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Author Topic: [Beta] 8p_Lengfeld  (Read 4134 times)
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Kolath Offline
Commander, 2nd Infantry Division
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Posts: 2382



« on: February 07, 2009, 05:17:05 pm »

New version of the map: http://files.filefront.com/8p+Lengfeldsga/;13235737;/fileinfo.html

Additions:
-Added the artillery barrage script from St_Come_du_Mont; this really helps break up the town
-Damaged some of the buildings
-Added a loading screen


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RikiRude Offline
Donator
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Posts: 4376



« Reply #1 on: March 04, 2009, 11:52:11 pm »

you gotta move the spawn in the corner train tracks by the woods. it's far too vulnerable to attack, last game I played there were always troops going through the woods, and with all the trees they always have good cover. so as long as they stay just far enough away and wait for the spawn protection to wear off, you get hit by troops in yellow/green cover and it's even worst for your vehicles that are coming out because they can't go through the woods to support.
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salan Offline
Synergies TL2 mod!
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Posts: 6290


« Reply #2 on: March 04, 2009, 11:56:07 pm »

i have found every game so far who ever spawns there is out of luck for their side, they almost always get shutdown
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Unkn0wn Offline
No longer retired
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Posts: 18378


« Reply #3 on: March 05, 2009, 03:58:30 am »

This map is in dire need of eyecandy, it looks terrible atm :s.
And the city is just waaay too tight to my liking.
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