 2009, 01:28:09 pm »
Ok, I am done with my new map. But need feedback ASAP on these maps
4p_Church (No need of feedback, got all i need)
4p_Venue (The new version, try it, how dose it do now?)
4p_In_der_hitz (Final? Yes/No why not?)
6p_Viking_grave (Whats up here? Any problems? Stop so that you cant go down at the gaps at bottom of map or do we need them?)
6p_Ghost_town (Any thing more? exept remove hedges and polish
The sooner I get feedback the faster i can update the maps
SALAN
Add map: 6p_chateau
Logged
Duckordie
Community Mapper
Posts: 1687
Re: Duck map pack
«
Reply #57 on:
March 16, 2009, 10:55:12 am »
New map pack is out, I hope you like this one.
Thnx for the Map feedback, but i would like to see more of it, its not hard to say a few words like this:
Church, to much hedges blocks the view. That not much but its better than nothing
And for those players who go: "This map SUX" and then just go and turn around... Fuck you. With out feedback we can't make balanced maps.
The same is with EiR if EiR gets no balance feedback the game will be unbalanced.
Made some changes to all maps.
Added a new map.
Still after my post above this one, i got no Answer, I will be glad if i get more feedback for new map pack
More information, 1st and 2nd post
«
Last Edit: March 16, 2009, 11:00:34 am by Duckordie
»
Logged
Killer344
The Inquisitor
Posts: 6904
Re: Duck map pack
«
Reply #58 on:
March 16, 2009, 11:06:07 am »
Keep it up, a new map is better than nothing.
Logged
Quote from: brn4meplz on April 18, 2013, 01:23:05 am
If I get shot and it's a gay medic fixing me up, he's not gonna be fondling my balls while he does it. You can't patch a chest wound and suck a cock at the same time.
Schultz
EIR Veteran
Posts: 679
Re: Duck map pack
«
Reply #59 on:
March 16, 2009, 01:33:16 pm »
Dont listen to killer :p
You are doing a good job duckie, i like your work.
Give it a bit more time so we can play some games with the new mappack and we can post comments.
I have to stress it though, you should try to move away from the "hedges" philosophy.
Don't block your maps with too much artificial barriers. Its better to have cover that is destroyable. Its better ot have houses, trees. Hedges feel like fuckin vietnam. We should like change the name of the game to platoon (this movie rocks) of heroes :p
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